Compare Krater Collectors Edition prices across trusted key stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 6/12/2012. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy. Metacritic score: 52/100.

A squad-based action-RPG with one of gaming's most original settings that ultimately fumbles the execution - worth a look for loot-curious players who can forgive a rough launch that never fully smoothed out.

My honest reaction after several hours with Krater was something like: 'This world deserves a better game.' Fatshark, the Swedish studio that would later find its footing with Vermintide, set this one in a post-apocalyptic version of their own homeland, and the audacity of that premise alone carries you through the opening hours. Three factions scramble for control of a massive impact crater that splits the earth open into a labyrinthine underworld called the Underside - a place of randomized caves, old-world relics, and the kind of sardonic Scandinavian humor that winks at IKEA and Vikings in the same breath. As a worldbuilding hook, it is genuinely clever. As a game, it is considerably more frustrating. The structure is a squad-based action-RPG in which you control three mercenaries simultaneously, slotting them into rough roles and managing their abilities, cybernetic implants, and gear in real time. On paper, that sounds like a compact tactical experience. In practice, the combat loop grows repetitive fast because enemy variety is thin and encounter design rarely demands more than positioning your trio and watching cooldowns cycle. Your mercenaries earn new weapons, gadgets, and implants through looting and crafting, but the incremental upgrades rarely feel meaningful enough to justify the grind required to find them. The permanent injury and permadeath system does inject real tension - a string of bad encounters can permanently wound a character, and too many knockouts means you are recruiting a fresh face and grinding them up from scratch - but because the mercenaries have no narrative identity to speak of, losing one lands with a shrug rather than a sting. The crafting system, at least, has enough depth to entertain players who enjoy min-maxing. Blueprints for weapons, abilities, and gear drop from dungeons or vendors, and piecing together a functioning build for your three-person team provides the kind of low-key satisfaction that keeps spreadsheet types engaged. There is also a 45-level dungeon called the Limbo for players who want a real endurance test past the main content. The soundtrack earns consistent praise and the comic-book-style cinematics give the story presentation more personality than the gameplay itself achieves. Where things fall apart structurally is in quest design: too many missions collapse into kill-and-collect loops across recycled environments, and the narrative - divided across a planned episodic structure that never fully delivered on its ambitions - stops well short of a satisfying payoff. The Collectors Edition bundles additional content for those who want the fullest version of the experience, but even with that in hand, you are working with a game that shipped undercooked and whose patches addressed bugs rather than the deeper design problems. The Steam review score sits at mixed, Metacritic landed at 52, and neither number feels unfair. This is a game that reached for something original - a squad-RPG with consequence mechanics, a witty post-apocalyptic setting, and a crafting system with genuine ambition - and then ran out of design energy somewhere between the concept document and the dungeon generation algorithm. If you have exhausted your Diablo-adjacent backlog and find the Swedish apocalypse premise as inherently interesting as I do, there is a modest, imperfect thing here worth experiencing at the right price. Everyone else should temper expectations aggressively before descending into the Krater. Monika, Scout Team

Krater Collectors Edition

Krater Collectors Edition

Jun 12, 2012Fatshark
GamerScout Says

A squad-based action-RPG with one of gaming's most original settings that ultimately fumbles the execution - worth a look for loot-curious players who can forgive a rough launch that never fully smoothed out.

PC
Best Price Available
€1.36-93%
at YuPlay
Lowest tracked: €1.36
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GamerScout Verdict

Best for loot-curious RPG players who can stomach thin combat variety in exchange for one of gaming's quirkiest settings.

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€1.36-93%
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€1.59-92%
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€18.97-5%
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Price History

Lowest tracked
€1.3622 Aug 2026
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€1.36
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€1.35€1.40€1.44€1.497 Aug15 Aug22 Aug30 Aug6 Sept
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Screenshots & Media

About Krater Collectors Edition

My honest reaction after several hours with Krater was something like: 'This world deserves a better game.' Fatshark, the Swedish studio that would later find its footing with Vermintide, set this one in a post-apocalyptic version of their own homeland, and the audacity of that premise alone carries you through the opening hours. Three factions scramble for control of a massive impact crater that splits the earth open into a labyrinthine underworld called the Underside - a place of randomized caves, old-world relics, and the kind of sardonic Scandinavian humor that winks at IKEA and Vikings in the same breath. As a worldbuilding hook, it is genuinely clever. As a game, it is considerably more frustrating. The structure is a squad-based action-RPG in which you control three mercenaries simultaneously, slotting them into rough roles and managing their abilities, cybernetic implants, and gear in real time. On paper, that sounds like a compact tactical experience. In practice, the combat loop grows repetitive fast because enemy variety is thin and encounter design rarely demands more than positioning your trio and watching cooldowns cycle. Your mercenaries earn new weapons, gadgets, and implants through looting and crafting, but the incremental upgrades rarely feel meaningful enough to justify the grind required to find them. The permanent injury and permadeath system does inject real tension - a string of bad encounters can permanently wound a character, and too many knockouts means you are recruiting a fresh face and grinding them up from scratch - but because the mercenaries have no narrative identity to speak of, losing one lands with a shrug rather than a sting. The crafting system, at least, has enough depth to entertain players who enjoy min-maxing. Blueprints for weapons, abilities, and gear drop from dungeons or vendors, and piecing together a functioning build for your three-person team provides the kind of low-key satisfaction that keeps spreadsheet types engaged. There is also a 45-level dungeon called the Limbo for players who want a real endurance test past the main content. The soundtrack earns consistent praise and the comic-book-style cinematics give the story presentation more personality than the gameplay itself achieves. Where things fall apart structurally is in quest design: too many missions collapse into kill-and-collect loops across recycled environments, and the narrative - divided across a planned episodic structure that never fully delivered on its ambitions - stops well short of a satisfying payoff. The Collectors Edition bundles additional content for those who want the fullest version of the experience, but even with that in hand, you are working with a game that shipped undercooked and whose patches addressed bugs rather than the deeper design problems. The Steam review score sits at mixed, Metacritic landed at 52, and neither number feels unfair. This is a game that reached for something original - a squad-RPG with consequence mechanics, a witty post-apocalyptic setting, and a crafting system with genuine ambition - and then ran out of design energy somewhere between the concept document and the dungeon generation algorithm. If you have exhausted your Diablo-adjacent backlog and find the Swedish apocalypse premise as inherently interesting as I do, there is a modest, imperfect thing here worth experiencing at the right price. Everyone else should temper expectations aggressively before descending into the Krater.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedSquad ManagementPermadeathCybernetic UpgradesBlueprint CraftingRandomized DungeonsParty-Based CombatConsequence SystemEpisodic Structure

System Requirements

Minimum

Processor
Dual Core 2.4GHz processor
Memory
2 GB RAM
Graphics
Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx) DirectX®: DirectX11 drivers (the game…

Recommended

Processor
Quad-core Intel or AMD CPU
Memory
4GB Hard Disk Space: 13GB Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX…

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Community Discussion

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Reviews & Ratings

Metacritic
52
Steam
55%(936)

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Jun 12, 2012

Features

Single-playerMultiplayerCo-opSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about Krater Collectors Edition

How much does Krater Collectors Edition cost?

As of 30 August 2026, the cheapest in-stock offer for Krater Collectors Edition is €1.36 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Krater Collectors Edition cheapest?

The lowest in-stock price we track for Krater Collectors Edition is €1.36 at YuPlay (30 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Krater Collectors Edition available on?

Krater Collectors Edition is available on PC.

When was Krater Collectors Edition released?

Krater Collectors Edition was released on 12 June 2012.

Who developed Krater Collectors Edition?

Krater Collectors Edition was developed by Fatshark.

Is Krater Collectors Edition worth buying?

Krater Collectors Edition holds a Metacritic score of 52/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.