Compare Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key prices across trusted key stores and find the best deal. Developed by KAIKO, Big Huge Games, 38 Studios. Published by THQ Nordic. Released on 9/8/2020. Available on PC, Xbox. Genres: Action, RPG.

A sprawling action-RPG with fluid combat and ridiculous build freedom, remastered and bundled with its DLC. Old-school open world that still hits different.

Kingdoms of Amalur: Re-Reckoning is an action-RPG originally developed by Big Huge Games and 38 Studios, remastered by KAIKO and re-released with the Fatesworn expansion included in this FATE Edition. If you missed it the first time around, the pitch is simple: take an open world roughly the size of a small Elder Scrolls game, fill it wall-to-wall with lore written by R.A. Salvatore, art direction by Todd McFarlane, and then hand the player a combat system that feels closer to a character action game than a traditional RPG. The result is something that, even now, feels genuinely distinct from the usual fantasy RPG crowd. The core loop revolves around the Fateless One, a protagonist resurrected through a magical device called the Well of Souls, who is now completely unbound from the predetermined fate that governs every other living creature in the world. Mechanically, that translates to a surprisingly deep class system built around three skill trees - Might, Finesse, and Sorcery - which you can mix and match freely using Destiny Cards. You want a sword-swinging mage who occasionally vanishes into shadow? That is a real, functional build. A chakram-hurling rogue who buffs themselves with storm spells? Also completely viable. The build variety here holds up well past the first twenty hours, which is saying something given how long the game actually is. Combat is where Re-Reckoning earns its keep. It is fast, combo-driven, and tactile in a way that a lot of RPGs are not. Dodging, timing, and weapon-switching matter. The Reckoning mode, triggered when a special meter fills, lets you slow time and execute enemies for bonus XP, which is a genuinely satisfying power fantasy loop. Where the game struggles is in the broader quest design. The main story is fine - coherent, even occasionally interesting given the fate-versus-free-will thematic backbone - but the sheer volume of side quests ranges from meaningful faction storylines to "go kill twelve of this enemy type" filler that would make even a patient player sigh. The world is enormous, and not every corner of it was filled with equal care. The remaster itself is competent rather than transformative. Improved textures, better performance, and updated lighting do the job. This FATE Edition bundles in the Fatesworn expansion, which adds a new region and continues the story, giving completionists a meaningful chunk of additional content. The RPG systems around skills like Blacksmithing, Sagecrafting, and Alchemy add depth to gear progression that reward players who engage with them rather than treating them as optional noise. For players who want a narrative RPG that rewards re-reading lore entries and theorycrafting builds, Amalur sits in an interesting middle space. It is not as dialogue-rich or choice-reactive as a Larian game, and the world does not feel as alive as something from Obsidian. But if you want fluid combat wrapped in genuinely interesting mythology, with enough build customization to keep a min-maxer occupied for sixty-plus hours, Re-Reckoning delivers that package cleanly. Just go in knowing you will hit stretches of repetitive questing and you will have a much better time than if you expect every side quest to have the weight of a main story beat. Monika, Scout Team

Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key

Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key

Sep 8, 2020KAIKO, Big Huge Games, 38 StudiosTHQ Nordic
GamerScout Says

A sprawling action-RPG with fluid combat and ridiculous build freedom, remastered and bundled with its DLC. Old-school open world that still hits different.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€7.18
at Gamivo
Lowest tracked: €6.99
Track this price

GamerScout Verdict

Worth it for action-RPG fans who want deep build freedom and snappy combat, if you can stomach stretches of filler quests.

Compare Prices(6 stores)

Edition:
GamivoBest price
FateGlobalSteam KeyKey
€7.18
Priced in EUR by the store
Buy
FateEurope (EU)Steam KeyKey
€7.81
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.56
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.28-83%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.90-82%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€11.22
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.9914 Aug 2026
Current best
€7.18
Keyshops
€6.73€7.63€8.53€9.435 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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About Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key

Kingdoms of Amalur: Re-Reckoning is an action-RPG originally developed by Big Huge Games and 38 Studios, remastered by KAIKO and re-released with the Fatesworn expansion included in this FATE Edition. If you missed it the first time around, the pitch is simple: take an open world roughly the size of a small Elder Scrolls game, fill it wall-to-wall with lore written by R.A. Salvatore, art direction by Todd McFarlane, and then hand the player a combat system that feels closer to a character action game than a traditional RPG. The result is something that, even now, feels genuinely distinct from the usual fantasy RPG crowd. The core loop revolves around the Fateless One, a protagonist resurrected through a magical device called the Well of Souls, who is now completely unbound from the predetermined fate that governs every other living creature in the world. Mechanically, that translates to a surprisingly deep class system built around three skill trees - Might, Finesse, and Sorcery - which you can mix and match freely using Destiny Cards. You want a sword-swinging mage who occasionally vanishes into shadow? That is a real, functional build. A chakram-hurling rogue who buffs themselves with storm spells? Also completely viable. The build variety here holds up well past the first twenty hours, which is saying something given how long the game actually is. Combat is where Re-Reckoning earns its keep. It is fast, combo-driven, and tactile in a way that a lot of RPGs are not. Dodging, timing, and weapon-switching matter. The Reckoning mode, triggered when a special meter fills, lets you slow time and execute enemies for bonus XP, which is a genuinely satisfying power fantasy loop. Where the game struggles is in the broader quest design. The main story is fine - coherent, even occasionally interesting given the fate-versus-free-will thematic backbone - but the sheer volume of side quests ranges from meaningful faction storylines to "go kill twelve of this enemy type" filler that would make even a patient player sigh. The world is enormous, and not every corner of it was filled with equal care. The remaster itself is competent rather than transformative. Improved textures, better performance, and updated lighting do the job. This FATE Edition bundles in the Fatesworn expansion, which adds a new region and continues the story, giving completionists a meaningful chunk of additional content. The RPG systems around skills like Blacksmithing, Sagecrafting, and Alchemy add depth to gear progression that reward players who engage with them rather than treating them as optional noise. For players who want a narrative RPG that rewards re-reading lore entries and theorycrafting builds, Amalur sits in an interesting middle space. It is not as dialogue-rich or choice-reactive as a Larian game, and the world does not feel as alive as something from Obsidian. But if you want fluid combat wrapped in genuinely interesting mythology, with enough build customization to keep a min-maxer occupied for sixty-plus hours, Re-Reckoning delivers that package cleanly. Just go in knowing you will hit stretches of repetitive questing and you will have a much better time than if you expect every side quest to have the weight of a main story beat.

Monika
Monika · Scout Team

RPGs

Tags

steamDestiny Card SystemCharacter Action CombatBuild VarietyRemasterFaction QuestsLore-RichOpen World RPGCombo-BasedCrafting Depth

System Requirements

Minimum

Processor
Intel or AMD Dual Core CPU 2.5 GHz
Memory
4 GB RAM
Graphics
DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
DirectX
Version 11 Stor…

Recommended

Processor
Intel or AMD Quad Core CPU 3 GHz
Memory
8 GB RAM
Graphics
DirectX 11 Feature Level AMD or NVIDIA Card with 2 GB VRAM
DirectX
Version 11 St…

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Game Info

Developer
KAIKO, Big Huge Games, 38 Studios
Publisher
THQ Nordic
Release Date
Sep 8, 2020

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TabletFamily Sharing

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Frequently asked questions about Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key

How much does Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key cost?

As of 6 September 2026, the cheapest in-stock offer for Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key is €7.18 at Gamivo, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key cheapest?

The lowest in-stock price we track for Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key is €7.18 at Gamivo (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key available on?

Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key is available on PC, Xbox.

When was Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key released?

Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key was released on 8 September 2020.

Who developed Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key?

Kingdoms of Amalur: Re-Reckoning FATE Edition Steam Key was developed by KAIKO, Big Huge Games, 38 Studios and published by THQ Nordic.