Compare Galactic Orbital Death Sport prices across 50+ stores and find the best deal. Developed by MECH'AT. Published by Plug In Digital. Released on 4/6/2018. Available on PC. Genres: Action, Indie, Sports.

Rocket-powered laser hockey with a body count - couch chaos done right, online multiplayer done very wrong in 2025.

I went in expecting a quick, throwaway arcade thing and came out genuinely surprised by what the Hockey mode pulls off in short bursts. G.O.D.S. is a twin-stick competitive title where you pilot one of several ships - each with their own HP, speed, firing rate, and firing power stats - across three modes: Hockey, Death Match, and King of the Hill. The core idea is basically ice hockey crossed with a bullet-hell arena shooter, and for about twenty minutes of local multiplayer with three friends, it actually delivers that chaos in a way that's hard to argue with. Hockey is the standout. Two teams fight to control a puck, score goals, and simultaneously not get disintegrated by laser cannons, mines, and pickup-based super charges. Carrying the puck wraps it around your ship and paints a massive target on you, so the design naturally forces passing and loose team coordination without requiring any voice comms. Pickups like shields, super speed, and multi-shot keep rounds feeling unpredictable. Death Match does exactly what the name says - fast, open-field free-for-all with rapid respawns - and King of the Hill is present but undersupported, with the capture zone reportedly hard to track on screen and occasionally obscured by the UI. That's a QoL miss that should have been patched out years ago. Here's where I have to be direct with you: this game has a near-dead online player base. Five Steam reviews total, online mode reported as inactive by community members. If you're buying this hoping to queue into ranked matches against strangers, close this tab. The netcode situation is irrelevant because there's nobody to test it against. Ship differentiation is also thin in practice - the stat variations exist on paper but don't produce meaningfully different playstyles, so the roster never develops the kind of meta depth that would give a competitive game longevity. Only four stages is another ceiling that you hit fast. Where G.O.D.S. earns its place is in a very specific scenario: you have two to four people in the same room, you want something you can explain in under sixty seconds, and you'd rather have fifteen minutes of genuine screaming-at-the-screen multiplayer than boot up Rocket League for the hundredth time. Mouse-and-keyboard works, but this is a controller game through and through. Stick to Xbox pads - community reports suggest non-Xbox controllers can drop inputs at ship select, which is the kind of friction that kills local sessions before they start. The ask is low and the system requirements are minimal (an i5 and Intel integrated graphics will run it), so the barrier to entry is basically nothing. Fred, Scout Team

Galactic Orbital Death Sport
ActionIndieSports

Galactic Orbital Death Sport

Apr 6, 2018MECH'ATPlug In Digital
GamerScout Says

Rocket-powered laser hockey with a body count - couch chaos done right, online multiplayer done very wrong in 2025.

PC
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About Galactic Orbital Death Sport

I went in expecting a quick, throwaway arcade thing and came out genuinely surprised by what the Hockey mode pulls off in short bursts. G.O.D.S. is a twin-stick competitive title where you pilot one of several ships - each with their own HP, speed, firing rate, and firing power stats - across three modes: Hockey, Death Match, and King of the Hill. The core idea is basically ice hockey crossed with a bullet-hell arena shooter, and for about twenty minutes of local multiplayer with three friends, it actually delivers that chaos in a way that's hard to argue with. Hockey is the standout. Two teams fight to control a puck, score goals, and simultaneously not get disintegrated by laser cannons, mines, and pickup-based super charges. Carrying the puck wraps it around your ship and paints a massive target on you, so the design naturally forces passing and loose team coordination without requiring any voice comms. Pickups like shields, super speed, and multi-shot keep rounds feeling unpredictable. Death Match does exactly what the name says - fast, open-field free-for-all with rapid respawns - and King of the Hill is present but undersupported, with the capture zone reportedly hard to track on screen and occasionally obscured by the UI. That's a QoL miss that should have been patched out years ago. Here's where I have to be direct with you: this game has a near-dead online player base. Five Steam reviews total, online mode reported as inactive by community members. If you're buying this hoping to queue into ranked matches against strangers, close this tab. The netcode situation is irrelevant because there's nobody to test it against. Ship differentiation is also thin in practice - the stat variations exist on paper but don't produce meaningfully different playstyles, so the roster never develops the kind of meta depth that would give a competitive game longevity. Only four stages is another ceiling that you hit fast. Where G.O.D.S. earns its place is in a very specific scenario: you have two to four people in the same room, you want something you can explain in under sixty seconds, and you'd rather have fifteen minutes of genuine screaming-at-the-screen multiplayer than boot up Rocket League for the hundredth time. Mouse-and-keyboard works, but this is a controller game through and through. Stick to Xbox pads - community reports suggest non-Xbox controllers can drop inputs at ship select, which is the kind of friction that kills local sessions before they start. The ask is low and the system requirements are minimal (an i5 and Intel integrated graphics will run it), so the barrier to entry is basically nothing. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Twin-Stick CompetitiveCouch MultiplayerLocal Party GameArcade SportsHockey ModeBullet ChaosController RequiredDead Online

System Requirements

Minimum

OS
Windows 7/8/10 64bit
Memory
1 GB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Intel HD Graphics 520
Processor
i5-6300U @2.4GHz

Reviews & Ratings

No ratings available

Game Info

Developer
MECH'AT
Publisher
Plug In Digital
Release Date
Apr 6, 2018

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