Compare New World: Aeternum prices across trusted key stores and find the best deal. Developed by Amazon Games. Published by Amazon Games. Released on 9/28/2021. Available on PC, Xbox. Genres: Action, Adventure, Massively Multiplayer, RPG.

Three years of patches, a console launch, and a full rebrand later, New World: Aeternum is a more coherent MMO than it had any right to be after its disastrous 2021 debut. Worth a look for patient explorers, a harder sell for anyone expecting narrative depth or Souls-style combat.

I want to be upfront about what Aeternum actually is, because Amazon's marketing has done its best to muddy the waters. This is not a new game. It is a cumulative overhaul of the original New World, three years of patches and lessons learned folded into a single package, with a console launch stapled to the rebranding effort. PC players were understandably irritated when the announcement landed, and some of that frustration is legitimate. But if you are coming to this cold, without the baggage of watching Amazon stumble through 2021 and 2022, the version that exists now is meaningfully better than what shipped originally. The structural changes that matter most to RPG-inclined players are the new archetype system and the revamped opening hours. You now pick a starting archetype at character creation: Soldier, Swordbearer, Ranger, Musketeer, Mystic, Occultist, or Destroyer. These are not hard class locks. The game still lets you equip whatever weapons you like and build around any playstyle, but the archetypes steer early gear drops in a sensible direction and give new players a foothold before the weapon mastery system opens up. The Mystic, for instance, plays as a ranged support hybrid that holds up surprisingly well through the mid-game. Weapon skills level through use rather than a traditional XP menu, which means your build identity sharpens gradually rather than front-loading every decision at character creation. That is genuinely good RPG design. The story, though, is where my enthusiasm dims. The narrative follows a fairly predictable good-versus-corruption arc, the main antagonist is more of a recurring irritant than a proper threat, and the mid-game sags into settlement politics populated by forgettable NPCs. Fully voiced characters are a real upgrade over the original launch, and the new cutscenes help ground the world, but do not arrive expecting Disco Elysium-tier writing or even ESO-level faction intrigue. The lore buried in the in-game codex rewards curious players more than the main quest does. The worldbuilding has texture when you dig for it; the surface story does not push you to dig. Outside the main quest, Aeternum is legitimately rich. The crafting system is deep enough to anchor its own progression loop: gathering trade skills like logging, mining, and skinning level independently, feed into a housing system where you can own and furnish property inside settlements, and tie into a player-driven economy. The PvP side offers 3v3 Arena skirmishes, the 40-player Outpost Rush mode, and the persistent Faction War where the Covenant, Syndicate, and Marauders battle for territorial control through guild-driven siege battles. There is also a 10-player raid for endgame groups. The problem is that the PvE content thins out noticeably once the main story wraps. Expeditions exist, but finding a group on PC can be a slog, and the fastest post-story progression loop collapses into repetitive chest runs rather than anything that tests your build in interesting ways. For an RPG player who cares about whether choices and character construction matter past the leveling phase, that ceiling is going to sting. Combat sits in an interesting middle ground that the game's own marketing oversells. There is a lock-on camera, dodge rolls, and timed blocks that nod toward action RPG sensibilities, but the underlying loop is still cooldown management and attrition. Anyone coming in expecting Black Myth-style encounter design will be disappointed. What is there works, it is fluid and readable, and melee, ranged, and magic archetypes all have distinct rhythms. It is just not especially deep by the standard of dedicated action RPGs. Aeternum is at its best when it stops pretending to be something it is not and leans into the MMO sandbox it actually is: a large, attractive open world with satisfying gathering loops, meaningful crafting progression, genuinely fun large-scale PvP when the population cooperates, and enough biome variety to keep exploration feeling worthwhile for the first fifty or so hours. The narrative writing will not haunt you, the endgame PvE has real gaps, but as a first MMO or a low-commitment world to inhabit between heavier games, it earns its place. Monika, Scout Team

New World: Aeternum

New World: Aeternum

Sep 28, 2021Amazon Games
GamerScout Says

Three years of patches, a console launch, and a full rebrand later, New World: Aeternum is a more coherent MMO than it had any right to be after its disastrous 2021 debut. Worth a look for patient explorers, a harder sell for anyone expecting narrative depth or Souls-style combat.

PCXbox
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €46.63

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€46.6323 Jun 2026
Keyshops
€43.10€45.60€48.10€50.605 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About New World: Aeternum

I want to be upfront about what Aeternum actually is, because Amazon's marketing has done its best to muddy the waters. This is not a new game. It is a cumulative overhaul of the original New World, three years of patches and lessons learned folded into a single package, with a console launch stapled to the rebranding effort. PC players were understandably irritated when the announcement landed, and some of that frustration is legitimate. But if you are coming to this cold, without the baggage of watching Amazon stumble through 2021 and 2022, the version that exists now is meaningfully better than what shipped originally. The structural changes that matter most to RPG-inclined players are the new archetype system and the revamped opening hours. You now pick a starting archetype at character creation: Soldier, Swordbearer, Ranger, Musketeer, Mystic, Occultist, or Destroyer. These are not hard class locks. The game still lets you equip whatever weapons you like and build around any playstyle, but the archetypes steer early gear drops in a sensible direction and give new players a foothold before the weapon mastery system opens up. The Mystic, for instance, plays as a ranged support hybrid that holds up surprisingly well through the mid-game. Weapon skills level through use rather than a traditional XP menu, which means your build identity sharpens gradually rather than front-loading every decision at character creation. That is genuinely good RPG design. The story, though, is where my enthusiasm dims. The narrative follows a fairly predictable good-versus-corruption arc, the main antagonist is more of a recurring irritant than a proper threat, and the mid-game sags into settlement politics populated by forgettable NPCs. Fully voiced characters are a real upgrade over the original launch, and the new cutscenes help ground the world, but do not arrive expecting Disco Elysium-tier writing or even ESO-level faction intrigue. The lore buried in the in-game codex rewards curious players more than the main quest does. The worldbuilding has texture when you dig for it; the surface story does not push you to dig. Outside the main quest, Aeternum is legitimately rich. The crafting system is deep enough to anchor its own progression loop: gathering trade skills like logging, mining, and skinning level independently, feed into a housing system where you can own and furnish property inside settlements, and tie into a player-driven economy. The PvP side offers 3v3 Arena skirmishes, the 40-player Outpost Rush mode, and the persistent Faction War where the Covenant, Syndicate, and Marauders battle for territorial control through guild-driven siege battles. There is also a 10-player raid for endgame groups. The problem is that the PvE content thins out noticeably once the main story wraps. Expeditions exist, but finding a group on PC can be a slog, and the fastest post-story progression loop collapses into repetitive chest runs rather than anything that tests your build in interesting ways. For an RPG player who cares about whether choices and character construction matter past the leveling phase, that ceiling is going to sting. Combat sits in an interesting middle ground that the game's own marketing oversells. There is a lock-on camera, dodge rolls, and timed blocks that nod toward action RPG sensibilities, but the underlying loop is still cooldown management and attrition. Anyone coming in expecting Black Myth-style encounter design will be disappointed. What is there works, it is fluid and readable, and melee, ranged, and magic archetypes all have distinct rhythms. It is just not especially deep by the standard of dedicated action RPGs. Aeternum is at its best when it stops pretending to be something it is not and leans into the MMO sandbox it actually is: a large, attractive open world with satisfying gathering loops, meaningful crafting progression, genuinely fun large-scale PvP when the population cooperates, and enough biome variety to keep exploration feeling worthwhile for the first fifty or so hours. The narrative writing will not haunt you, the endgame PvE has real gaps, but as a first MMO or a low-commitment world to inhabit between heavier games, it earns its place.

Monika
Monika · Scout Team

RPGs

Tags

multiplayermmocooponline-coopachievementsFaction WarWeapon MasteryPlayer HousingTerritory ControlExpedition DungeonsCrafting DepthPvPvEArchetype SystemSeasonal Content

System Requirements

Minimum

OS
Windows 10/11 64-bit
Processor
Intel® Core i5-10500 @ 3.10GHz / AMD Ryzen 3 3300X
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 3 GB / AMD Radeon RX 590 D…

Recommended

OS
Windows 10/11 64-bit
Processor
Intel Core i7-10700K @ 3.80Ghz / AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 2060 / AMD Radeon R…

Keep exploring

Community Discussion

Be the first to comment on New World: Aeternum.

Reviews & Ratings

No ratings available

Game Info

Developer
Amazon Games
Publisher
Amazon Games
Release Date
Sep 28, 2021

Game Modes

multiplayer
mmo
coop
online coop
Online Co-op

Languages

Audio (5)
EnglishFrenchGermanSpanish - SpainPortuguese - Brazil
Subtitles (8)
EnglishFrenchItalianGermanSpanish - SpainPolish+2 more

Features

Achievements

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

New World: Aeternum live on Twitch

Looking for more? See games like New World: Aeternum →

Frequently asked questions about New World: Aeternum

How much does New World: Aeternum cost?

New World: Aeternum pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy New World: Aeternum cheapest?

Compare New World: Aeternum prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is New World: Aeternum available on?

New World: Aeternum is available on PC, Xbox.

When was New World: Aeternum released?

New World: Aeternum was released on 28 September 2021.

Who developed New World: Aeternum?

New World: Aeternum was developed by Amazon Games.