Compare Knuckle Sandwich prices across trusted key stores and find the best deal. Developed by Andy Brophy. Published by Dinko, SUPERHOT PRESENTS. Released on 11/22/2023. Available on PC. Genres: Adventure, Indie, RPG. Metacritic score: 70/100.

A turn-based RPG that makes you earn every single hit with a brand new minigame. Weird, funny, occasionally exhausting, and worth it if you like your RPGs deeply strange.

Knuckle Sandwich asks for your reflexes before it gives you a single reason to care, and as someone who usually treats turn-based combat as a place to think rather than twitch, I found that trade genuinely irritating for the first couple of hours. You arrive in Bright City, you get a job, you get pulled into a mystery, and somewhere in there the menus start demanding button timing, stick flicks, and pattern recognition on inputs nobody explained. It released in late 2023 after what feels like a very long stretch of solo authorship, and it plays like it: idiosyncratic, overstuffed, unwilling to smooth its own edges. If you want a game that respects your time in the conventional sense, this is not it. The battle system is where most people either bounce off or fall in love. It looks like a standard turn-based stack at first, menus, HP bars, enemies lined up politely, and then every meaningful action routes through a minigame that may never appear again. One fight wants rhythm. The next wants you to track a moving target while a boss telegraphs something you can barely see. Defense often means reacting rather than picking an option, so encounters stay alert in a way that ordinary random battles never do. When it clicks, it is genuinely thrilling, and bosses land as set pieces instead of stat checks. When it does not, you lose a long fight to a mechanic you were seeing for the second time in your life, with no practice mode and no way to grind around it. What kept me going was the tone. Bright City is grimy, deadpan, and casually surreal, closer to a late-night cartoon than to any fantasy epic, and the humor lands often enough that the darker turns land too. The job framing does real work, grounding the weirdness in errands, coworkers, and the low-grade dread of being young with no plan. I care most about whether writing rewards a second read, and this one does, mostly through detail: background text, throwaway NPC lines, the way a joke in hour three curdles by hour eight. It is not a branching RPG, though. Your choices do not fork the story in any serious way, and if you came looking for consequence-heavy dialogue you should adjust expectations before you start. The frustrations are real and worth naming. There is no build variety in the sense RPG heads mean it. You do not assemble a character, you learn a control scheme, so my usual hour-40 question of whether the build still holds up simply does not apply here. Pacing sags in the middle stretch, where a few sequences pad themselves out with backtracking and busywork the writing is not quite strong enough to carry. Some minigames are unclear on their own rules, which turns difficulty into confusion rather than challenge. The gap between the warm player reception and the cooler critical numbers makes sense to me: people who sync with its rhythm forgive a lot, and people who do not hit a wall early and never get past it. Play it if you like RPGs that feel authored rather than committee-designed, if EarthBound-descended weirdness is a genre to you rather than a reference point, and if you have the thumbs and the patience for a game that changes its own rules on purpose. Skip it if you want deep systems, meaningful choice trees, or a difficulty curve that behaves itself. I finished it a little exhausted and completely unable to forget it, which is more than most tidier RPGs manage. Monika, Scout Team

Knuckle Sandwich

Knuckle Sandwich

Nov 22, 2023Andy BrophyDinko, SUPERHOT PRESENTS
GamerScout Says

A turn-based RPG that makes you earn every single hit with a brand new minigame. Weird, funny, occasionally exhausting, and worth it if you like your RPGs deeply strange.

PC
Best Price Available
€1.64
at Electronic First
Lowest tracked: €1.64
Track this price

GamerScout Verdict

Best for EarthBound-likers with quick thumbs and patience for tonal whiplash; skip it if you want deep builds and branching choices.

Compare Prices(3 stores)

StandardGlobalSteam KeyKey
€1.64
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.38-83%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.643 Sept 2026
Current best
€1.64
Lowest since we started tracking
Keyshops
€1.51€1.60€1.68€1.773 Sept4 Sept5 Sept6 Sept
Tracking prices since 3 Sept 2026
Create alert

Screenshots & Media

Screenshot

About Knuckle Sandwich

Knuckle Sandwich asks for your reflexes before it gives you a single reason to care, and as someone who usually treats turn-based combat as a place to think rather than twitch, I found that trade genuinely irritating for the first couple of hours. You arrive in Bright City, you get a job, you get pulled into a mystery, and somewhere in there the menus start demanding button timing, stick flicks, and pattern recognition on inputs nobody explained. It released in late 2023 after what feels like a very long stretch of solo authorship, and it plays like it: idiosyncratic, overstuffed, unwilling to smooth its own edges. If you want a game that respects your time in the conventional sense, this is not it. The battle system is where most people either bounce off or fall in love. It looks like a standard turn-based stack at first, menus, HP bars, enemies lined up politely, and then every meaningful action routes through a minigame that may never appear again. One fight wants rhythm. The next wants you to track a moving target while a boss telegraphs something you can barely see. Defense often means reacting rather than picking an option, so encounters stay alert in a way that ordinary random battles never do. When it clicks, it is genuinely thrilling, and bosses land as set pieces instead of stat checks. When it does not, you lose a long fight to a mechanic you were seeing for the second time in your life, with no practice mode and no way to grind around it. What kept me going was the tone. Bright City is grimy, deadpan, and casually surreal, closer to a late-night cartoon than to any fantasy epic, and the humor lands often enough that the darker turns land too. The job framing does real work, grounding the weirdness in errands, coworkers, and the low-grade dread of being young with no plan. I care most about whether writing rewards a second read, and this one does, mostly through detail: background text, throwaway NPC lines, the way a joke in hour three curdles by hour eight. It is not a branching RPG, though. Your choices do not fork the story in any serious way, and if you came looking for consequence-heavy dialogue you should adjust expectations before you start. The frustrations are real and worth naming. There is no build variety in the sense RPG heads mean it. You do not assemble a character, you learn a control scheme, so my usual hour-40 question of whether the build still holds up simply does not apply here. Pacing sags in the middle stretch, where a few sequences pad themselves out with backtracking and busywork the writing is not quite strong enough to carry. Some minigames are unclear on their own rules, which turns difficulty into confusion rather than challenge. The gap between the warm player reception and the cooler critical numbers makes sense to me: people who sync with its rhythm forgive a lot, and people who do not hit a wall early and never get past it. Play it if you like RPGs that feel authored rather than committee-designed, if EarthBound-descended weirdness is a genre to you rather than a reference point, and if you have the thumbs and the patience for a game that changes its own rules on purpose. Skip it if you want deep systems, meaningful choice trees, or a difficulty curve that behaves itself. I finished it a little exhausted and completely unable to forget it, which is more than most tidier RPGs manage.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTiming-Based CombatMinigame BattlesEarthBound-likeSurreal HorrorDeadpan ComedySolo DeveloperPixel Art RPGPart-Time Job StoryBoss Set Pieces

System Requirements

Minimum

Processor
Requires a 64-bit processor and operating system
Memory
2 GB RAM
Graphics
128MB
DirectX
Version 12
Storage
600 MB available space

Recommended

Processor
Requires a 64-bit processor and operating system
Memory
4 GB RAM
Graphics
512MB
DirectX
Version 12
Storage
600 MB available space

Keep exploring

Community Discussion

Be the first to comment on Knuckle Sandwich.

Reviews & Ratings

Metacritic
70
Steam
85%(688)

Game Info

Developer
Andy Brophy
Publisher
Dinko, SUPERHOT PRESENTS
Release Date
Nov 22, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.64
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Knuckle Sandwich →

Frequently asked questions about Knuckle Sandwich

How much does Knuckle Sandwich cost?

As of 6 September 2026, the cheapest in-stock offer for Knuckle Sandwich is €1.64 at Electronic First, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Knuckle Sandwich cheapest?

The lowest in-stock price we track for Knuckle Sandwich is €1.64 at Electronic First (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Knuckle Sandwich available on?

Knuckle Sandwich is available on PC.

When was Knuckle Sandwich released?

Knuckle Sandwich was released on 22 November 2023.

Who developed Knuckle Sandwich?

Knuckle Sandwich was developed by Andy Brophy and published by Dinko, SUPERHOT PRESENTS.

Is Knuckle Sandwich worth buying?

Knuckle Sandwich holds a Metacritic score of 70/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.