Compare Hero Siege - Class - Shaman (DLC) prices across 50+ stores and find the best deal. Developed by Panic Art Studios Ltd. Published by Panic Art Studios. Released on 1/29/2014. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG.

Hero Siege's Shaman DLC adds a new playable class to this chaotic pixel ARPG - but whether the base game's grind is worth your time is the real question.

Hero Siege is a fast-paced pixel art action RPG in the vein of Diablo-lite hack-and-slash games, and the Shaman is one of its purchasable class unlocks. You play a spell-slinging, totem-dropping nature caster in a game built around frantic mob clearing, loot chasing, and incremental character building. If you enjoy ARPGs where you watch numbers climb and enemies explode in satisfying waves, the core loop here has real pull - at least in the early hours. The Shaman class itself brings a totem-and-elemental-magic fantasy to the table. You place totems that deal persistent area damage, layer elemental debuffs, and scale your build around passive synergies as you unlock new skills. The class has genuine identity compared to a generic melee brawler. Build variety exists on paper - you can lean into lightning, fire, or summoning-adjacent totem setups - but whether those variations feel meaningfully different past hour 20 depends heavily on your tolerance for repetitive dungeon layouts and the game's heavy reliance on randomized loot RNG. Here is where Hero Siege earns its Mixed review tag honestly. The game has been in active development for years, rebuilt and expanded multiple times, which gives it a patchwork quality. The economy is partly player-driven and partly tied to cosmetic and class DLC purchases - of which the Shaman is one. That model is transparent enough, but it means the full roster of classes requires multiple purchases. The Shaman DLC on its own is not expensive, but a new player buying in should understand this is one slice of a larger, messier ecosystem. The base game is required, and the overall experience depends on which version and content patches are active at the time you play. For RPG players who care about narrative payoff and meaningful choices, Hero Siege is blunt about what it is: there is no story worth discussing, no dialogue worth re-reading, no character arc that will haunt you. This is pure mechanical progression, closest in spirit to early Path of Exile or old-school Torchlight - loot, build, die, repeat. The Shaman class adds a reasonably fun toolkit to that loop, but it does not fix the underlying repetition or the padding that sets in when you hit mid-game difficulty scaling. If you already own Hero Siege and want a totem-centric caster class with decent elemental build variety, the Shaman delivers what it promises. If you are evaluating Hero Siege from scratch as a full ARPG experience, manage expectations around the Mixed consensus - it reflects a game that scratches a specific itch but does not compete with genre heavyweights on depth or polish. Monika, Scout Team

Hero Siege - Class - Shaman (DLC)
ActionAdventureIndieMassively MultiplayerRPG

Hero Siege - Class - Shaman (DLC)

Jan 29, 2014Panic Art Studios LtdPanic Art Studios
GamerScout Says

Hero Siege's Shaman DLC adds a new playable class to this chaotic pixel ARPG - but whether the base game's grind is worth your time is the real question.

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About Hero Siege - Class - Shaman (DLC)

Hero Siege is a fast-paced pixel art action RPG in the vein of Diablo-lite hack-and-slash games, and the Shaman is one of its purchasable class unlocks. You play a spell-slinging, totem-dropping nature caster in a game built around frantic mob clearing, loot chasing, and incremental character building. If you enjoy ARPGs where you watch numbers climb and enemies explode in satisfying waves, the core loop here has real pull - at least in the early hours. The Shaman class itself brings a totem-and-elemental-magic fantasy to the table. You place totems that deal persistent area damage, layer elemental debuffs, and scale your build around passive synergies as you unlock new skills. The class has genuine identity compared to a generic melee brawler. Build variety exists on paper - you can lean into lightning, fire, or summoning-adjacent totem setups - but whether those variations feel meaningfully different past hour 20 depends heavily on your tolerance for repetitive dungeon layouts and the game's heavy reliance on randomized loot RNG. Here is where Hero Siege earns its Mixed review tag honestly. The game has been in active development for years, rebuilt and expanded multiple times, which gives it a patchwork quality. The economy is partly player-driven and partly tied to cosmetic and class DLC purchases - of which the Shaman is one. That model is transparent enough, but it means the full roster of classes requires multiple purchases. The Shaman DLC on its own is not expensive, but a new player buying in should understand this is one slice of a larger, messier ecosystem. The base game is required, and the overall experience depends on which version and content patches are active at the time you play. For RPG players who care about narrative payoff and meaningful choices, Hero Siege is blunt about what it is: there is no story worth discussing, no dialogue worth re-reading, no character arc that will haunt you. This is pure mechanical progression, closest in spirit to early Path of Exile or old-school Torchlight - loot, build, die, repeat. The Shaman class adds a reasonably fun toolkit to that loop, but it does not fix the underlying repetition or the padding that sets in when you hit mid-game difficulty scaling. If you already own Hero Siege and want a totem-centric caster class with decent elemental build variety, the Shaman delivers what it promises. If you are evaluating Hero Siege from scratch as a full ARPG experience, manage expectations around the Mixed consensus - it reflects a game that scratches a specific itch but does not compete with genre heavyweights on depth or polish. Monika, Scout Team

Tags

steamClass DLCTotem MechanicsElemental BuildPixel ARPGLoot-DrivenHack and SlashBuild ExperimentationOnline Co-op

System Requirements

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Reviews & Ratings

Steam
67%(46,718)

Game Info

Developer
Panic Art Studios Ltd
Publisher
Panic Art Studios
Release Date
Jan 29, 2014

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