
Heavily Armed
An amnesiac cyborg revenge story that promises noir-tinged Grid City intrigue but delivers a barebones third-person shooter built on what looks heavily like recycled Unreal Engine tutorial assets.
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About Heavily Armed
I want to give every game a fair shot, including the scrappy sub-5-dollar tier ones that occasionally punch above their weight. Heavily Armed does not punch above its weight. Released in June 2017 by Figurehead Studios and CRASS Infotech, it drops you into Grid City as a cyborg who wakes up in a prison with zero memory of his past - a premise that has genuine bones. Cybernetic augmentation, a corrupt crime empire, a mystery about your own humanity: on paper that reads like the setup for a decent sci-fi RPG. In practice it reads like the setup for a game that was never fully built around that concept. The core loop is a third-person shooter with gun combat as its main offering. There is no evidence of meaningful RPG progression underpinning that combat, no class selection, no weapon upgrade trees worth talking about, no branching dialogue that might make the amnesiac identity hook land with any weight. The storyboard-style presentation is a legitimate stylistic choice, and comic-panel cutscenes can work when the writing is strong enough to carry them. The writing here is not strong enough. The mystery of your hidden past is telegraphed rather than teased, and the corrupt city setting never develops enough texture to feel like a world worth caring about. Community feedback from the handful of people who have actually played this is pointed. The underlying Unreal Engine assets are visibly stock, the character animations are recognizably default, and the level geometry is geometric in the most literal and underwhelming sense. That kind of roughness can be forgiven when a game compensates with personality, tight mechanics, or at least a memorable set piece. Heavily Armed does not appear to compensate. The gun battles the game advertises as its main selling point lack the feedback and enemy variety that would make them satisfying to grind through, and without RPG depth to fall back on there is nothing else holding the experience together past the first level or two. As an RPG specialist my specific frustration is with the wasted premise. An amnesiac cyborg uncovering the truth about human cloning in a dystopian megacity in 2043 is a story I actively want to play. That story needed writing investment, choice architecture, and a reason to care about the protagonist before the reveal lands. None of those things appear to have been prioritized here. The trading cards exist. The achievements exist. The game itself feels like a proof-of-concept demo that got a Steam listing before the actual game was finished. Monika, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 7/Vista/XP
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Graphics
- Video card must be 1 GB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
- Processor
- Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Reviews & Ratings
No ratings available
Game Info
- Developer
- Figurehead Studios
- Publisher
- CRASS Infotech
- Release Date
- Jun 16, 2017