Compare Gunfire Reborn prices across trusted key stores and find the best deal. Developed by Gunfire Reborn Studio. Published by Duoyi (Hong Kong) Interactive Entertainment Limited. Released on 11/17/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 75/100.

A roguelite FPS where wild weapon synergies and hero abilities snowball into chaos, solo or with up to three friends.

Gunfire Reborn is a first-person roguelite shooter with a light RPG chassis underneath. Each run has you picking one of several animal-spirit heroes, looting procedurally generated levels for weapons and scrolls, and building toward a synergy-driven power spike that ideally lets you obliterate the final boss before the whole thing falls apart. It sits comfortably in the same neighbourhood as Hades or Risk of Rain 2 in terms of pacing, but the first-person perspective and the sheer volume of weapon modifiers give it its own distinct feel. The hero roster is the real draw. Each character plays substantially differently: Crown Prince leans into elemental grenades and a projection skill that amplifies crit builds, Qing Yan is a melee-adjacent shotgun monster, and later unlocks like Tao push the game toward dedicated scroll-stacking theory-craft. Abilities level up mid-run through an ascension system, and the combinations of passive upgrades you choose there interact with weapon inscriptions in ways that reward close reading. A crit-chance inscription on a shotgun plus the right Crown Prince ascensions does something hilariously different from the same shotgun on a different hero. That build variety genuinely holds up past hour forty. Past hour eighty, honestly. The weapons themselves deserve a mention. Guns have procedurally rolled inscriptions, so even the same base weapon type plays differently run to run. Bolt-action rifles, SMGs, launchers, and some properly strange exotic guns all show up, and the elemental damage system (fire DoT, corrosion armour shred, lightning chain, etc.) adds a layer of decision-making to every loot drop. You are constantly asking whether the new gun's inscriptions beat the current gun's inscriptions given your current build direction. It is satisfying in the same low-key way as sorting a Diablo loot pile, except you are also dodging projectiles. Where Gunfire Reborn gets wobbly is depth outside the runs themselves. The meta-progression currency system (Soul Essence and later currencies) unlocks permanent upgrades, but the early unlock tree is slow and mildly grindy before it opens up. The story is essentially non-existent, which matters zero percent if you are here for build-crafting and co-op chaos but matters quite a lot if you were expecting RPG narrative weight from the genre tag. The level variety across worlds is good but not infinite, and experienced players will notice environmental repetition around the thirty-hour mark. Boss patterns, while well-designed initially, become familiar quickly on the harder difficulty tiers, where success shifts almost entirely to build execution rather than mechanical reaction. Co-op is where the game earns its reputation. Four players sharing a loot pool, each building toward a different hero fantasy, with difficulty scaling that stays fair rather than punishing, makes for genuinely fun sessions. Communication about scroll synergies and weapon hand-offs is optional but rewarding when it happens. Solo runs are completely viable too, and some heroes are arguably better solo where you do not split scroll drops. The game respects your time per run (roughly forty minutes to an hour per full clear at normal pacing), which makes it a good pick for shorter play windows. If you want deep narrative, branching dialogue, or the weight of decisions that change a world, look elsewhere. If you want a well-tuned roguelite shooter that rewards system mastery, scales surprisingly well with build knowledge, and turns co-op sessions into cheerful build-comparison debates, Gunfire Reborn delivers that consistently. The 93% positive review score on over a hundred thousand reviews is not an accident. Monika, Scout Team

Gunfire Reborn

Gunfire Reborn

Nov 17, 2021Gunfire Reborn StudioDuoyi (Hong Kong) Interactive Entertainment Limited
GamerScout Says

A roguelite FPS where wild weapon synergies and hero abilities snowball into chaos, solo or with up to three friends.

PCXbox
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Best Price Available
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Historical low: €5.62

GamerScout Verdict

Best for roguelite fans who want FPS gunplay, deep build variety, and co-op chaos without any narrative strings attached.

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About Gunfire Reborn

Gunfire Reborn is a first-person roguelite shooter with a light RPG chassis underneath. Each run has you picking one of several animal-spirit heroes, looting procedurally generated levels for weapons and scrolls, and building toward a synergy-driven power spike that ideally lets you obliterate the final boss before the whole thing falls apart. It sits comfortably in the same neighbourhood as Hades or Risk of Rain 2 in terms of pacing, but the first-person perspective and the sheer volume of weapon modifiers give it its own distinct feel. The hero roster is the real draw. Each character plays substantially differently: Crown Prince leans into elemental grenades and a projection skill that amplifies crit builds, Qing Yan is a melee-adjacent shotgun monster, and later unlocks like Tao push the game toward dedicated scroll-stacking theory-craft. Abilities level up mid-run through an ascension system, and the combinations of passive upgrades you choose there interact with weapon inscriptions in ways that reward close reading. A crit-chance inscription on a shotgun plus the right Crown Prince ascensions does something hilariously different from the same shotgun on a different hero. That build variety genuinely holds up past hour forty. Past hour eighty, honestly. The weapons themselves deserve a mention. Guns have procedurally rolled inscriptions, so even the same base weapon type plays differently run to run. Bolt-action rifles, SMGs, launchers, and some properly strange exotic guns all show up, and the elemental damage system (fire DoT, corrosion armour shred, lightning chain, etc.) adds a layer of decision-making to every loot drop. You are constantly asking whether the new gun's inscriptions beat the current gun's inscriptions given your current build direction. It is satisfying in the same low-key way as sorting a Diablo loot pile, except you are also dodging projectiles. Where Gunfire Reborn gets wobbly is depth outside the runs themselves. The meta-progression currency system (Soul Essence and later currencies) unlocks permanent upgrades, but the early unlock tree is slow and mildly grindy before it opens up. The story is essentially non-existent, which matters zero percent if you are here for build-crafting and co-op chaos but matters quite a lot if you were expecting RPG narrative weight from the genre tag. The level variety across worlds is good but not infinite, and experienced players will notice environmental repetition around the thirty-hour mark. Boss patterns, while well-designed initially, become familiar quickly on the harder difficulty tiers, where success shifts almost entirely to build execution rather than mechanical reaction. Co-op is where the game earns its reputation. Four players sharing a loot pool, each building toward a different hero fantasy, with difficulty scaling that stays fair rather than punishing, makes for genuinely fun sessions. Communication about scroll synergies and weapon hand-offs is optional but rewarding when it happens. Solo runs are completely viable too, and some heroes are arguably better solo where you do not split scroll drops. The game respects your time per run (roughly forty minutes to an hour per full clear at normal pacing), which makes it a good pick for shorter play windows. If you want deep narrative, branching dialogue, or the weight of decisions that change a world, look elsewhere. If you want a well-tuned roguelite shooter that rewards system mastery, scales surprisingly well with build knowledge, and turns co-op sessions into cheerful build-comparison debates, Gunfire Reborn delivers that consistently. The 93% positive review score on over a hundred thousand reviews is not an accident.

Monika
Monika · Scout Team

RPGs

Tags

steamRoguelite FPSBuild SynergyHero Abilities4-Player Co-opElemental DamageProcedural WeaponsMeta-ProgressionReplayability

System Requirements

Minimum

Processor
Intel Core i5-6400 / AMD FX-8320
Memory
4 GB RAM
Graphics
GTX 960 / R9 280
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i5-7500 / AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
GTX 1060 / R9 390
DirectX
Version 11
Network
Broadband Int…

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Reviews & Ratings

Metacritic
75
Steam
93%(102,961)

Game Info

Developer
Gunfire Reborn Studio
Publisher
Duoyi (Hong Kong) Interactive Entertainment Limited
Release Date
Nov 17, 2021

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Frequently asked questions about Gunfire Reborn

How much does Gunfire Reborn cost?

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What platforms is Gunfire Reborn available on?

Gunfire Reborn is available on PC, Xbox.

When was Gunfire Reborn released?

Gunfire Reborn was released on 17 November 2021.

Who developed Gunfire Reborn?

Gunfire Reborn was developed by Gunfire Reborn Studio and published by Duoyi (Hong Kong) Interactive Entertainment Limited.

Is Gunfire Reborn worth buying?

Gunfire Reborn holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.