Compare Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) prices across trusted key stores and find the best deal. Developed by Monolith Productions. Published by Warner Bros. Games. Released on 10/9/2017. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure, RPG.

A meaty Nemesis System injection that floods Shadow of War with new Slaughter Tribe orcs, weapons, and fortress content - if you still have Mordor on the brain, this keeps the chaos fresh.

Shadow of War's Nemesis System is one of the most genuinely clever procedural storytelling engines in modern action-RPGs, and the Slaughter Tribe Nemesis Expansion does exactly what it says on the tin: it stuffs more of that system into your playthrough. The Slaughter Tribe is built around raw, almost gleeful carnage - these orcs are frenzied melee brawlers, and their personality lines, grudge matches, and captain interactions lean hard into that blood-drunk aesthetic. If you found the base game's orc banter entertaining, this tribe turns the dial up on theatrical menace. In practical terms, the expansion adds thousands of new Nemesis System enemies, followers, and the stories that emerge from those interactions. New orc weapons land in the loot pool, and new fatalities and brutalities freshen up the execution animations you will be watching a lot of over a long playthrough. There is also new fortress, outpost, and wilderness content tied to the tribe, which means the Slaughter Tribe can actually hold territory and push back against you in a meaningful way rather than just appearing as wandering captains. The honest caveat here is that this is DLC in the most literal sense - it is more of the same systems, not a reinvention. There is no new story campaign with authored cutscenes or character writing to sink your teeth into. If you are the kind of RPG player who came to Shadow of War primarily for Talion and Celebrimbor's arc, this expansion will feel thin. The Nemesis System is systemic storytelling, emergent rather than scripted, and some players bounce off that completely. Knowing which camp you are in before buying is important. For players who lost weeks to the base game's nemesis rivalries and fortress sieges, though, this is a clean extension of the loop that works. The Slaughter Tribe's aesthetic is distinct enough from the base factions that encounters feel different in tone even when the mechanical skeleton is familiar. New weapons mean new build angles to experiment with, and new fatality animations mean the hundredth orc execution does not feel identical to the first. It is content that respects your time investment rather than wasting it. Bottom line: this expansion lives or dies entirely on how much you enjoyed Shadow of War's core Nemesis loop. It adds width, not depth - and if width is what you need after burning through the base game, the Slaughter Tribe delivers that with satisfying brutality. Monika, Scout Team

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

Oct 9, 2017Monolith ProductionsWarner Bros. Games
GamerScout Says

A meaty Nemesis System injection that floods Shadow of War with new Slaughter Tribe orcs, weapons, and fortress content - if you still have Mordor on the brain, this keeps the chaos fresh.

Xbox Series XXbox OneXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
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Historical low: €13.44

GamerScout Verdict

Buy it if the Nemesis System already ate your schedule - skip it if you came to Shadow of War for authored story content.

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About Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

Shadow of War's Nemesis System is one of the most genuinely clever procedural storytelling engines in modern action-RPGs, and the Slaughter Tribe Nemesis Expansion does exactly what it says on the tin: it stuffs more of that system into your playthrough. The Slaughter Tribe is built around raw, almost gleeful carnage - these orcs are frenzied melee brawlers, and their personality lines, grudge matches, and captain interactions lean hard into that blood-drunk aesthetic. If you found the base game's orc banter entertaining, this tribe turns the dial up on theatrical menace. In practical terms, the expansion adds thousands of new Nemesis System enemies, followers, and the stories that emerge from those interactions. New orc weapons land in the loot pool, and new fatalities and brutalities freshen up the execution animations you will be watching a lot of over a long playthrough. There is also new fortress, outpost, and wilderness content tied to the tribe, which means the Slaughter Tribe can actually hold territory and push back against you in a meaningful way rather than just appearing as wandering captains. The honest caveat here is that this is DLC in the most literal sense - it is more of the same systems, not a reinvention. There is no new story campaign with authored cutscenes or character writing to sink your teeth into. If you are the kind of RPG player who came to Shadow of War primarily for Talion and Celebrimbor's arc, this expansion will feel thin. The Nemesis System is systemic storytelling, emergent rather than scripted, and some players bounce off that completely. Knowing which camp you are in before buying is important. For players who lost weeks to the base game's nemesis rivalries and fortress sieges, though, this is a clean extension of the loop that works. The Slaughter Tribe's aesthetic is distinct enough from the base factions that encounters feel different in tone even when the mechanical skeleton is familiar. New weapons mean new build angles to experiment with, and new fatality animations mean the hundredth orc execution does not feel identical to the first. It is content that respects your time investment rather than wasting it. Bottom line: this expansion lives or dies entirely on how much you enjoyed Shadow of War's core Nemesis loop. It adds width, not depth - and if width is what you need after burning through the base game, the Slaughter Tribe delivers that with satisfying brutality.

Monika
Monika · Scout Team

RPGs

Tags

xboxNemesis SystemProcedural StorytellingFortress SiegeLoot-DrivenBuild VarietyOrc BanterEmergent NarrativeDLC Content

System Requirements

Minimum

Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
Memory
6 GB RAM
Graphics
AMD HD 7870, 2 GB / NVIDIA…

Recommended

OS
Windows 10 Creators Update
Processor
AMD FX-8350, 4.0 GHz / Intel Core i7-3770, 3.4 GHz
Memory
12 GB RAM
Graphics
AMD RX 480, 4 GB or RX580, 4GB /…

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Reviews & Ratings

Steam
89%(114,983)

Game Info

Developer
Monolith Productions
Publisher
Warner Bros. Games
Release Date
Oct 9, 2017

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What platforms is Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) available on?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) is available on Xbox Series X, Xbox One, Xbox.

When was Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) released?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) was released on 9 October 2017.

Who developed Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) was developed by Monolith Productions and published by Warner Bros. Games.