
IfSunSets
Sunlight is the real currency here: overextend by twenty minutes and the night sends you the bill. Excellent with friends, forgettable as a story, still visibly unfinished.
GamerScout Verdict
Worth it for a tense co-op build-and-defend loop, not for anyone who needs an RPG with a story worth quoting.
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About IfSunSets
Daylight is the resource this game actually asks you to budget, and the moment that clicked for me, my whole approach changed. Wood and ore are recoverable. The two hours of usable sun you spent walking to a node on the far side of the island are gone forever. Every expedition turns into a small math problem: how far out can I push, how much can I haul back, and will I be inside my own walls before the light drops. Night here is not a lighting filter or an atmosphere setting. It is a shift change, and whatever you failed to build during the day is precisely the thing that comes for you after dark. Plenty of survival games gesture at a day-night cycle. This one hangs the entire design off it. Structurally, what you get is island survival crafting with a fortification layer bolted on top. You land, you gather, you set up routing so materials flow toward the workbenches instead of sitting in a chest three hundred meters away, and you push your gear tier up so the next night is survivable at a slightly larger footprint. The RPG tag in the genre list is doing generous work. Progression is gear and unlocks, not dialogue trees or characters with arcs. There is no companion whose loyalty you are quietly farming, no faction whose politics reward a second playthrough. If you came looking for writing you would want to re-read, you will bounce off this within an evening. If you like the Valheim and Don't Starve loop of watching a scrappy shelter turn into a genuine fortress, you are the intended audience, and the game respects your time more than most in that lineage. Co-op is where it goes from decent to genuinely good. Two or three players naturally fall into roles without the game ever assigning them: someone becomes the logistics person who obsesses over storage placement and haul routes, someone becomes the builder who spends the afternoon reinforcing the approach that nearly collapsed last night, and someone always ends up sprinting home in the last minutes of light with more ore than they should be carrying. That improvised division of labor is the best writing in the game, and the players supply it. Solo works, and the tension is arguably sharper alone, but it is a harsher curve because there is nobody covering the wall while you finish a craft. Controller support is partial rather than complete, so mouse and keyboard is the safer setup if you care about menu friction. Where it disappoints is mostly the stuff I care about professionally. The world is atmospheric but inert. There is very little lore to piece together, very few moments that reward paying attention to anything other than the clock and your stamina bar, and the horror of the nights is mechanical dread rather than authored dread. Some of the mid-game progression is padded in the way Early Access builds usually are, where a tier gate exists to slow you down rather than because crossing it teaches you something new. That is the point where the loop starts feeling like an XP tax instead of a design. And it is still visibly unfinished: rough edges in the UI, balance that swings between trivial and punishing depending on your party size, and systems that clearly have another year of iteration ahead of them. The Mostly Positive standing at roughly 75 percent across a couple of thousand reviews reads exactly right to me. People like it and have a list of complaints ready. So the honest framing is this. Buy it for the tension of a countdown you cannot pause and for the specific pleasure of defending something you built badly and are now paying for. Do not buy it expecting a survival RPG with an actual narrative spine, because that part of the pitch is aspirational at best right now. If it stays in active development and the mid-game gets its filler trimmed, this could become one of the better co-op survival picks on PC. Today it is a very sharp core loop wrapped in a game that has not finished becoming itself. Bring at least one friend, agree on who handles storage, and do not argue about it at dusk.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10
- Processor
- Intel Core i5-6400 (2.7 GHz 4 Core)
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060 (req. 6GB VRAM)
- DirectX
- Version 11
- Storage
- 30 GB available space
Recommended
- OS
- Windows 10
- Processor
- Intel Core i7-8700 (3.7 GHz 6 Core)
- Memory
- 16 GB RAM
- Graphics
- NVIDIA RTX 2070 Super (req. 6GB VRAM)
- DirectX
- Version 12
- Storage
- 30 GB available space
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Reviews & Ratings
Game Info
- Developer
- POLYMORPH
- Publisher
- Smilegate
- Release Date
- Nov 4, 2024

