Compare Guild Wars® Reforged prices across 50+ stores and find the best deal. Developed by ArenaNet®. Published by ArenaNet®. Released on 12/3/2025. Available on PC. Genres: Action, Adventure, Massively Multiplayer, RPG.

Three complete campaigns, a subscription-free price tag, and a 20-year-old PvP mode that still has 20-second queue times. Worth your attention if tactical build-prep is your thing.

I came in skeptical. Reskinning a two-decade-old MMO and slapping a new subtitle on it is exactly the kind of low-effort move that wastes everybody's time. Guild Wars Reforged is not that. What ArenaNet and the former-staff studio 2weeks have delivered is closer to a meticulous restoration: the bones stay exactly where they were, and everything that made the original hard to run on modern hardware has been quietly fixed. Frame drops, memory leaks, text that fell apart on anything above 1080p, all handled. High-DPI support, redesigned UI with scalable text, ambient occlusion, positional audio rework - these are the kinds of changes you feel before you consciously notice them. Let's be precise about what kind of game this is, because the MMO label is doing too much work. The world is instanced everywhere outside of outpost hubs. You see other players in town, you group up deliberately, and then the game becomes a mission-driven co-op RPG that you can also solo with a party of AI henchmen and heroes. That instanced structure is still unusual in 2025 - it sidesteps the lag and the population cliffs that haunt traditional MMOs, and it means the netcode in actual combat feels cleaner than you might expect from a 2005 engine running on modern servers. Guild Wars always described itself as a Competitive Online Role-Playing Game for a reason. The build system is where the game earns its reputation. You pick two professions - say, Mesmer primary and Necromancer secondary - and then select exactly eight skills to bring into a mission. That eight-slot cap is not a limitation; it is the entire design philosophy. Pre-combat theory-crafting is the actual game. Dual-classing, skill capture from bosses, and elite skill unlocks give the customization ceiling real depth, and Hard Mode cranks enemy AI while gating superior rewards and titles behind it. PvP characters can be created independently of PvE progress, with skill vendors to fill gaps, and Random Arenas were still pulling 20-second queue times in the weeks after launch - which, if you have ever suffered through GW2's sPvP wait times, will make you briefly emotional. Post-launch balance patches have been active, with separate PvE and PvP skill adjustments showing that ArenaNet intends to keep tuning the live game rather than treating Reforged as a one-and-done archive release. The honest negatives are structural, not cosmetic. This is tab-targeting combat in an era of action MMOs, and some of the spell animations still feel soft compared to the satisfaction of landing physical weapon skills. The Prophecies campaign is slow to open up, and new players who have never wrestled with the original will hit a complexity wall that the improved tutorials only partially soften. The three included campaigns - Prophecies, Factions, and Nightfall - are parallel rather than sequential, which is liberating if you know the game and slightly disorienting if you do not. Eye of the North and the Bonus Mission Pack remain separate purchases, so the base package is not quite everything. For anyone burned out on modern MMO bloat, or anyone who wants a PvP-capable online RPG that respects your time and skips the monthly fee, this restoration lands exactly where it needs to. Steam Deck support is genuinely solid, controller mapping follows a trigger-hotbar layout similar to Final Fantasy XIV, and the game runs on hardware you would have thrown out five years ago. The community that returned for Reforged is active and has a veterans-welcome culture. This is not a game for players who need constant content injections or battle pass dopamine. It is a game for players who enjoy building something deliberately and then testing it. Fred, Scout Team

Guild Wars® Reforged
ActionAdventureMassively MultiplayerRPG

Guild Wars® Reforged

Dec 3, 2025ArenaNet®
GamerScout Says

Three complete campaigns, a subscription-free price tag, and a 20-year-old PvP mode that still has 20-second queue times. Worth your attention if tactical build-prep is your thing.

PC
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Screenshots & Media

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About Guild Wars® Reforged

I came in skeptical. Reskinning a two-decade-old MMO and slapping a new subtitle on it is exactly the kind of low-effort move that wastes everybody's time. Guild Wars Reforged is not that. What ArenaNet and the former-staff studio 2weeks have delivered is closer to a meticulous restoration: the bones stay exactly where they were, and everything that made the original hard to run on modern hardware has been quietly fixed. Frame drops, memory leaks, text that fell apart on anything above 1080p, all handled. High-DPI support, redesigned UI with scalable text, ambient occlusion, positional audio rework - these are the kinds of changes you feel before you consciously notice them. Let's be precise about what kind of game this is, because the MMO label is doing too much work. The world is instanced everywhere outside of outpost hubs. You see other players in town, you group up deliberately, and then the game becomes a mission-driven co-op RPG that you can also solo with a party of AI henchmen and heroes. That instanced structure is still unusual in 2025 - it sidesteps the lag and the population cliffs that haunt traditional MMOs, and it means the netcode in actual combat feels cleaner than you might expect from a 2005 engine running on modern servers. Guild Wars always described itself as a Competitive Online Role-Playing Game for a reason. The build system is where the game earns its reputation. You pick two professions - say, Mesmer primary and Necromancer secondary - and then select exactly eight skills to bring into a mission. That eight-slot cap is not a limitation; it is the entire design philosophy. Pre-combat theory-crafting is the actual game. Dual-classing, skill capture from bosses, and elite skill unlocks give the customization ceiling real depth, and Hard Mode cranks enemy AI while gating superior rewards and titles behind it. PvP characters can be created independently of PvE progress, with skill vendors to fill gaps, and Random Arenas were still pulling 20-second queue times in the weeks after launch - which, if you have ever suffered through GW2's sPvP wait times, will make you briefly emotional. Post-launch balance patches have been active, with separate PvE and PvP skill adjustments showing that ArenaNet intends to keep tuning the live game rather than treating Reforged as a one-and-done archive release. The honest negatives are structural, not cosmetic. This is tab-targeting combat in an era of action MMOs, and some of the spell animations still feel soft compared to the satisfaction of landing physical weapon skills. The Prophecies campaign is slow to open up, and new players who have never wrestled with the original will hit a complexity wall that the improved tutorials only partially soften. The three included campaigns - Prophecies, Factions, and Nightfall - are parallel rather than sequential, which is liberating if you know the game and slightly disorienting if you do not. Eye of the North and the Bonus Mission Pack remain separate purchases, so the base package is not quite everything. For anyone burned out on modern MMO bloat, or anyone who wants a PvP-capable online RPG that respects your time and skips the monthly fee, this restoration lands exactly where it needs to. Steam Deck support is genuinely solid, controller mapping follows a trigger-hotbar layout similar to Final Fantasy XIV, and the game runs on hardware you would have thrown out five years ago. The community that returned for Reforged is active and has a veterans-welcome culture. This is not a game for players who need constant content injections or battle pass dopamine. It is a game for players who enjoy building something deliberately and then testing it. Fred, Scout Team

Tags

singleplayermultiplayermmopvponline-pvpcooponline-coopcontroller-supporttier:indieInstanced Co-opEight-Skill BarDual Profession SystemSkill CaptureHard ModeRandom Arenas PvPBuy-to-PlaySteam Deck VerifiedHero AI PartyTab-Target Combat

System Requirements

Minimum

OS
Microsoft Windows 7 32-bit
Memory
2 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
ATI Radeon 8500 or NVIDIA GeForce 3 Series Video Card with 64MB of VRAM
Processor
Intel Pentium III 1.0 GHz or equivalent
Sound Card
16-bit Sound Card
Additional Notes
Network connection required

Recommended

OS
Microsoft Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
ATI Radeon 9600 or NVIDIA GeForce FX 5700 Series Video Card or above
Processor
Intel Pentium 4 2.0 GHz or equivalent
Sound Card
Sound Blaster® X-FiTM series Sound Card
Additional Notes
Network connection required

Reviews & Ratings

No ratings available

Game Info

Developer
ArenaNet®
Publisher
ArenaNet®
Release Date
Dec 3, 2025

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