Compare New Arc Line prices across 50+ stores and find the best deal. Developed by Dreamate. Published by Fulqrum Publishing. Released on 11/26/2024. Available on PC. Genres: RPG, Early Access.

Arcanum's spiritual heir arrives rough and incomplete, but the steampunk-fantasy worldbuilding and faction-driven moral tension are already worth the price of admission for patient CRPG fans.

I've spent enough time in isometric CRPGs to know when a setting has genuine bones, and New Arc Line has them. You arrive in the city of New Arc as a broke immigrant smuggling contraband, chasing a cure for a dying family member, and you are immediately caught between two factions whose conflict feels genuinely uncomfortable: the Arcane Preservation Society clinging to a magic-soaked past, and the Steamwork Innovators Guild pushing automation that is already grinding ordinary people into the dirt. The industrial anxiety here lands close to home in a way that cheap genre steampunk almost never manages. The two playable classes currently in Early Access, the Voodoo Shaman and the Dieselpunk Engineer, are genuinely distinct identities rather than stat-label swaps. The Voodoo Shaman leans into curses, charm, and sleight of hand, while the Engineer plays more like a tech-tank who repairs mechanical gizmos to shift the world's magic-to-technology balance. That balance meter is the most interesting mechanical idea in the game: cast powerful spells in a low-magic area and your mage accumulates corruption points, while leaning into technology slowly dehumanizes characters through steam-powered prosthetics. The D100 percentile skill-check system, similar to Pillars of Eternity or Warhammer 40K: Rogue Trader, is another high point, with plentiful checks that let you talk, sneak, or craft your way past fights when combat feels like a bad trade. Here is where I have to be the bearer of honest news. The Early Access build covers roughly the first quarter of the main story, clocking around ten hours depending on how deeply you poke the side content. Combat, turn-based and action-point-driven, is functional but shallow right now: movement points, two basic actions per character, and spells that rarely interact with the environment in the flashy ways the setting promises. The companions, Mick, Letta, and Maghda among them, are currently thin archetypes rather than the weird, world-scarred weirdos this setting demands. The voice acting has drawn justified criticism across multiple reviewers, with some lines suspected to be AI-generated placeholders that jolt you out of otherwise atmospheric scenes. Performance at launch was also troubled, with camera stutters, loading time spikes, and occasional softlock-adjacent bugs, though the developers have been patching actively, including a Smoke and Mirrors content update that addressed several stability issues. The Steam community sits at around 76 percent positive, which is a pretty fair read. The setting concept is strong enough to keep players pushing through the jank, but the fetch-quest structure in the early hours does New Arc Line no favors. I hate filler, and there is filler here. The good news is that the developers have confirmed plans to expand to four races, additional classes including a Steam Mechanic and Tesla Scientist, a proper sub-class system, companion relationship mechanics, and multiple endings. The framework for a genuinely great CRPG is visible. Right now you are funding the excavation, not visiting the finished museum. If you can live with that, there is a legitimately interesting world here to poke at. If you need a polished experience out of the box, wishlist it and check back at 1.0. Monika, Scout Team

New Arc Line
RPGEarly Access

New Arc Line

Nov 26, 2024DreamateFulqrum Publishing
GamerScout Says

Arcanum's spiritual heir arrives rough and incomplete, but the steampunk-fantasy worldbuilding and faction-driven moral tension are already worth the price of admission for patient CRPG fans.

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About New Arc Line

I've spent enough time in isometric CRPGs to know when a setting has genuine bones, and New Arc Line has them. You arrive in the city of New Arc as a broke immigrant smuggling contraband, chasing a cure for a dying family member, and you are immediately caught between two factions whose conflict feels genuinely uncomfortable: the Arcane Preservation Society clinging to a magic-soaked past, and the Steamwork Innovators Guild pushing automation that is already grinding ordinary people into the dirt. The industrial anxiety here lands close to home in a way that cheap genre steampunk almost never manages. The two playable classes currently in Early Access, the Voodoo Shaman and the Dieselpunk Engineer, are genuinely distinct identities rather than stat-label swaps. The Voodoo Shaman leans into curses, charm, and sleight of hand, while the Engineer plays more like a tech-tank who repairs mechanical gizmos to shift the world's magic-to-technology balance. That balance meter is the most interesting mechanical idea in the game: cast powerful spells in a low-magic area and your mage accumulates corruption points, while leaning into technology slowly dehumanizes characters through steam-powered prosthetics. The D100 percentile skill-check system, similar to Pillars of Eternity or Warhammer 40K: Rogue Trader, is another high point, with plentiful checks that let you talk, sneak, or craft your way past fights when combat feels like a bad trade. Here is where I have to be the bearer of honest news. The Early Access build covers roughly the first quarter of the main story, clocking around ten hours depending on how deeply you poke the side content. Combat, turn-based and action-point-driven, is functional but shallow right now: movement points, two basic actions per character, and spells that rarely interact with the environment in the flashy ways the setting promises. The companions, Mick, Letta, and Maghda among them, are currently thin archetypes rather than the weird, world-scarred weirdos this setting demands. The voice acting has drawn justified criticism across multiple reviewers, with some lines suspected to be AI-generated placeholders that jolt you out of otherwise atmospheric scenes. Performance at launch was also troubled, with camera stutters, loading time spikes, and occasional softlock-adjacent bugs, though the developers have been patching actively, including a Smoke and Mirrors content update that addressed several stability issues. The Steam community sits at around 76 percent positive, which is a pretty fair read. The setting concept is strong enough to keep players pushing through the jank, but the fetch-quest structure in the early hours does New Arc Line no favors. I hate filler, and there is filler here. The good news is that the developers have confirmed plans to expand to four races, additional classes including a Steam Mechanic and Tesla Scientist, a proper sub-class system, companion relationship mechanics, and multiple endings. The framework for a genuinely great CRPG is visible. Right now you are funding the excavation, not visiting the finished museum. If you can live with that, there is a legitimately interesting world here to poke at. If you need a polished experience out of the box, wishlist it and check back at 1.0. Monika, Scout Team

Tags

singleplayerachievementstier:indieMagic-vs-TechnologyFaction ReputationD100 Skill ChecksCorruption MechanicDieselpunk AestheticEarly Access RPGImmigrant ProtagonistCrafting SystemMorally Grey Choices

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
15 GB available space
Graphics
Nvidia® GeForce™ RTX 1660 6 GB VRAM or AMD® Radeon™ 5700 XT 6 GB VRAM
Processor
Intel® Core™ i5-7600K or AMD® Ryzen 5 1600X

Recommended

OS
Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
15 GB available space
Graphics
Nvidia® GeForce™ RTX 3060 or AMD® Radeon™ 6600 XT
Processor
Intel® Core™ i5-12400 or AMD® Ryzen™ 5 5600X

Reviews & Ratings

No ratings available

Game Info

Developer
Dreamate
Publisher
Fulqrum Publishing
Release Date
Nov 26, 2024

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