Compare Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry prices across trusted key stores and find the best deal. Developed by IDEA FACTORY Co., Ltd., COMPILE HEART Co., Ltd., FELISTELLA Co., Ltd.. Published by Idea Factory International, Inc., IDEA FACTORY Co., Ltd.. Released on 1/29/2015. Available on PC. Genres: RPG, Strategy. Metacritic score: 72/100.

The plan system lets you rebuild dungeons from a menu screen, which is the only reason I forgave the fetch quests. Tinkerers get 40 hours of toys; grind-haters should take the early exit.

I stopped thinking of Re;Birth1 as a dungeon crawler about ten hours in, when it clicked that the crafting menu was the actual game. The Remake System hands you plans assembled from monster drops and rare materials, and installing one doesn't just forge a sword. It edits the dungeon itself: inflating drop rates, raising enemy levels, thickening encounters, opening entirely new maps, unlocking shops and difficulty settings and even party members. Once that lands, farming stops being the tax you pay between story beats and becomes the thing you are optimizing. My loop became: clear a dungeon, check what the drop table still owed me, install a plan that stuffed the place with the exact monster I needed, walk back in with a shopping list. Very few JRPGs let you reach into the level design and pull. Combat is turn-based with a movement step, and position matters more than the genre's reputation suggests. Everyone gets a move radius per turn, every attack has its own reach and area shape, and lining up two or three enemies inside one sweep is the difference between a clean fight and a war of attrition. The combos are yours to assemble: you slot moves into Rush, Power and Break chains, tuning for hit count, raw damage, or shredding an enemy's guard, then rewrite the whole chain the moment a boss punishes your current setup. The CPUs transform into their goddess forms once the gauge allows, which is the expected power spike, but the quieter system is Lily Rank. Pairing characters in formation builds their bond over time, feeding stat bonuses and support attacks, so the party sheet doubles as a relationship chart. It is a light touch, and I wish the script followed through on those pairings more often, but mechanically it gives you a real reason to rotate people in rather than riding one optimized four. The fiction is a console war parody with anime skin. Planeptune, Lastation, Lowee and Leanbox are hardware platforms wearing goddess costumes, market dominance is literally called Shares, and half the supporting cast is named after studios and publishers who presumably signed off on the joke. As someone who grades RPGs on whether arcs pay off, I'll be measured about it: Neptune's amnesia is a setup for gags rather than a mystery, and the plot is thin rope stretched between punchlines. Noire gets the best material, the workaholic loner who cannot admit out loud that she wants friends, and Blanc's flat affect cracking into rage is reliably funny. The writing is amusing far more often than it is good, and it will not reward a second read the way the games I keep permanently installed do. There is more than one ending, gated behind conditions the game stays quiet about, so look up what you are flagging before the final stretch if that matters to you. The padding is real and I'm not going to soften it. Guild quests are overwhelmingly kill eight of these and gather six of those, dispensed in batches, and clearing them is how you fund the plans that make everything else interesting. Dungeons reuse geometry with fresh palettes and recolored enemies often enough that you will recognize a layout before you recognize the region. The assets show their handheld origins, the first several hours drag before the systems unlock, and the fanservice humor swings between genuinely sharp industry satire and jokes you will thumb past. If you want an RPG that respects your time by cutting filler, wrong shelf. Re;Birth1 assumes you enjoy the grind loop enough to want more of it, then hands you tools to make the grind faster instead of removing it. So: this is for players who treat systems as toys, who will happily spend an evening reverse-engineering a drop table and rebuilding a combo string, and who can laugh at a fourth-wall gag without needing the story underneath it to be sturdy. The overwhelming Steam consensus comes from exactly that crowd. The far cooler critic average comes from everyone who wanted a story-first RPG and got a joke-first one. Both readings are correct. This particular entry adds Histoire, the tome-bound narrator who spends the campaign issuing orders from a book, to the playable roster, which is a small treat if you are already invested in Gamindustri. I like dragons and writing that holds up on re-read. Re;Birth1 gave me Dogoos and a crafting menu I could not stop poking, and I kept playing anyway. Monika, Scout Team

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry

Jan 29, 2015IDEA FACTORY Co., Ltd., COMPILE HEART Co., Ltd., FELISTELLA Co., Ltd.Idea Factory International, Inc., IDEA FACTORY Co., Ltd.
GamerScout Says

The plan system lets you rebuild dungeons from a menu screen, which is the only reason I forgave the fetch quests. Tinkerers get 40 hours of toys; grind-haters should take the early exit.

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GamerScout Verdict

Best for JRPG tinkerers who want a crafting system with teeth and can shrug off guild-board filler and recycled dungeon layouts.

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About Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry

I stopped thinking of Re;Birth1 as a dungeon crawler about ten hours in, when it clicked that the crafting menu was the actual game. The Remake System hands you plans assembled from monster drops and rare materials, and installing one doesn't just forge a sword. It edits the dungeon itself: inflating drop rates, raising enemy levels, thickening encounters, opening entirely new maps, unlocking shops and difficulty settings and even party members. Once that lands, farming stops being the tax you pay between story beats and becomes the thing you are optimizing. My loop became: clear a dungeon, check what the drop table still owed me, install a plan that stuffed the place with the exact monster I needed, walk back in with a shopping list. Very few JRPGs let you reach into the level design and pull. Combat is turn-based with a movement step, and position matters more than the genre's reputation suggests. Everyone gets a move radius per turn, every attack has its own reach and area shape, and lining up two or three enemies inside one sweep is the difference between a clean fight and a war of attrition. The combos are yours to assemble: you slot moves into Rush, Power and Break chains, tuning for hit count, raw damage, or shredding an enemy's guard, then rewrite the whole chain the moment a boss punishes your current setup. The CPUs transform into their goddess forms once the gauge allows, which is the expected power spike, but the quieter system is Lily Rank. Pairing characters in formation builds their bond over time, feeding stat bonuses and support attacks, so the party sheet doubles as a relationship chart. It is a light touch, and I wish the script followed through on those pairings more often, but mechanically it gives you a real reason to rotate people in rather than riding one optimized four. The fiction is a console war parody with anime skin. Planeptune, Lastation, Lowee and Leanbox are hardware platforms wearing goddess costumes, market dominance is literally called Shares, and half the supporting cast is named after studios and publishers who presumably signed off on the joke. As someone who grades RPGs on whether arcs pay off, I'll be measured about it: Neptune's amnesia is a setup for gags rather than a mystery, and the plot is thin rope stretched between punchlines. Noire gets the best material, the workaholic loner who cannot admit out loud that she wants friends, and Blanc's flat affect cracking into rage is reliably funny. The writing is amusing far more often than it is good, and it will not reward a second read the way the games I keep permanently installed do. There is more than one ending, gated behind conditions the game stays quiet about, so look up what you are flagging before the final stretch if that matters to you. The padding is real and I'm not going to soften it. Guild quests are overwhelmingly kill eight of these and gather six of those, dispensed in batches, and clearing them is how you fund the plans that make everything else interesting. Dungeons reuse geometry with fresh palettes and recolored enemies often enough that you will recognize a layout before you recognize the region. The assets show their handheld origins, the first several hours drag before the systems unlock, and the fanservice humor swings between genuinely sharp industry satire and jokes you will thumb past. If you want an RPG that respects your time by cutting filler, wrong shelf. Re;Birth1 assumes you enjoy the grind loop enough to want more of it, then hands you tools to make the grind faster instead of removing it. So: this is for players who treat systems as toys, who will happily spend an evening reverse-engineering a drop table and rebuilding a combo string, and who can laugh at a fourth-wall gag without needing the story underneath it to be sturdy. The overwhelming Steam consensus comes from exactly that crowd. The far cooler critic average comes from everyone who wanted a story-first RPG and got a joke-first one. Both readings are correct. This particular entry adds Histoire, the tome-bound narrator who spends the campaign issuing orders from a book, to the playable roster, which is a small treat if you are already invested in Gamindustri. I like dragons and writing that holds up on re-read. Re;Birth1 gave me Dogoos and a crafting menu I could not stop poking, and I kept playing anyway.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedRemake System CraftingConsole War ParodyFourth-Wall HumorCombo CustomizationPositional Turn-Based CombatParty Bonding BonusesCostume CustomizationGrind-Friendly ProgressionAnime JRPGMultiple EndingsLoot Farming LoopSkill LoadoutsTransformation MechanicsHandheld PortEnsemble CastIndustry SatireGuild Fetch Quests

System Requirements

Minimum

Processor
Core2Duo 2.66 GHz
Memory
4 GB RAM
Graphics
DirectX 10.x or OpenGL 3.3 with video card with 1GB ram and support for v4 shaders
DirectX
Version 10
Storage
7 GB availabl…

Recommended

Processor
3GHz Intel i3 or equivalent
Memory
6 GB RAM
Graphics
DirectX 10.x or OpenGL 3.3 with video card with 1GB ram and support for v4 shaders
DirectX
Versio…

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Community Discussion

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Reviews & Ratings

Metacritic
72
Steam
94%(12,260)

Game Info

Developer
IDEA FACTORY Co., Ltd., COMPILE HEART Co., Ltd., FELISTELLA Co., Ltd.
Publisher
Idea Factory International, Inc., IDEA FACTORY Co., Ltd.
Release Date
Jan 29, 2015

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsGamepad RecommendedSteam CloudFamily Sharing

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Frequently asked questions about Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry

How much does Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry cost?

As of 6 September 2026, the cheapest in-stock offer for Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry is €0.99 at IndieGala, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry cheapest?

The lowest in-stock price we track for Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry is €0.99 at IndieGala (6 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry available on?

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry is available on PC.

When was Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry released?

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry was released on 29 January 2015.

Who developed Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry?

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry was developed by IDEA FACTORY Co., Ltd., COMPILE HEART Co., Ltd., FELISTELLA Co., Ltd. and published by Idea Factory International, Inc., IDEA FACTORY Co., Ltd..

Is Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry worth buying?

Hyperdimension Neptunia Re;Birth1 - Histoire Battle Entry holds a Metacritic score of 72/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.