Compare Flying Tigers: Shadows Over China prices across trusted key stores and find the best deal. Developed by ACE MADDOX. Published by ACE MADDOX. Released on 5/29/2017. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

Arcade dogfighting over the China-Burma-India theatre sounds niche until you're pulling hard on a Zero chasing your tail over Rangoon. Worth knowing what you're getting into before you buy.

My first instinct with arcade flight titles is to check two things: does the control scheme hold up on a gamepad, and is anyone actually in the lobbies. Flying Tigers: Shadows Over China scores one out of two on that test, and which one matters to you is going to decide the whole purchase. The campaign is the real draw. Across 12 missions set in the China-Burma-India theatre you rotate through fighter, bomber, reconnaissance, gunner, and torpedo roles. That variety keeps the campaign from feeling like a single mechanic stretched thin. Bombing runs over Japanese airfields, torpedo drops on destroyers, gunner sequences where you swap to a rear-facing seat mid-flight - the pacing shifts enough to stay interesting. The slow-motion TrazerTime mechanic is a small trick but it genuinely helps land shots on aggressively moving targets without tipping the whole thing into triviality. Controls on gamepad are comfortable in the arcade preset; there is also a pitch-and-roll sim option if you want more input fidelity. Mouse and keyboard are a different story - multiple reviewers flagged serious floatiness that makes straight-line flight an actual challenge, so if you were planning to use a precision mouse here, recalibrate expectations fast. The five multiplayer modes - Dogfight VS, Team Dogfight, Rocket Match VS, Team Rocket Match, and Flagbusters - are designed well enough on paper. Rocket Match in particular has the bones of a tense one-shot-one-kill mode that could have legs in a healthy server. It does not have healthy servers. The population was thin at launch and has not improved. Finding a live public lobby today is close to impossible without pre-arranged friends. Netcode was flagged as unreliable even during the game's active period, with lag in matches and camera behaviour in tight turns that creates dead angles. If multiplayer is why you are here, bring a full friend group or stay away. The aircraft roster covers Allied and Japanese planes across the war's Pacific theatre period, and they are modelled well enough to look distinct in the cockpit or third-person view. The differentiation in handling between types is limited though - lighter fighters and heavy bombers feel closer together than they should, which takes some of the strategic edge off plane selection. Time-to-kill in dogfights runs long by arcade standards, which some players find satisfying and others find grinding. The campaign holds together for roughly three to five hours depending on difficulty, and Challenge mode adds five objective-based missions with leaderboards if you want a reason to return after credits roll. OpenCritic aggregates it at 69 from 10 critics, which is an accurate temperature read. The game sits in a genre that was already starving for entries when this released, and it fills that gap with a serviceable but not exceptional product. Voice acting is stiff, the story is mission-report connective tissue rather than character drama, and the graphics were considered mid-range even at launch. None of that kills the moment-to-moment flying when the arcade combat clicks. For a solo player who wants a few evenings of WW2 aerials over unfamiliar geography, the value is real. For anyone expecting a populated ranked ladder or reliable netcode, the skies are empty. Fred, Scout Team

Flying Tigers: Shadows Over China

Flying Tigers: Shadows Over China

May 29, 2017ACE MADDOX
GamerScout Says

Arcade dogfighting over the China-Burma-India theatre sounds niche until you're pulling hard on a Zero chasing your tail over Rangoon. Worth knowing what you're getting into before you buy.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.99

GamerScout Verdict

Best for solo players who want a short, varied WW2 air-combat campaign and can live without active multiplayer servers.

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Price History

Historical low
€2.999 Jun 2026
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About Flying Tigers: Shadows Over China

My first instinct with arcade flight titles is to check two things: does the control scheme hold up on a gamepad, and is anyone actually in the lobbies. Flying Tigers: Shadows Over China scores one out of two on that test, and which one matters to you is going to decide the whole purchase. The campaign is the real draw. Across 12 missions set in the China-Burma-India theatre you rotate through fighter, bomber, reconnaissance, gunner, and torpedo roles. That variety keeps the campaign from feeling like a single mechanic stretched thin. Bombing runs over Japanese airfields, torpedo drops on destroyers, gunner sequences where you swap to a rear-facing seat mid-flight - the pacing shifts enough to stay interesting. The slow-motion TrazerTime mechanic is a small trick but it genuinely helps land shots on aggressively moving targets without tipping the whole thing into triviality. Controls on gamepad are comfortable in the arcade preset; there is also a pitch-and-roll sim option if you want more input fidelity. Mouse and keyboard are a different story - multiple reviewers flagged serious floatiness that makes straight-line flight an actual challenge, so if you were planning to use a precision mouse here, recalibrate expectations fast. The five multiplayer modes - Dogfight VS, Team Dogfight, Rocket Match VS, Team Rocket Match, and Flagbusters - are designed well enough on paper. Rocket Match in particular has the bones of a tense one-shot-one-kill mode that could have legs in a healthy server. It does not have healthy servers. The population was thin at launch and has not improved. Finding a live public lobby today is close to impossible without pre-arranged friends. Netcode was flagged as unreliable even during the game's active period, with lag in matches and camera behaviour in tight turns that creates dead angles. If multiplayer is why you are here, bring a full friend group or stay away. The aircraft roster covers Allied and Japanese planes across the war's Pacific theatre period, and they are modelled well enough to look distinct in the cockpit or third-person view. The differentiation in handling between types is limited though - lighter fighters and heavy bombers feel closer together than they should, which takes some of the strategic edge off plane selection. Time-to-kill in dogfights runs long by arcade standards, which some players find satisfying and others find grinding. The campaign holds together for roughly three to five hours depending on difficulty, and Challenge mode adds five objective-based missions with leaderboards if you want a reason to return after credits roll. OpenCritic aggregates it at 69 from 10 critics, which is an accurate temperature read. The game sits in a genre that was already starving for entries when this released, and it fills that gap with a serviceable but not exceptional product. Voice acting is stiff, the story is mission-report connective tissue rather than character drama, and the graphics were considered mid-range even at launch. None of that kills the moment-to-moment flying when the arcade combat clicks. For a solo player who wants a few evenings of WW2 aerials over unfamiliar geography, the value is real. For anyone expecting a populated ranked ladder or reliable netcode, the skies are empty.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:sub-5Arcade Flight CombatWW2 AviationTorpedo MissionsDogfight ModeSlow-Motion MechanicDead MultiplayerGamepad-FriendlyHistorical MissionsShort Campaign

System Requirements

Minimum

OS
Windows 7, Windows 8, Windows 10, Windows 11
Memory
4 GB RAM
DirectX
Version 11
Storage
3000 MB available space
Graphics
Direct X11 compatible NVIDIA, ATI/AMD or Intel (dedicated or integrated) graphics card with 512MB of dedicated VRAM (and Shader Model 4.0 support).
Processor
AMD or Intel Dual-Core processor running at ~1.8 GHz (minimum AMD Athlon 64 X2 6000+ or Intel Pentium Core 2 Duo E6300).
Sound Card
DirectX 11 compliant.

Recommended

OS
Windows 10, Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
3000 MB available space
Graphics
DirectX 11 compatible NVIDIA or ATI/AMD graphics card with ~3GB of dedicated VRAM (and Shader Model 5.0 support).
Processor
AMD Quad-Core running at ~2.7 GHz or Intel Dual-Core with HT processor running at ~3.3 GHz (Intel Core i3 2nd generation or AMD APU A6 3670K and newer architectures are recommended).
Sound Card
DirectX 11 compliant.

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Reviews & Ratings

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Game Info

Developer
ACE MADDOX
Publisher
ACE MADDOX
Release Date
May 29, 2017

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Frequently asked questions about Flying Tigers: Shadows Over China

How much does Flying Tigers: Shadows Over China cost?

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What platforms is Flying Tigers: Shadows Over China available on?

Flying Tigers: Shadows Over China is available on PC.

When was Flying Tigers: Shadows Over China released?

Flying Tigers: Shadows Over China was released on 29 May 2017.

Who developed Flying Tigers: Shadows Over China?

Flying Tigers: Shadows Over China was developed by ACE MADDOX.