Compare Kill The Shadow prices across trusted key stores and find the best deal. Developed by Shadowlight. Published by Phoenix Game. Released on 8/4/2026. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A compact 2.5D detective story where the branching lands on people instead of faction meters. Built for note-takers; skip it if you want combat depth or a skill tree.

Mystery obsessives who keep their own notes on actual paper: this one is built for you, and anyone shopping for a loot-and-skill-tree RPG should scroll on, because the RPG label here describes consequence rather than damage numbers. You play Lucas, a former police officer, working a case beside a Shadow who can see the past, and every system in Shadowlight's detective piece orbits that partnership. Released in August, it runs on 2.5D pixel art and a semi-open structure, and the loop is exactly what the pitch promises: enter a location, turn over everything that will turn, and decide what a glimpse of what already happened actually proves. The reason that loop holds is that the Shadow is a character before it is a tool. A partner who can replay the past could very easily have been a highlight-the-clue button, the kind of assist that solves the case for you while you nod along. Instead the interesting friction sits between what the Shadow shows and what Lucas is willing to believe about it, and the writing keeps that gap open longer than these setups usually manage. Investigation here is mostly observation and conversation rather than minigame busywork, which I will take every single time over another lockpick wheel bolted onto a story I actually care about. The art does real work too. The 2.5D staging gives interiors enough depth that scanning a room feels like looking rather than clicking. Choices matter in the way that counts, which is that they land on people. The branching runs toward multiple endings, and the fates attached to those endings belong to characters you have been talking to, not to abstract faction meters. That is the design I always want from a mystery: not a morality slider, but a run of small judgments about who to trust and what to say out loud, followed by an accounting you cannot argue your way out of. A few conversations read differently once you know where the case is going, which is the mark of a script written backward from its endings rather than padded forward from its opening. The Very Positive player consensus tracks with that, because the audience that finds this game is the audience that reads. Where it disappoints is where every branching mystery disappoints. Seeing the full shape of the writing means running it again, and a second pass through an investigation you have already solved is a slower, flatter thing by definition, however good the first one was. The Casual genre tag is honest as well: this will not beat you, and if your favourite part of detective fiction is being genuinely stuck for an hour with a contradiction you cannot resolve, the difficulty here stays polite. Steam Achievements and stat tracking hand completionists a reason to farm the branches, but farming branches is still farming. Worth knowing too that critics largely skipped it, so the player verdict is the only consensus on offer, and the controller situation is listed as partial support with DualSense features layered on top, which is the sort of half-answer that means you should test your pad early rather than assume. So: worth your time if you want a self-contained detective story with one strong central idea executed with restraint, and especially if you enjoy the part of the genre where you sit with a decision before committing to it. Not worth it if you came for build variety, combat depth, or forty hours of anything. I like that Shadowlight knew exactly which game it was making and did not inflate it. Lucas and his Shadow are a good double act, the pixel work carries the mood, and the endings arrive because of what you did rather than because a checkpoint said it was time. Bring a notebook. You will want one. Monika, Scout Team

Kill The Shadow

Kill The Shadow

Aug 4, 2026ShadowlightPhoenix Game
GamerScout Says

A compact 2.5D detective story where the branching lands on people instead of faction meters. Built for note-takers; skip it if you want combat depth or a skill tree.

PC
Best Price Available
€7.10
at Kinguin
Lowest tracked: €7.52
Track this price

GamerScout Verdict

Best for mystery fans who like sitting with a decision; skip it if you want combat, builds, or a difficulty that fights back.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€7.10
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.52-56%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.52-56%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.39
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.34
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€16.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€7.524 Sept 2026
Current best
€7.10
Lowest since we started tracking
Keyshops
€6.94€7.34€7.75€8.153 Sept4 Sept5 Sept6 Sept
Tracking prices since 3 Sept 2026
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Screenshots & Media

About Kill The Shadow

Mystery obsessives who keep their own notes on actual paper: this one is built for you, and anyone shopping for a loot-and-skill-tree RPG should scroll on, because the RPG label here describes consequence rather than damage numbers. You play Lucas, a former police officer, working a case beside a Shadow who can see the past, and every system in Shadowlight's detective piece orbits that partnership. Released in August, it runs on 2.5D pixel art and a semi-open structure, and the loop is exactly what the pitch promises: enter a location, turn over everything that will turn, and decide what a glimpse of what already happened actually proves. The reason that loop holds is that the Shadow is a character before it is a tool. A partner who can replay the past could very easily have been a highlight-the-clue button, the kind of assist that solves the case for you while you nod along. Instead the interesting friction sits between what the Shadow shows and what Lucas is willing to believe about it, and the writing keeps that gap open longer than these setups usually manage. Investigation here is mostly observation and conversation rather than minigame busywork, which I will take every single time over another lockpick wheel bolted onto a story I actually care about. The art does real work too. The 2.5D staging gives interiors enough depth that scanning a room feels like looking rather than clicking. Choices matter in the way that counts, which is that they land on people. The branching runs toward multiple endings, and the fates attached to those endings belong to characters you have been talking to, not to abstract faction meters. That is the design I always want from a mystery: not a morality slider, but a run of small judgments about who to trust and what to say out loud, followed by an accounting you cannot argue your way out of. A few conversations read differently once you know where the case is going, which is the mark of a script written backward from its endings rather than padded forward from its opening. The Very Positive player consensus tracks with that, because the audience that finds this game is the audience that reads. Where it disappoints is where every branching mystery disappoints. Seeing the full shape of the writing means running it again, and a second pass through an investigation you have already solved is a slower, flatter thing by definition, however good the first one was. The Casual genre tag is honest as well: this will not beat you, and if your favourite part of detective fiction is being genuinely stuck for an hour with a contradiction you cannot resolve, the difficulty here stays polite. Steam Achievements and stat tracking hand completionists a reason to farm the branches, but farming branches is still farming. Worth knowing too that critics largely skipped it, so the player verdict is the only consensus on offer, and the controller situation is listed as partial support with DualSense features layered on top, which is the sort of half-answer that means you should test your pad early rather than assume. So: worth your time if you want a self-contained detective story with one strong central idea executed with restraint, and especially if you enjoy the part of the genre where you sit with a decision before committing to it. Not worth it if you came for build variety, combat depth, or forty hours of anything. I like that Shadowlight knew exactly which game it was making and did not inflate it. Lucas and his Shadow are a good double act, the pixel work carries the mood, and the endings arrive because of what you did rather than because a checkpoint said it was time. Bring a notebook. You will want one.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedDetectiveBranching NarrativeMultiple Endings2.5D Pixel ArtInvestigationChoice-DrivenSupernatural PartnerStory RichSemi-Open Exploration

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i5-6400 / AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1060 6GB / Radeon RX 580 8GB
DirectX
Version 11 Stor…

Recommended

OS
Windows 11 64-bit
Processor
Intel Core i5-12600K / AMD Ryzen 5 7600X
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 3060 / AMD RX 6600 XT DirectX…

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Community Discussion

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Reviews & Ratings

Steam
89%(560)

Game Info

Developer
Shadowlight
Publisher
Phoenix Game
Release Date
Aug 4, 2026

Features

Single-playerSteam AchievementsDualSense Controller SupportPartial Controller SupportSteam CloudStatsFamily Sharing

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Frequently asked questions about Kill The Shadow

How much does Kill The Shadow cost?

As of 6 September 2026, the cheapest in-stock offer for Kill The Shadow is €7.10 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kill The Shadow cheapest?

The lowest in-stock price we track for Kill The Shadow is €7.10 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kill The Shadow available on?

Kill The Shadow is available on PC.

When was Kill The Shadow released?

Kill The Shadow was released on 4 August 2026.

Who developed Kill The Shadow?

Kill The Shadow was developed by Shadowlight and published by Phoenix Game.