Compare Megadimension Neptunia VIIR - Complete Deluxe Set prices across trusted key stores and find the best deal. Developed by IDEA FACTORY, COMPILE HEART. Published by Idea Factory International, Inc.. Released on 10/22/2018. Available on PC. Genres: Action, RPG, Strategy.

Push through a dialogue-heavy first hour of console jokes and grey corridors and you get a JRPG with a real combo editor, a genuinely good villain arc, and far too many recycled dungeons.

My first hour with VIIR was almost entirely reading, and I came close to bailing. You open in Zero Dimension, a washed-out ruin of a world where your party is Neptune, a talking fish called Umio, and a hyperactive stranger named Uzume, and the game spends that stretch riffing on consoles, release schedules and its own genre before it hands you anything with weight. The dungeons in that opening are cramped, the enemy variety is thin, and the reworked battle system reads like a shallow attack menu until you go find the combo editor buried a few screens deep. My honest advice is to push through. Around the three or four hour mark the story splits into parallel arcs, the combat starts asking real questions about gauge economy, and the writing quietly stops being a pure gag reel. Whether that trade lands depends on your tolerance for anime bits, because there are a great many anime bits. Underneath the pastel presentation this is a turn-based JRPG with a light action skin. Your damage comes from chaining Rush, Power and Break attacks into a combo string you assemble yourself: Rush builds the counter, Power hits for raw numbers, Break grinds down enemy guard so the finisher actually connects. Layer on the EXE Drive gauge, HDD transformations that swap a goddess's entire stat spread and skill list mid-fight, and Lily Rank relationships that unlock partner assists, and there is more system here than the box art suggests. The remake also swaps the older game's free-roaming battlefield for a more static, formation-driven setup where attack shapes and party order do the positional work instead of your feet. Purists from the 2016 version have never forgiven that change. Coming in fresh, I found it faster to read and quicker to resolve, though it does flatten some of the tactical improvisation. What holds up best is the Zero Dimension arc. Uzume is the most interesting character the series has written, and the antagonist tied to her is built on a genuinely unpleasant idea about memory and abandonment that the script mostly earns rather than punchlines away. The Gold Third crew give the mainline goddess cast something to push against, and the branching ending structure means your late-game housekeeping actually determines which conclusion you see, so the choices are not entirely decorative. Build variety holds up better than I expected past hour thirty, mostly because the plan system lets you spend recovered materials to unlock new dungeons, gear and difficulty modifiers, which is the closest this series gets to real crafting depth. The VR segments are a novelty, short character vignettes rather than a mode, and I would not buy in for them. The padding is where I start gently roasting. Guild work is almost entirely kill-ten-of-these busywork, the same dungeon layouts get recycled across arcs with a new color filter, and the difficulty curve has a habit of spiking right before a boss in a way that sends you back to farm levels you did not need to farm. That is a design choice as old as the genre and it is still filler. The Unreal-based engine gives cleaner character models than the original but the environments remain sparse, and menu navigation on mouse and keyboard is clearly a controller layout wearing a disguise. Plug in a pad. Also be ready for a UI that buries important systems under three submenus and never really explains the combo editor, which is the single most important thing in the game. So who is this for. If you want a tightly authored RPG where every quest advances a theme, keep walking, because this one will waste your time on purpose and then joke about wasting it. If you want a long, silly, surprisingly mechanically fiddly JRPG with a cast worth getting attached to and a villain arc that sticks, and you are the kind of player who enjoys optimizing an attack string down to the last combo point, VIIR is the strongest entry point in the series and this bundle folds in the extra content so you are not chasing pieces later. Just budget the first hour as an investment rather than an audition. Monika, Scout Team

Megadimension Neptunia VIIR - Complete Deluxe Set

Megadimension Neptunia VIIR - Complete Deluxe Set

Oct 22, 2018IDEA FACTORY, COMPILE HEARTIdea Factory International, Inc.
GamerScout Says

Push through a dialogue-heavy first hour of console jokes and grey corridors and you get a JRPG with a real combo editor, a genuinely good villain arc, and far too many recycled dungeons.

PC
Best Price Available
€20.59
at Gamivo
Lowest tracked: €20.59
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GamerScout Verdict

Worth it for JRPG fans who want combo tinkering and a real villain arc, and who can forgive recycled dungeons and grindy guild quests.

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€28.99
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€39.12
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Price History

Lowest tracked
€20.5925 Aug 2026
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About Megadimension Neptunia VIIR - Complete Deluxe Set

My first hour with VIIR was almost entirely reading, and I came close to bailing. You open in Zero Dimension, a washed-out ruin of a world where your party is Neptune, a talking fish called Umio, and a hyperactive stranger named Uzume, and the game spends that stretch riffing on consoles, release schedules and its own genre before it hands you anything with weight. The dungeons in that opening are cramped, the enemy variety is thin, and the reworked battle system reads like a shallow attack menu until you go find the combo editor buried a few screens deep. My honest advice is to push through. Around the three or four hour mark the story splits into parallel arcs, the combat starts asking real questions about gauge economy, and the writing quietly stops being a pure gag reel. Whether that trade lands depends on your tolerance for anime bits, because there are a great many anime bits. Underneath the pastel presentation this is a turn-based JRPG with a light action skin. Your damage comes from chaining Rush, Power and Break attacks into a combo string you assemble yourself: Rush builds the counter, Power hits for raw numbers, Break grinds down enemy guard so the finisher actually connects. Layer on the EXE Drive gauge, HDD transformations that swap a goddess's entire stat spread and skill list mid-fight, and Lily Rank relationships that unlock partner assists, and there is more system here than the box art suggests. The remake also swaps the older game's free-roaming battlefield for a more static, formation-driven setup where attack shapes and party order do the positional work instead of your feet. Purists from the 2016 version have never forgiven that change. Coming in fresh, I found it faster to read and quicker to resolve, though it does flatten some of the tactical improvisation. What holds up best is the Zero Dimension arc. Uzume is the most interesting character the series has written, and the antagonist tied to her is built on a genuinely unpleasant idea about memory and abandonment that the script mostly earns rather than punchlines away. The Gold Third crew give the mainline goddess cast something to push against, and the branching ending structure means your late-game housekeeping actually determines which conclusion you see, so the choices are not entirely decorative. Build variety holds up better than I expected past hour thirty, mostly because the plan system lets you spend recovered materials to unlock new dungeons, gear and difficulty modifiers, which is the closest this series gets to real crafting depth. The VR segments are a novelty, short character vignettes rather than a mode, and I would not buy in for them. The padding is where I start gently roasting. Guild work is almost entirely kill-ten-of-these busywork, the same dungeon layouts get recycled across arcs with a new color filter, and the difficulty curve has a habit of spiking right before a boss in a way that sends you back to farm levels you did not need to farm. That is a design choice as old as the genre and it is still filler. The Unreal-based engine gives cleaner character models than the original but the environments remain sparse, and menu navigation on mouse and keyboard is clearly a controller layout wearing a disguise. Plug in a pad. Also be ready for a UI that buries important systems under three submenus and never really explains the combo editor, which is the single most important thing in the game. So who is this for. If you want a tightly authored RPG where every quest advances a theme, keep walking, because this one will waste your time on purpose and then joke about wasting it. If you want a long, silly, surprisingly mechanically fiddly JRPG with a cast worth getting attached to and a villain arc that sticks, and you are the kind of player who enjoys optimizing an attack string down to the last combo point, VIIR is the strongest entry point in the series and this bundle folds in the extra content so you are not chasing pieces later. Just budget the first hour as an investment rather than an audition.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTurn-Based JRPGCombo CustomizationFourth-Wall HumorTransformation MechanicsMultiple EndingsParty ManagementVisual Novel SegmentsDungeon CrawlerAnime Comedy

System Requirements

Minimum

Processor
Intel i5 2.3 GHz or AMD A9 2.9 GHz equivalent
Memory
4 GB RAM
Graphics
Graphics card with 1GB VRAM or more and compatibility with Direct X 11.0 or higher DirectX…

Recommended

OS
Windows 10 64bit
Processor
Intel i5 3.3 GHz or AMD FX-8350 4.0 GHz equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960、ATI Mobility Radeon R9 290 or greater
DirectX
Version 11
Storage
9…

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Reviews & Ratings

Steam
75%(976)

Game Info

Developer
IDEA FACTORY, COMPILE HEART
Publisher
Idea Factory International, Inc.
Release Date
Oct 22, 2018

Features

Single-playerSteam AchievementsFull controller supportVR SupportedSteam Trading CardsSteam CloudSteam LeaderboardsFamily Sharing

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Frequently asked questions about Megadimension Neptunia VIIR - Complete Deluxe Set

How much does Megadimension Neptunia VIIR - Complete Deluxe Set cost?

As of 30 August 2026, the cheapest in-stock offer for Megadimension Neptunia VIIR - Complete Deluxe Set is €20.59 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Megadimension Neptunia VIIR - Complete Deluxe Set cheapest?

The lowest in-stock price we track for Megadimension Neptunia VIIR - Complete Deluxe Set is €20.59 at Gamivo (30 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Megadimension Neptunia VIIR - Complete Deluxe Set available on?

Megadimension Neptunia VIIR - Complete Deluxe Set is available on PC.

When was Megadimension Neptunia VIIR - Complete Deluxe Set released?

Megadimension Neptunia VIIR - Complete Deluxe Set was released on 22 October 2018.

Who developed Megadimension Neptunia VIIR - Complete Deluxe Set?

Megadimension Neptunia VIIR - Complete Deluxe Set was developed by IDEA FACTORY, COMPILE HEART and published by Idea Factory International, Inc..