Compare Omega Crafter prices across trusted key stores and find the best deal. Developed by Preferred Networks. Published by Preferred Networks. Released on 5/14/2025. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation.

Come for the survival crafting, stay for programming a robot buddy with logic blocks. The automation loop sings. The story and the mid-game grind absolutely do not.

My third worker bot spent twenty minutes walking into the same boulder, because I had dropped the movement block outside the loop instead of inside it. I sat on a ridge above my half-finished lumber camp, watching a small cheerful robot headbutt geology, and it hit me that I was enjoying the debugging more than I had enjoyed the previous hour of chopping trees by hand. That is this game's entire thesis, and when it lands, it lands hard. The frame around it is standard survival crafting. You wake up in an open world with nothing, pull resources out of the scenery, unlock better tools, wall off a plot of land, and eventually turn that plot into a town with residents and production buildings. What makes it different is Grammi, the companion you program rather than order around. Instead of a follow-me toggle, you get a visual block editor with conditionals, loops, variables, and sensors for what is nearby and what your storage holds. You write a script, deploy it, watch it fail in a way that is entirely your own fault, and fix it. By the middle tiers you are not really building a base, you are writing a small distributed system that happens to have wooden walls. Co-op is online and lets you build the same settlement together, which is where dividing the labor gets genuinely fun. The scripting layer is the real accomplishment here, and it is pitched better than I expected. There is no syntax to memorize and no punishment for experimenting, so someone who has never written a line of code can get a bot reliably harvesting and depositing within an hour. Someone who has written plenty of code will immediately start doing horrible clever things, like one generalized script with a variable for material type, or a scout that checks conditions before the harvesters commit. The satisfaction curve is Factorio-shaped: a long stretch of manual drudgery, then one afternoon where you look up and your settlement is feeding itself while you are three biomes away fighting a boss. Bases scale meaningfully, town residents give you sensible things to automate around, and exploration keeps handing you new material tiers to fold into scripts you already wrote. Now the part I have to be straight about, because I review a lot of RPGs and this is filed as one. The RPG content is gear progression and nothing else. No meaningful choices, no companion arcs worth caring about, no writing that rewards a second read. The world has lore, but it is delivered in that flat, functional way that exists mainly to explain why there are monsters, and I could not name a single character after a long session. If you are arriving from anything with a dialogue tree, recalibrate hard before you start. Combat is the second soft spot. The boss encounters look good and pace the tech tree properly, but the actual fighting is basic: dodge, hit, repeat, with your gear tier doing most of the talking. And the mid-game sags in a specific, familiar way. Once the novelty of your first working automation loop wears off, there is a long stretch where the game asks for volume instead of cleverness, and volume in a survival game means grinding materials you already know how to get. That stretch is where the mostly-positive-but-not-glowing player consensus comes from, and I think it is a fair verdict rather than a harsh one. So: worth your time, with a clear filter attached. If the sentence "I want to write a program that farms for me" produces a small spark of joy, this will eat several weekends and you will be grateful about it. If you need narrative payoff, or you want a survival game where the survival part stays tense, look elsewhere, because neither is on the menu. Play solo if you like the puzzle to be yours alone, play co-op if you want someone else to blame when the delivery bot deadlocks at the shared chest. Bring patience for the middle third, and pick a name for your first Grammi that you will not mind yelling at, because you will. Monika, Scout Team

Omega Crafter

Omega Crafter

May 14, 2025Preferred Networks
GamerScout Says

Come for the survival crafting, stay for programming a robot buddy with logic blocks. The automation loop sings. The story and the mid-game grind absolutely do not.

PC
Best Price Available
€12.78
at Gamivo
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GamerScout Verdict

Best for tinkerers who want a Factorio-brain hobby inside a survival game, not for anyone chasing story or deep RPG builds.

Compare Prices(2 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€12.78
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.70-40%
Priced in EUR by the store
Buy

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Screenshots & Media

About Omega Crafter

My third worker bot spent twenty minutes walking into the same boulder, because I had dropped the movement block outside the loop instead of inside it. I sat on a ridge above my half-finished lumber camp, watching a small cheerful robot headbutt geology, and it hit me that I was enjoying the debugging more than I had enjoyed the previous hour of chopping trees by hand. That is this game's entire thesis, and when it lands, it lands hard. The frame around it is standard survival crafting. You wake up in an open world with nothing, pull resources out of the scenery, unlock better tools, wall off a plot of land, and eventually turn that plot into a town with residents and production buildings. What makes it different is Grammi, the companion you program rather than order around. Instead of a follow-me toggle, you get a visual block editor with conditionals, loops, variables, and sensors for what is nearby and what your storage holds. You write a script, deploy it, watch it fail in a way that is entirely your own fault, and fix it. By the middle tiers you are not really building a base, you are writing a small distributed system that happens to have wooden walls. Co-op is online and lets you build the same settlement together, which is where dividing the labor gets genuinely fun. The scripting layer is the real accomplishment here, and it is pitched better than I expected. There is no syntax to memorize and no punishment for experimenting, so someone who has never written a line of code can get a bot reliably harvesting and depositing within an hour. Someone who has written plenty of code will immediately start doing horrible clever things, like one generalized script with a variable for material type, or a scout that checks conditions before the harvesters commit. The satisfaction curve is Factorio-shaped: a long stretch of manual drudgery, then one afternoon where you look up and your settlement is feeding itself while you are three biomes away fighting a boss. Bases scale meaningfully, town residents give you sensible things to automate around, and exploration keeps handing you new material tiers to fold into scripts you already wrote. Now the part I have to be straight about, because I review a lot of RPGs and this is filed as one. The RPG content is gear progression and nothing else. No meaningful choices, no companion arcs worth caring about, no writing that rewards a second read. The world has lore, but it is delivered in that flat, functional way that exists mainly to explain why there are monsters, and I could not name a single character after a long session. If you are arriving from anything with a dialogue tree, recalibrate hard before you start. Combat is the second soft spot. The boss encounters look good and pace the tech tree properly, but the actual fighting is basic: dodge, hit, repeat, with your gear tier doing most of the talking. And the mid-game sags in a specific, familiar way. Once the novelty of your first working automation loop wears off, there is a long stretch where the game asks for volume instead of cleverness, and volume in a survival game means grinding materials you already know how to get. That stretch is where the mostly-positive-but-not-glowing player consensus comes from, and I think it is a fair verdict rather than a harsh one. So: worth your time, with a clear filter attached. If the sentence "I want to write a program that farms for me" produces a small spark of joy, this will eat several weekends and you will be grateful about it. If you need narrative payoff, or you want a survival game where the survival part stays tense, look elsewhere, because neither is on the menu. Play solo if you like the puzzle to be yours alone, play co-op if you want someone else to blame when the delivery bot deadlocks at the shared chest. Bring patience for the middle third, and pick a name for your first Grammi that you will not mind yelling at, because you will.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedProgrammable CompanionBase AutomationSurvival CraftingTown BuildingLogic PuzzlesBoss EncountersGear ProgressionCo-op BasebuildingVisual ScriptingAutomation SandboxFactorio-like LogisticsOpen World ExplorationTech Tree ProgressionResource ManagementLight NarrativeSolo Friendly

System Requirements

Minimum

OS
Windows10
Processor
core i3
Memory
8 GB RAM
Graphics
Geforce 950 or Radeon HD 7970
DirectX
Version 11
Storage
5 GB available space

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
79%(575)

Game Info

Developer
Preferred Networks
Publisher
Preferred Networks
Release Date
May 14, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportDualSense Controller SupportFamily Sharing

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Frequently asked questions about Omega Crafter

How much does Omega Crafter cost?

As of 7 September 2026, the cheapest in-stock offer for Omega Crafter is €12.78 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Omega Crafter cheapest?

The lowest in-stock price we track for Omega Crafter is €12.78 at Gamivo (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Omega Crafter available on?

Omega Crafter is available on PC.

When was Omega Crafter released?

Omega Crafter was released on 14 May 2025.

Who developed Omega Crafter?

Omega Crafter was developed by Preferred Networks.