
Eschalon: Book II
An old-school CRPG where dehydration kills more adventurers than goblins do, and the only map you get is the one you draw yourself.
GamerScout Verdict
For CRPG players who want thirst, light and carry weight to matter; skip it if backtracking bores you.
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About Eschalon: Book II
Torch fuel is the real antagonist here. Every step into a cave burns light you paid for, and if you run out three rooms deep with no lamp oil, you are feeling your way back in the dark while your thirst meter ticks down. That single upkeep loop reshapes everything: you plan routes, you ration, you leave loot behind because encumbrance slows you to a crawl, and you sketch your own maps because no quest marker is coming to save you. The classless skill system rewards that paranoia. Points go wherever you want, so a character built around Alchemy, Foraging and Cartography is genuinely viable next to a straight sword-swinger, and turn-based combat gives you the space to actually think through each swing. What it does not do is coddle you, and sometimes that shades into tedium rather than tension. Backtracking eats hours, the writing is functional rather than memorable (no dialogue you will be quoting later), and a bad early build can quietly sink a run before you notice. But if you want a CRPG that treats survival logistics as a puzzle instead of a HUD decoration, this one commits harder than most modern imitators.

RPGs
Tags
System Requirements
Minimum
- Processor
- 1.8Ghz or faster
- Memory
- 512 MB
- Graphics
- DirectX 9 or better accelerated video recommended DirectX®: DirectX 7, DirectX 9 or higher recommended Hard Drive: 400MB s…
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Game Info
- Developer
- Basilisk Games
- Publisher
- Basilisk Games
- Release Date
- Jul 12, 2010

