Compare Grabitoons! prices across 50+ stores and find the best deal. Developed by Entalto Studios. Published by Entalto Studios. Released on 12/26/2022. Available on PC. Genres: Casual, Indie.

If your lobby has three warm bodies and a pile of controllers, Grabitoons! will keep the room loud for an hour. Solo, it has absolutely nothing to offer you.

I'll be straight with you: I cover shooters, and a physics-based local party game is about as far from my wheelhouse as you can get. But I've seen enough couch-multiplayer titles live and die by their feel, and Grabitoons! has a core mechanic that is at least honest about what it is. You control a cartoon character with an oversized rotating hand, and the whole game is built around grabbing, throwing, and smacking other players or objects across more than 15 mini-game arenas. The diagonal-down perspective keeps everything readable, and the physics are loose enough to feel chaotic without becoming unresponsive. Controller support is solid, which matters a lot here because nobody is hooking up four mice for this. The mini-game variety is the main selling point, and it does its job for a session or two. Modes support 1v1 up to four-player free-for-all, so the headcount flexibility is genuinely useful for households where you can't always fill a full lobby. There is a character customization loop as well, where you unlock cosmetic pieces by completing mini-game variants, which gives completionist types a light reason to keep returning. None of it is deep, but depth is not the pitch. The pitch is thirty minutes of screaming at your friends, and on that narrow brief, it mostly delivers. Here is where my patience runs thin, though. The Steam community page is a ghost town, there are only a handful of total reviews in the wild after more than two years on the market, and there is zero online multiplayer. That last point is a hard wall. If you cannot physically put people on your couch, this game does not exist for you. There is no ranked mode, no netcode to critique, no crossplay question to ask, because remote play aside, the whole experience lives and dies on local attendance. For a PC release in 2022, shipping with no online component is a choice that visibly caps the audience. The broader context is also worth saying plainly: this is a micro-budget indie from a small studio, built in Unity, with no critical coverage and a review count you could count on one hand. That is not automatically a dealbreaker, but it does mean you are buying on faith that the physics feel good enough in practice and that the mini-game designs hold up past the first rotation. The character is cartoony and accessible, rated E, clearly aimed at families and younger players, and the streamlined controls reflect that. If you are a parent looking for something quick to install before a family game night, this fits that slot better than it fits the competitive-gamer crowd I normally write for. Bottom line from someone who came in skeptical: it is a functional couch party toy with a low skill floor, a short novelty window, and no reason to exist on your hard drive unless you have people to play it with right now. Fred, Scout Team

Grabitoons!
CasualIndie

Grabitoons!

Dec 26, 2022Entalto Studios
GamerScout Says

If your lobby has three warm bodies and a pile of controllers, Grabitoons! will keep the room loud for an hour. Solo, it has absolutely nothing to offer you.

PC
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Screenshots & Media

Screenshot

About Grabitoons!

I'll be straight with you: I cover shooters, and a physics-based local party game is about as far from my wheelhouse as you can get. But I've seen enough couch-multiplayer titles live and die by their feel, and Grabitoons! has a core mechanic that is at least honest about what it is. You control a cartoon character with an oversized rotating hand, and the whole game is built around grabbing, throwing, and smacking other players or objects across more than 15 mini-game arenas. The diagonal-down perspective keeps everything readable, and the physics are loose enough to feel chaotic without becoming unresponsive. Controller support is solid, which matters a lot here because nobody is hooking up four mice for this. The mini-game variety is the main selling point, and it does its job for a session or two. Modes support 1v1 up to four-player free-for-all, so the headcount flexibility is genuinely useful for households where you can't always fill a full lobby. There is a character customization loop as well, where you unlock cosmetic pieces by completing mini-game variants, which gives completionist types a light reason to keep returning. None of it is deep, but depth is not the pitch. The pitch is thirty minutes of screaming at your friends, and on that narrow brief, it mostly delivers. Here is where my patience runs thin, though. The Steam community page is a ghost town, there are only a handful of total reviews in the wild after more than two years on the market, and there is zero online multiplayer. That last point is a hard wall. If you cannot physically put people on your couch, this game does not exist for you. There is no ranked mode, no netcode to critique, no crossplay question to ask, because remote play aside, the whole experience lives and dies on local attendance. For a PC release in 2022, shipping with no online component is a choice that visibly caps the audience. The broader context is also worth saying plainly: this is a micro-budget indie from a small studio, built in Unity, with no critical coverage and a review count you could count on one hand. That is not automatically a dealbreaker, but it does mean you are buying on faith that the physics feel good enough in practice and that the mini-game designs hold up past the first rotation. The character is cartoony and accessible, rated E, clearly aimed at families and younger players, and the streamlined controls reflect that. If you are a parent looking for something quick to install before a family game night, this fits that slot better than it fits the competitive-gamer crowd I normally write for. Bottom line from someone who came in skeptical: it is a functional couch party toy with a low skill floor, a short novelty window, and no reason to exist on your hard drive unless you have people to play it with right now. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5Couch Co-opPhysics Party4-Player LocalMini-Game CollectionController RequiredFamily-Friendly PvPCharacter Customization Unlock

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
256 MB available space
Additional Notes
Optimized to run @ 1080p

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
256 MB available space
Graphics
Nvidia GeForce GTX 660
Processor
Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz 1.99 GHz
Additional Notes
Optimized to run @ 1080p

Reviews & Ratings

No ratings available

Game Info

Developer
Entalto Studios
Publisher
Entalto Studios
Release Date
Dec 26, 2022

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