Compare Machine Party prices across trusted key stores and find the best deal. Developed by Mike Klubnika. Published by Oro Interactive. Released on 7/30/2026. Available on PC, Linux. Genres: Action, Indie.

Four players, one lethal machine, and a whole lot of betrayal. The meanest couch night you can have on PC right now, as long as your friends can take a joke about dying.

The best thing about Machine Party is the sound four people make in the half-second before someone dies, and then the sound they make right after. I host a lot of Saturday night sessions, and most party games earn their laughs by being goofy. This one earns them by being cruel. It is a collection of short, violent contests built around ugly industrial machinery, and the premise is as blunt as it sounds: somebody in the room has to prove their life is worth more than the person sitting next to them. Very Positive across more than three thousand players, sitting around 87 percent, tells you it found its crowd quickly and that crowd is loud about it. If you have played anything else by Mike Klubnika, you already know the trick. Grimy low-fidelity visuals, machines that look like they were welded in a basement in 1983, interfaces that explain nothing and punish hesitation. Each round drops the group in front of some apparatus with a rule and a very short window to work out what the rule actually means. The comedy comes from the panic. Someone always misreads a gauge, someone always volunteers too fast, someone always tries to be clever and gets exactly what they deserve. Rounds are quick, which is the single most important design decision here, because nobody sits out long enough to get bored or bitter. You lose, you groan, you are back in within a minute or two. That loop is the whole engine and it is tuned well. On the practical side, this is a controller game and it plays like one. Gamepad support is there and the inputs are simple enough that anyone who has ever held a pad can play, which matters when the fourth player at your table hasn't touched a game since Wii Sports. Local play is listed alongside online, and local is the version you want. The design assumes everyone is looking at the same machine at the same time, so a single television with a pass-the-pad or shared-screen setup reads better than split boxes ever would. Online works if your group is scattered, but the whole point is watching a face fall apart in real time, and voice chat only gets you about sixty percent of that. Hardware asks are modest, it runs on PC and Linux, and there is nothing here that needs a wheel, a HOTAS, or a rig with a fan problem. Where it disappoints: it is short and it is finite. Once your group has cycled through the full rotation of scenarios a few times, the shock does the heavy lifting and the shock does not survive repetition. The first night is genuinely great. The fourth night is a solid forty minutes rather than a whole evening. It is also aggressively not for everyone at the table. The elimination structure means somebody is always the person who lost, and if you have a friend who takes that personally, you will hear about it. The tone is bleak and gory in a way that rules it out for family nights or for anyone who wanted a cosy kart racer with a mean streak. And playing solo is close to pointless. Without other people in the room reacting, the tension flattens out into a curiosity you finish in one sitting. So, the honest recommendation. If your group already gravitates toward the games where trust gets weaponised, where the fun is in the accusation and not the scoreboard, this slots straight into the rotation and hits harder than most of them. If your Saturday nights are more about laughing at physics than about laughing at consequences, it will land wrong and land fast. Get three friends, a couch, a controller each or one to pass around, and set expectations before the first round so nobody thinks they signed up for something gentle. Then let the machine sort you out. I still think about the round where I sold out a friend of eleven years for a two-second advantage. Worth it. Riley, Scout Team

Machine Party

Machine Party

Jul 30, 2026Mike KlubnikaOro Interactive
GamerScout Says

Four players, one lethal machine, and a whole lot of betrayal. The meanest couch night you can have on PC right now, as long as your friends can take a joke about dying.

PCLinux
Best Price Available
€5.79
at Kinguin
Lowest tracked: €5.79
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GamerScout Verdict

Best for a four-player night with friends who laugh at cruelty, not for the cosy kart racer crowd.

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KinguinBest price
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€5.79
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€6.00
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€7.49
Priced in EUR by the store
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€7.49
Priced in EUR by the store
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€7.70
Priced in EUR by the store
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Price History

Lowest tracked
€5.7931 Aug 2026
Current best
€5.79
Lowest since we started tracking
Keyshops
€5.59€6.28€6.98€7.6724 Aug26 Aug29 Aug31 Aug2 Sept
Tracking prices since 24 Aug 2026
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Screenshots & Media

About Machine Party

The best thing about Machine Party is the sound four people make in the half-second before someone dies, and then the sound they make right after. I host a lot of Saturday night sessions, and most party games earn their laughs by being goofy. This one earns them by being cruel. It is a collection of short, violent contests built around ugly industrial machinery, and the premise is as blunt as it sounds: somebody in the room has to prove their life is worth more than the person sitting next to them. Very Positive across more than three thousand players, sitting around 87 percent, tells you it found its crowd quickly and that crowd is loud about it. If you have played anything else by Mike Klubnika, you already know the trick. Grimy low-fidelity visuals, machines that look like they were welded in a basement in 1983, interfaces that explain nothing and punish hesitation. Each round drops the group in front of some apparatus with a rule and a very short window to work out what the rule actually means. The comedy comes from the panic. Someone always misreads a gauge, someone always volunteers too fast, someone always tries to be clever and gets exactly what they deserve. Rounds are quick, which is the single most important design decision here, because nobody sits out long enough to get bored or bitter. You lose, you groan, you are back in within a minute or two. That loop is the whole engine and it is tuned well. On the practical side, this is a controller game and it plays like one. Gamepad support is there and the inputs are simple enough that anyone who has ever held a pad can play, which matters when the fourth player at your table hasn't touched a game since Wii Sports. Local play is listed alongside online, and local is the version you want. The design assumes everyone is looking at the same machine at the same time, so a single television with a pass-the-pad or shared-screen setup reads better than split boxes ever would. Online works if your group is scattered, but the whole point is watching a face fall apart in real time, and voice chat only gets you about sixty percent of that. Hardware asks are modest, it runs on PC and Linux, and there is nothing here that needs a wheel, a HOTAS, or a rig with a fan problem. Where it disappoints: it is short and it is finite. Once your group has cycled through the full rotation of scenarios a few times, the shock does the heavy lifting and the shock does not survive repetition. The first night is genuinely great. The fourth night is a solid forty minutes rather than a whole evening. It is also aggressively not for everyone at the table. The elimination structure means somebody is always the person who lost, and if you have a friend who takes that personally, you will hear about it. The tone is bleak and gory in a way that rules it out for family nights or for anyone who wanted a cosy kart racer with a mean streak. And playing solo is close to pointless. Without other people in the room reacting, the tension flattens out into a curiosity you finish in one sitting. So, the honest recommendation. If your group already gravitates toward the games where trust gets weaponised, where the fun is in the accusation and not the scoreboard, this slots straight into the rotation and hits harder than most of them. If your Saturday nights are more about laughing at physics than about laughing at consequences, it will land wrong and land fast. Get three friends, a couch, a controller each or one to pass around, and set expectations before the first round so nobody thinks they signed up for something gentle. Then let the machine sort you out. I still think about the round where I sold out a friend of eleven years for a two-second advantage. Worth it.

Riley
Riley · Scout Team

Sports & racing

Tags

multiplayercooponline-cooplocal-coopachievementscontroller-supportParty GameAnalog HorrorMinigame CollectionElimination RoundsShort SessionsBetrayalIndustrial AestheticGoreStreamer FriendlyCouch Tournament

System Requirements

Minimum

OS
Windows 11
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Radeon RX 6500 XT / Nvidia 1660
Processor
Dual Core 2.4 GHz

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
87%(3,240)

Game Info

Developer
Mike Klubnika
Publisher
Oro Interactive
Release Date
Jul 30, 2026

Game Modes

Online Co-op
Local Co-op
Split Screen

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Frequently asked questions about Machine Party

How much does Machine Party cost?

As of 2 September 2026, the cheapest in-stock offer for Machine Party is €5.79 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Machine Party cheapest?

The lowest in-stock price we track for Machine Party is €5.79 at Kinguin (2 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Machine Party available on?

Machine Party is available on PC, Linux.

When was Machine Party released?

Machine Party was released on 30 July 2026.

Who developed Machine Party?

Machine Party was developed by Mike Klubnika and published by Oro Interactive.