Compare Mortal Shell II prices across trusted key stores and find the best deal. Developed by Cold Symmetry. Published by Playstack. Released on 8/20/2026. Available on PC, Xbox. Genres: Action, RPG.

Cold Symmetry finally cracked what made the first game frustrating, and the result is a soulslike that earns 88% Steam approval by fixing almost everything at once.

I went into Mortal Shell II already skeptical. The original had a premise I loved, an atmosphere that genuinely unsettled me, and a stamina system that occasionally made it feel like I was fighting through wet concrete. So when Cold Symmetry stripped stamina entirely for the sequel, I expected the game to collapse into button-mashing chaos. It does not. What replaces the old pacing is a Resolve meter you fill through aggressive melee, used to power special attacks and fuel ranged sidearms. You are actively punished for playing passively, which keeps encounters electric from the first hit to the last. The Harden mechanic returns, letting you turn to stone mid-swing to absorb an incoming blow and finish your attack immediately afterward. That timing game alone elevates the combat above most of the genre. The Shell system is where the sequel genuinely earns its RPG credentials. There are eight Shells to find scattered across the world, each functioning as a distinct class with its own moveset, signature ability, and passive traits. Eredrim, the armored knight, has a shoulder-bash lunge and an escalating execution window that rewards aggressive parry play. Tiel, the thief archetype, fades into invisibility on a perfectly timed dodge. Proxima carries a lightning-charged hookshot that lets her pull enemies into range for a follow-up. Crucially, weapons, Tarstones (elemental infusions), and Seals (equippable modifiers) travel with you regardless of which Shell you wear, so swapping Shells mid-run never punishes you the way swapping builds does in other games. Shell abilities can be reassigned at any checkpoint. The result is a system that sits somewhere between Remnant's archetype flexibility and a more classic class-locked soulslike, closer to the former than you might expect. The narrative holds up better than it has any right to. You play the Harbinger, a faceless vessel born from a cosmic entity called the Undermethyr, hunting down corrupted eggs across a world that is basically rotting from the inside. It sounds like every grimdark setup you have heard before, but Cold Symmetry embeds the lore in the Shells themselves. Each body you inhabit carries a history, and discovering more about who these warriors were before you showed up wearing their corpse is genuinely compelling. Some were reluctant heroes who died fighting for something larger than themselves. Others were scheming opportunists whose choices helped wreck the world you are now trying to fix. The Glimpse resource, used to deepen your bond with a Shell and unlock more of their story, is not handed out generously enough, which can slow the narrative momentum when you find a Shell you love. There are real criticisms to make. Certain Shell and weapon combinations are clearly stronger than others, and balance across all eight feels uneven in places. Some dungeon areas lean toward the samey side structurally, which undercuts the otherwise rewarding exploration. A hard mode called Night Mode, unlocked by lighting a candle atop Morrow Keep, adds additional items, traders, and lore, which is a genuinely interesting design choice, though it means first-time players miss content unless they hunt for it. Movement and some dodge animations also lack the same planted, physical weight the combat delivers, which creates a minor disconnect between how hits feel and how your character moves through space. None of that significantly dents what Cold Symmetry has built here. This is a sequel that looked at the first game's limitations and addressed most of them without losing the atmosphere or the mechanical identity that made the original worth caring about. If you found the first Mortal Shell too slow or too shallow, II is the version worth your time. If you already loved that original griminess, the expanded Shell roster and deeper build layering will hold you well past hour 40. Monika, Scout Team

Mortal Shell II

Mortal Shell II

Aug 20, 2026Cold SymmetryPlaystack
GamerScout Says

Cold Symmetry finally cracked what made the first game frustrating, and the result is a soulslike that earns 88% Steam approval by fixing almost everything at once.

PCXbox
Best Price Available
€42.40
at Electronic First
Lowest tracked: €42.40
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GamerScout Verdict

Best for soulslike fans ready to master Shell-swapping and parry timing, and anyone who quit the first game for being too slow.

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Price History

Lowest tracked
€42.4019 Aug 2026
Current best
€42.40
Lowest since we started tracking
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€39.01€41.27€43.53€45.7919 Aug21 Aug22 Aug24 Aug25 Aug
Tracking prices since 19 Aug 2026
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Screenshots & Media

About Mortal Shell II

I went into Mortal Shell II already skeptical. The original had a premise I loved, an atmosphere that genuinely unsettled me, and a stamina system that occasionally made it feel like I was fighting through wet concrete. So when Cold Symmetry stripped stamina entirely for the sequel, I expected the game to collapse into button-mashing chaos. It does not. What replaces the old pacing is a Resolve meter you fill through aggressive melee, used to power special attacks and fuel ranged sidearms. You are actively punished for playing passively, which keeps encounters electric from the first hit to the last. The Harden mechanic returns, letting you turn to stone mid-swing to absorb an incoming blow and finish your attack immediately afterward. That timing game alone elevates the combat above most of the genre. The Shell system is where the sequel genuinely earns its RPG credentials. There are eight Shells to find scattered across the world, each functioning as a distinct class with its own moveset, signature ability, and passive traits. Eredrim, the armored knight, has a shoulder-bash lunge and an escalating execution window that rewards aggressive parry play. Tiel, the thief archetype, fades into invisibility on a perfectly timed dodge. Proxima carries a lightning-charged hookshot that lets her pull enemies into range for a follow-up. Crucially, weapons, Tarstones (elemental infusions), and Seals (equippable modifiers) travel with you regardless of which Shell you wear, so swapping Shells mid-run never punishes you the way swapping builds does in other games. Shell abilities can be reassigned at any checkpoint. The result is a system that sits somewhere between Remnant's archetype flexibility and a more classic class-locked soulslike, closer to the former than you might expect. The narrative holds up better than it has any right to. You play the Harbinger, a faceless vessel born from a cosmic entity called the Undermethyr, hunting down corrupted eggs across a world that is basically rotting from the inside. It sounds like every grimdark setup you have heard before, but Cold Symmetry embeds the lore in the Shells themselves. Each body you inhabit carries a history, and discovering more about who these warriors were before you showed up wearing their corpse is genuinely compelling. Some were reluctant heroes who died fighting for something larger than themselves. Others were scheming opportunists whose choices helped wreck the world you are now trying to fix. The Glimpse resource, used to deepen your bond with a Shell and unlock more of their story, is not handed out generously enough, which can slow the narrative momentum when you find a Shell you love. There are real criticisms to make. Certain Shell and weapon combinations are clearly stronger than others, and balance across all eight feels uneven in places. Some dungeon areas lean toward the samey side structurally, which undercuts the otherwise rewarding exploration. A hard mode called Night Mode, unlocked by lighting a candle atop Morrow Keep, adds additional items, traders, and lore, which is a genuinely interesting design choice, though it means first-time players miss content unless they hunt for it. Movement and some dodge animations also lack the same planted, physical weight the combat delivers, which creates a minor disconnect between how hits feel and how your character moves through space. None of that significantly dents what Cold Symmetry has built here. This is a sequel that looked at the first game's limitations and addressed most of them without losing the atmosphere or the mechanical identity that made the original worth caring about. If you found the first Mortal Shell too slow or too shallow, II is the version worth your time. If you already loved that original griminess, the expanded Shell roster and deeper build layering will hold you well past hour 40.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supportcloud-saves

System Requirements

Minimum

OS
Windows 10 / 11
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
Processor
Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better

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Reviews & Ratings

Steam
80%(5,686)

Game Info

Developer
Cold Symmetry
Publisher
Playstack
Release Date
Aug 20, 2026

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Frequently asked questions about Mortal Shell II

How much does Mortal Shell II cost?

As of 25 August 2026, the cheapest in-stock offer for Mortal Shell II is €42.40 at Electronic First, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mortal Shell II cheapest?

The lowest in-stock price we track for Mortal Shell II is €42.40 at Electronic First (25 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mortal Shell II available on?

Mortal Shell II is available on PC, Xbox.

When was Mortal Shell II released?

Mortal Shell II was released on 20 August 2026.

Who developed Mortal Shell II?

Mortal Shell II was developed by Cold Symmetry and published by Playstack.