Compare NARAKA: BLADEPOINT prices across trusted key stores and find the best deal. Developed by 24 Entertainment. Published by NetEase Games Global. Released on 8/11/2021. Available on PC. Genres: Action, Adventure, Massively Multiplayer, Free To Play.

Forget guns and bushes. NARAKA pulls you into a 60-player wuxia brawl where grappling hooks, greatswords, and a rock-paper-scissors parry system decide who goes home alive.

I've watched enough live-service battle royales flatline mid-season to be genuinely suspicious whenever one asks for my time. NARAKA: BLADEPOINT earned some of that time back because it made one smart, stubborn bet: strip the gunplay down to a supporting role and build the whole experience around melee combat, vertical movement, and the kind of read-your-opponent mind games you normally only find in fighting games. That bet, more than four years after launch, still mostly holds up. The core loop drops 60 players onto a map with no fall damage, a grappling hook that can latch onto terrain or yank you directly into an enemy's face, and a weapon pool that runs from katanas and greatswords to dual blades, nunchucks, spears, and bows. Each weapon has its own attack patterns and timings, and learning them is not optional. The combat system runs on a rock-paper-scissors framework where normal strikes, charged attacks, and parries counter one another, layered on top of per-character abilities and the Souljade gem system that lets you buff stats or unlock extra weapon properties mid-match. Tianhai can transform into a six-armed giant; Viper plays like a mobility assassin. Getting stomped in your first ten hours is not a bug, it is the admission price. The skill ceiling here is legitimately high, and the matchmaking outside Asia has historically struggled to fill lobbies with similarly-skilled players, which means new accounts outside Chinese server clusters often run into Solar-ranked veterans before they have found their footing. From a live-service economy lens, NARAKA went free-to-play in July 2023, which was the right call for longevity. The cosmetic shop has always been aggressive. Multiple currencies, treasure chests, and a premium recharge tab that surfaces on nearly every menu are real friction points that the community has complained about since day one. The loot economy transparency issue is not resolved as of 2025, with a meaningful chunk of the player base publicly questioning whether chest drop rates match stated odds. I have seen this exact pattern kill goodwill in games that had better fundamentals than most. It hasn't killed NARAKA yet, but it is the kind of slow bleed that ends titles. Seasonal content, new hero releases, and ranked mode have kept a dedicated core engaged, with over 295,000 Steam reviews landing the game in Mostly Positive territory. Modes like Bloodbath (free-for-all deathmatch with a bounty system) and cooperative PvE options give the roster some variety beyond pure battle royale, but the core gameplay loop can feel thin when you're not actively climbing ranked. The technical side is a mixed bag that has improved since launch but never fully stabilized. Server-region mismatches still produce noticeable lag in tense duels, and the anti-cheat implementation has drawn controversy over privacy concerns and automated ban waves catching long-term players. These are not small complaints in a game where a 200-millisecond connection advantage noticeably affects the parry window. If you are in a region with strong player density, most of this stays in the background. If you are not, it surfaces every session. NARAKA is worth your time if you are bored of shooting ranges dressed up as battle royales and want something that rewards mechanical mastery over positioning luck. It is a harder sell if you want a casual drop-in experience, a transparent loot economy, or server parity outside peak Asian hours. The bones are genuinely good. The live-service wrapper around them needs the same discipline the combat system demands from its players. Yuki, Scout Team

NARAKA: BLADEPOINT

NARAKA: BLADEPOINT

Aug 11, 202124 EntertainmentNetEase Games Global
GamerScout Says

Forget guns and bushes. NARAKA pulls you into a 60-player wuxia brawl where grappling hooks, greatswords, and a rock-paper-scissors parry system decide who goes home alive.

PC
Steam Deck PlayableProtonDB Gold
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Historical low: €13.00

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About NARAKA: BLADEPOINT

I've watched enough live-service battle royales flatline mid-season to be genuinely suspicious whenever one asks for my time. NARAKA: BLADEPOINT earned some of that time back because it made one smart, stubborn bet: strip the gunplay down to a supporting role and build the whole experience around melee combat, vertical movement, and the kind of read-your-opponent mind games you normally only find in fighting games. That bet, more than four years after launch, still mostly holds up. The core loop drops 60 players onto a map with no fall damage, a grappling hook that can latch onto terrain or yank you directly into an enemy's face, and a weapon pool that runs from katanas and greatswords to dual blades, nunchucks, spears, and bows. Each weapon has its own attack patterns and timings, and learning them is not optional. The combat system runs on a rock-paper-scissors framework where normal strikes, charged attacks, and parries counter one another, layered on top of per-character abilities and the Souljade gem system that lets you buff stats or unlock extra weapon properties mid-match. Tianhai can transform into a six-armed giant; Viper plays like a mobility assassin. Getting stomped in your first ten hours is not a bug, it is the admission price. The skill ceiling here is legitimately high, and the matchmaking outside Asia has historically struggled to fill lobbies with similarly-skilled players, which means new accounts outside Chinese server clusters often run into Solar-ranked veterans before they have found their footing. From a live-service economy lens, NARAKA went free-to-play in July 2023, which was the right call for longevity. The cosmetic shop has always been aggressive. Multiple currencies, treasure chests, and a premium recharge tab that surfaces on nearly every menu are real friction points that the community has complained about since day one. The loot economy transparency issue is not resolved as of 2025, with a meaningful chunk of the player base publicly questioning whether chest drop rates match stated odds. I have seen this exact pattern kill goodwill in games that had better fundamentals than most. It hasn't killed NARAKA yet, but it is the kind of slow bleed that ends titles. Seasonal content, new hero releases, and ranked mode have kept a dedicated core engaged, with over 295,000 Steam reviews landing the game in Mostly Positive territory. Modes like Bloodbath (free-for-all deathmatch with a bounty system) and cooperative PvE options give the roster some variety beyond pure battle royale, but the core gameplay loop can feel thin when you're not actively climbing ranked. The technical side is a mixed bag that has improved since launch but never fully stabilized. Server-region mismatches still produce noticeable lag in tense duels, and the anti-cheat implementation has drawn controversy over privacy concerns and automated ban waves catching long-term players. These are not small complaints in a game where a 200-millisecond connection advantage noticeably affects the parry window. If you are in a region with strong player density, most of this stays in the background. If you are not, it surfaces every session. NARAKA is worth your time if you are bored of shooting ranges dressed up as battle royales and want something that rewards mechanical mastery over positioning luck. It is a harder sell if you want a casual drop-in experience, a transparent loot economy, or server parity outside peak Asian hours. The bones are genuinely good. The live-service wrapper around them needs the same discipline the combat system demands from its players.

Yuki
Yuki · Scout Team

MMOs & live service

Tags

multiplayerachievementsWuxia CombatGrappling Hook MovementParry SystemHigh Skill CeilingFree-to-Play Battle RoyaleSouljade ProgressionRanked ModeHero AbilitiesMelee-Focused

System Requirements

Minimum

Processor
Intel i5 4th generation or AMD FX 6300 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050TI or equivalent
DirectX
Version 11
Network
Broadband Internet connection
Storage
20…

Recommended

OS
Windows 10 64-bit
Processor
Intel i7 7th generation or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6G, Intel Arc A750, AMD RX480 or equivalent
DirectX
Version 11
Network
Broad…

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Game Info

Developer
24 Entertainment
Publisher
NetEase Games Global
Release Date
Aug 11, 2021

Game Modes

multiplayer

Languages

Audio (5)
EnglishSimplified ChineseTraditional ChineseJapaneseKorean
Subtitles (13)
EnglishSimplified ChineseTraditional ChineseJapaneseKoreanFrench+7 more

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What platforms is NARAKA: BLADEPOINT available on?

NARAKA: BLADEPOINT is available on PC.

When was NARAKA: BLADEPOINT released?

NARAKA: BLADEPOINT was released on 11 August 2021.

Who developed NARAKA: BLADEPOINT?

NARAKA: BLADEPOINT was developed by 24 Entertainment and published by NetEase Games Global.