
Krater Collectors Edition
A squad-based action-RPG with one of gaming's most original settings that ultimately fumbles the execution - worth a look for loot-curious players who can forgive a rough launch that never fully smoothed out.
GamerScout Verdict
Best for loot-curious RPG players who can stomach thin combat variety in exchange for one of gaming's quirkiest settings.
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About Krater Collectors Edition
My honest reaction after several hours with Krater was something like: 'This world deserves a better game.' Fatshark, the Swedish studio that would later find its footing with Vermintide, set this one in a post-apocalyptic version of their own homeland, and the audacity of that premise alone carries you through the opening hours. Three factions scramble for control of a massive impact crater that splits the earth open into a labyrinthine underworld called the Underside - a place of randomized caves, old-world relics, and the kind of sardonic Scandinavian humor that winks at IKEA and Vikings in the same breath. As a worldbuilding hook, it is genuinely clever. As a game, it is considerably more frustrating. The structure is a squad-based action-RPG in which you control three mercenaries simultaneously, slotting them into rough roles and managing their abilities, cybernetic implants, and gear in real time. On paper, that sounds like a compact tactical experience. In practice, the combat loop grows repetitive fast because enemy variety is thin and encounter design rarely demands more than positioning your trio and watching cooldowns cycle. Your mercenaries earn new weapons, gadgets, and implants through looting and crafting, but the incremental upgrades rarely feel meaningful enough to justify the grind required to find them. The permanent injury and permadeath system does inject real tension - a string of bad encounters can permanently wound a character, and too many knockouts means you are recruiting a fresh face and grinding them up from scratch - but because the mercenaries have no narrative identity to speak of, losing one lands with a shrug rather than a sting. The crafting system, at least, has enough depth to entertain players who enjoy min-maxing. Blueprints for weapons, abilities, and gear drop from dungeons or vendors, and piecing together a functioning build for your three-person team provides the kind of low-key satisfaction that keeps spreadsheet types engaged. There is also a 45-level dungeon called the Limbo for players who want a real endurance test past the main content. The soundtrack earns consistent praise and the comic-book-style cinematics give the story presentation more personality than the gameplay itself achieves. Where things fall apart structurally is in quest design: too many missions collapse into kill-and-collect loops across recycled environments, and the narrative - divided across a planned episodic structure that never fully delivered on its ambitions - stops well short of a satisfying payoff. The Collectors Edition bundles additional content for those who want the fullest version of the experience, but even with that in hand, you are working with a game that shipped undercooked and whose patches addressed bugs rather than the deeper design problems. The Steam review score sits at mixed, Metacritic landed at 52, and neither number feels unfair. This is a game that reached for something original - a squad-RPG with consequence mechanics, a witty post-apocalyptic setting, and a crafting system with genuine ambition - and then ran out of design energy somewhere between the concept document and the dungeon generation algorithm. If you have exhausted your Diablo-adjacent backlog and find the Swedish apocalypse premise as inherently interesting as I do, there is a modest, imperfect thing here worth experiencing at the right price. Everyone else should temper expectations aggressively before descending into the Krater.

RPGs
Tags
System Requirements
Minimum
- Processor
- Dual Core 2.4GHz processor
- Memory
- 2 GB RAM
- Graphics
- Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx) DirectX®: DirectX11 drivers (the game…
Recommended
- Processor
- Quad-core Intel or AMD CPU
- Memory
- 4GB Hard Disk Space: 13GB Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX…
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Game Info
- Developer
- Fatshark
- Publisher
- Fatshark
- Release Date
- Jun 12, 2012

