Compare Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) prices across trusted key stores and find the best deal. Developed by 343 Industries. Published by Xbox Game Studios. Released on 11/15/2021. Available on PC. Genres: Action, Free To Play.

Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC)
ActionFree To Play

Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC)

Add-on / DLC for Halo Infinite — view full game
Nov 15, 2021343 IndustriesXbox Game Studios
PC
Best Price Available
€12.99
at Eneba
Lowest tracked: €12.99
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DLCGlobalSteam KeyKey
€12.99
Priced in EUR by the store
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Price History

Lowest tracked
€12.995 Jun 2026
Current best
€12.99
Lowest since we started tracking
Keyshops
€11.95€12.64€13.34€14.035 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
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Screenshots & Media

About Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC)

I have watched enough live-service shooters sunset to recognize the smell. Halo Infinite has that smell in the background, but the gunfight at the center of it still holds up better than almost anything in the genre. Shield management, weapon pickups, map control, the grappleshot turning flanks into highlight reels - the core loop that 343 got right at launch in November 2021 is still right. Modes like Team Slayer, Capture the Flag, Oddball, and Strongholds give you enough structural variety that no two sessions feel identical, and the ranked ladder (Bronze through Diamond up to Onyx, with a top-1% "Halo" rank above that) gives competitive players a genuine climb to care about. The live-service story, though, is rougher. The early seasons were thin on content and heavy on friction - a progression system that actively annoyed its own playerbase, cosmetic customization locked behind Armor Cores that prevented mixing and matching pieces the way older Halo titles allowed, and fan-favorite modes like Griffball and Infection absent for far too long after launch. 343 iterated, added Forge, added Firefight, grew the map pool to a healthier state, and eventually reached Season 5. Then came the announcement that seasons were ending entirely, replaced by shorter "Operation" events with 20-tier passes on a four-to-six week cycle. That pivot reads less like a creative choice and more like a studio quietly reducing the footprint of a live-service that never hit the numbers Microsoft hoped for. The seasonal model here was never a story. It was a treadmill that gradually got slower. For new players arriving today, the free-to-play entry point is genuinely low-friction, and the sandbox - now over 30 weapons deep - is the most balanced it has ever been. The grappleshot alone makes movement feel more expressive than it did in Halo 4 or 5. Classic map remakes have been landing well with the community. Matchmaking is noticeably better than at launch, placing you against players at a comparable skill level early on rather than throwing you to veterans. The bones of a great arena shooter are here, built on top of what PC Gamer called "the best shooting the series has seen to date." What is missing is the sense that this world is going somewhere. Destiny 2 - for all its own problems - always felt like it had a next chapter. Halo Infinite increasingly feels like it is maintaining rather than growing. If you are a lapsed Halo fan who bounced off the launch version, the game you come back to now is meaningfully better. If you are a live-service player who measures value in seasonal story beats, active guild tooling, and a dev team publicly committed to a multi-year roadmap, temper your expectations hard. The Operation structure keeps a small motivated community engaged, but this does not have the infrastructure of a game fighting for your primary shooter slot. Treat it as a very good free arena shooter with a thin but functional content cadence, and it will not disappoint you. Expect it to be the next Halo 3 and it will.

Yuki
Yuki · Scout Team

MMOs & live service

Tags

tier:inline-dlcinherits-from:45435180-cb9d-42f7-9c70-a1b8a9d61bc8

System Requirements

Minimum

OS
Windows 10 RS5 x64
Processor
AMD Ryzen 5 1600 or Intel i5-4440
Memory
8 GB RAM
Graphics
AMD RX 570 or Nvidia GTX 1050 Ti
DirectX
Version 12 Storage…

Recommended

OS
Windows 10 19H2 x64
Processor
AMD Ryzen 7 3700X or Intel i7-9700k
Memory
16 GB RAM
Graphics
Radeon RX 5700 XT or Nvidia RTX 2070
DirectX
Version…

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Reviews & Ratings

Steam
69%(180,927)

Game Info

Developer
343 Industries
Publisher
Xbox Game Studios
Release Date
Nov 15, 2021

Features

MultiplayerPvPOnline PvPLAN PvPCross Platform MultiplayerSteam AchievementsFull controller supportIn App Purchases+4 more

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Best price€12.99
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Frequently asked questions about Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC)

How much does Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) cost?

As of 18 August 2026, the cheapest in-stock offer for Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) is €12.99 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) cheapest?

The lowest in-stock price we track for Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) is €12.99 at Eneba (18 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) available on?

Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) is available on PC.

When was Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) released?

Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) was released on 15 November 2021.

Who developed Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC)?

Halo Infinite - Dr Squatch Smellbringer Armor Coating (DLC) was developed by 343 Industries and published by Xbox Game Studios.