Compare Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion prices across trusted key stores and find the best deal. Developed by Monolith Productions. Published by WB Games. Released on 10/9/2017. Available on PC. Genres: Action, Adventure, RPG.

Play as Eltariel, Galadriel's assassin, hunting Ringwraiths across Mordor with light-based combat. A side chapter that expands Shadow of War's lore without overstaying its welcome.

The Blade of Galadriel is a story expansion for Shadow of War that hands you control of Eltariel, an elven assassin sent by Galadriel to deal with the Nazgul threatening to tip the balance in Mordor. If you finished the base game and found yourself wanting more context around the wraiths lurking at the edges of Talion's story, this DLC pitches itself squarely at that curiosity. It is a focused side chapter rather than a sprawling continuation, and for once that restraint mostly works in its favor. The headlining addition is Eltariel's light-wielding combat style, which plays noticeably differently from Talion's wraith-infused brawling. Her abilities draw on Galadriel's power rather than Celebrimbor's ring-craft, giving the fights a visually distinct feel. The boss encounters against individual Ringwraiths are the obvious centerpiece, and they deliver the kind of named-enemy showdowns that Shadow of War's Nemesis system always teased but rarely provided through the main campaign. Each wraith has a personality and a fighting style, which is a small thing but means a lot when you have sat through thirty hours of anonymous orc captains. There is also a slate of new Orc Allies and side missions that plug into the Nemesis framework. These are the weakest link. Shadow of War's open-world padding problem does not disappear just because the protagonist changed, and some of the side content feels like it exists purely to stretch runtime. If you bounced off the base game's repetitive fortress assaults and loyalty missions, nothing here fixes that underlying loop. The expansion works best when it stays tightly focused on Eltariel's personal arc and her complicated relationship with Galadriel's agenda, a thread that has genuine thematic weight for anyone who cares about Tolkien's treatment of power and corruption. As a standalone narrative experience within the broader Middle-earth: Shadow of Mordor and Shadow of War continuity, the expansion adds texture rather than revelation. It is not doing what a great story DLC should do at its ceiling, which is reframe everything you already played. But it does give Eltariel enough screen time to feel like a real character, and the Ringwraith fights provide closure that the base game's ending sequence somewhat fumbled. If you are an RPG player who cares about whether the lore holds together and whether the antagonists feel earned, this is the expansion that actually takes the Nazgul seriously as characters. Worth picking up if you loved Shadow of War's combat and want more of it with a fresh moveset and story context. Worth skipping if you already found the base game's side content exhausting, because this expansion inherits that flaw along with everything that made Shadow of War genuinely fun. Monika, Scout Team

Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion

Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion

Oct 9, 2017Monolith ProductionsWB Games
GamerScout Says

Play as Eltariel, Galadriel's assassin, hunting Ringwraiths across Mordor with light-based combat. A side chapter that expands Shadow of War's lore without overstaying its welcome.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.13

GamerScout Verdict

A focused lore expansion with a strong new moveset and worthwhile Ringwraith showdowns, held back by the same side-content padding as the base game.

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About Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion

The Blade of Galadriel is a story expansion for Shadow of War that hands you control of Eltariel, an elven assassin sent by Galadriel to deal with the Nazgul threatening to tip the balance in Mordor. If you finished the base game and found yourself wanting more context around the wraiths lurking at the edges of Talion's story, this DLC pitches itself squarely at that curiosity. It is a focused side chapter rather than a sprawling continuation, and for once that restraint mostly works in its favor. The headlining addition is Eltariel's light-wielding combat style, which plays noticeably differently from Talion's wraith-infused brawling. Her abilities draw on Galadriel's power rather than Celebrimbor's ring-craft, giving the fights a visually distinct feel. The boss encounters against individual Ringwraiths are the obvious centerpiece, and they deliver the kind of named-enemy showdowns that Shadow of War's Nemesis system always teased but rarely provided through the main campaign. Each wraith has a personality and a fighting style, which is a small thing but means a lot when you have sat through thirty hours of anonymous orc captains. There is also a slate of new Orc Allies and side missions that plug into the Nemesis framework. These are the weakest link. Shadow of War's open-world padding problem does not disappear just because the protagonist changed, and some of the side content feels like it exists purely to stretch runtime. If you bounced off the base game's repetitive fortress assaults and loyalty missions, nothing here fixes that underlying loop. The expansion works best when it stays tightly focused on Eltariel's personal arc and her complicated relationship with Galadriel's agenda, a thread that has genuine thematic weight for anyone who cares about Tolkien's treatment of power and corruption. As a standalone narrative experience within the broader Middle-earth: Shadow of Mordor and Shadow of War continuity, the expansion adds texture rather than revelation. It is not doing what a great story DLC should do at its ceiling, which is reframe everything you already played. But it does give Eltariel enough screen time to feel like a real character, and the Ringwraith fights provide closure that the base game's ending sequence somewhat fumbled. If you are an RPG player who cares about whether the lore holds together and whether the antagonists feel earned, this is the expansion that actually takes the Nazgul seriously as characters. Worth picking up if you loved Shadow of War's combat and want more of it with a fresh moveset and story context. Worth skipping if you already found the base game's side content exhausting, because this expansion inherits that flaw along with everything that made Shadow of War genuinely fun.

Monika
Monika · Scout Team

RPGs

Tags

steamStory ExpansionLight-Based CombatNazgul Boss FightsNemesis SystemTolkien LoreFemale ProtagonistElven AssassinMordor Setting

System Requirements

Minimum

Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
Memory
6 GB RAM
Graphics
AMD HD 7870, 2 GB / NVIDIA GTX 660, 2 GB
DirectX
Version 11
Network
Broadband Internet conne…

Recommended

OS
Windows 10 Creators Update
Processor
AMD FX-8350, 4.0 GHz / Intel Core i7-3770, 3.4 GHz
Memory
12 GB RAM
Graphics
AMD RX 480, 4 GB or RX580, 4GB /…

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Game Info

Developer
Monolith Productions
Publisher
WB Games
Release Date
Oct 9, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsIn App PurchasesSteam CloudFamily Sharing

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What platforms is Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion available on?

Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion is available on PC.

When was Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion released?

Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion was released on 9 October 2017.

Who developed Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion?

Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion was developed by Monolith Productions and published by WB Games.