Compare Jagged Alliance 2: Wildfire key prices across 50+ stores and find the best deal. Developed by I-deal Games. Published by TopWare Interactive. Released on 11/16/2012. Available on PC. Genres: RPG, Strategy.

A tactical RPG hybrid that drops you into a guerrilla liberation campaign with a roster of deeply opinionated mercenaries and unforgiving squad-based combat.

Jagged Alliance 2: Wildfire is a turn-based tactical RPG that builds on the cult classic JA2 foundation, casting you as a commander hiring a team of mercenaries to liberate the fictional nation of Arulco from a dictator's grip. If you have ever wanted a game that mixes XCOM-style squad positioning with old-school RPG character depth, this is roughly that territory, though rougher around the edges than modern alternatives. The mercenaries themselves are the real draw: each one has a distinct personality, voice, a stat sheet covering marksmanship, agility, dexterity, medical skill and more, and they will argue with each other, refuse assignments, and occasionally be insufferable. That interpersonal texture, worn and clunky as it sometimes feels, is exactly the kind of systemic character writing I will always respect more than a cutscene. Wildfire specifically is a community-rooted overhaul mod that was later commercialized, cranking up the difficulty, reworking enemy AI, and adding new content across the campaign. Enemies are more aggressive, flanking you with purpose rather than standing in the open, and resource management becomes genuinely punishing. Ammo scarcity is real, and you will learn to pick your engagements rather than brawl through every sector. The sector-by-sector map control loop holds up surprisingly well: capturing towns restores income, controls militia training, and gates your access to better gear, so there is a light strategic layer underneath the tactical scrapping. The cracks are obvious if you come in expecting anything polished by contemporary standards. The interface is a relic. Inventory management is genuinely hostile, dragging items through nested containers with a UI that seems designed to test your patience rather than assist it. The story is thin connective tissue rather than a proper narrative, and if you are here for branching dialogue and meaningful choices, you will be disappointed. The writing rewards knowing the mercenary roster inside out, not reading the mission briefings. There are filler stretches where you are clearing sector after sector of sparse opposition just to move the front line, and those sections drag. Where it earns real credit is in build variety and replayability. The merc hiring system means no two campaigns feel identical, and mixing stealth-focused characters with heavy weapons specialists while managing their interpersonal conflicts creates emergent stories the actual script never delivers. The difficulty curve in Wildfire specifically is steep enough that veteran JA2 players will find something to chew on, though newcomers should probably play vanilla JA2 first to calibrate expectations. The Steam review picture, sitting at a mixed-positive average, reflects a game that rewards patient genre enthusiasts and frustrates everyone else in equal measure. If you are an RPG player drawn here by the genre tag expecting something in the Baldur's Gate or Divinity lineage, recalibrate hard. This is strategy-first with RPG stat systems bolted on rather than the reverse. But if you want a game where a chain-smoking Estonian sharpshooter named Gus refuses to work with your demolitions expert because of a beef from a previous job, and you have to plan your offensive around that interpersonal drama, Wildfire has a specific, stubborn charm that nothing else quite replicates. Monika, Scout Team

Jagged Alliance 2: Wildfire key
RPGStrategy

Jagged Alliance 2: Wildfire key

Nov 16, 2012I-deal GamesTopWare Interactive
GamerScout Says

A tactical RPG hybrid that drops you into a guerrilla liberation campaign with a roster of deeply opinionated mercenaries and unforgiving squad-based combat.

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About Jagged Alliance 2: Wildfire key

Jagged Alliance 2: Wildfire is a turn-based tactical RPG that builds on the cult classic JA2 foundation, casting you as a commander hiring a team of mercenaries to liberate the fictional nation of Arulco from a dictator's grip. If you have ever wanted a game that mixes XCOM-style squad positioning with old-school RPG character depth, this is roughly that territory, though rougher around the edges than modern alternatives. The mercenaries themselves are the real draw: each one has a distinct personality, voice, a stat sheet covering marksmanship, agility, dexterity, medical skill and more, and they will argue with each other, refuse assignments, and occasionally be insufferable. That interpersonal texture, worn and clunky as it sometimes feels, is exactly the kind of systemic character writing I will always respect more than a cutscene. Wildfire specifically is a community-rooted overhaul mod that was later commercialized, cranking up the difficulty, reworking enemy AI, and adding new content across the campaign. Enemies are more aggressive, flanking you with purpose rather than standing in the open, and resource management becomes genuinely punishing. Ammo scarcity is real, and you will learn to pick your engagements rather than brawl through every sector. The sector-by-sector map control loop holds up surprisingly well: capturing towns restores income, controls militia training, and gates your access to better gear, so there is a light strategic layer underneath the tactical scrapping. The cracks are obvious if you come in expecting anything polished by contemporary standards. The interface is a relic. Inventory management is genuinely hostile, dragging items through nested containers with a UI that seems designed to test your patience rather than assist it. The story is thin connective tissue rather than a proper narrative, and if you are here for branching dialogue and meaningful choices, you will be disappointed. The writing rewards knowing the mercenary roster inside out, not reading the mission briefings. There are filler stretches where you are clearing sector after sector of sparse opposition just to move the front line, and those sections drag. Where it earns real credit is in build variety and replayability. The merc hiring system means no two campaigns feel identical, and mixing stealth-focused characters with heavy weapons specialists while managing their interpersonal conflicts creates emergent stories the actual script never delivers. The difficulty curve in Wildfire specifically is steep enough that veteran JA2 players will find something to chew on, though newcomers should probably play vanilla JA2 first to calibrate expectations. The Steam review picture, sitting at a mixed-positive average, reflects a game that rewards patient genre enthusiasts and frustrates everyone else in equal measure. If you are an RPG player drawn here by the genre tag expecting something in the Baldur's Gate or Divinity lineage, recalibrate hard. This is strategy-first with RPG stat systems bolted on rather than the reverse. But if you want a game where a chain-smoking Estonian sharpshooter named Gus refuses to work with your demolitions expert because of a beef from a previous job, and you have to plan your offensive around that interpersonal drama, Wildfire has a specific, stubborn charm that nothing else quite replicates. Monika, Scout Team

Tags

steamTurn-Based TacticsMercenary ManagementSquad-Based CombatOverhaul ModHigh DifficultyResource ManagementGuerrilla WarfareStat-Based Builds

System Requirements

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Reviews & Ratings

Steam
80%(1,929)

Game Info

Developer
I-deal Games
Publisher
TopWare Interactive
Release Date
Nov 16, 2012

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