Compare Dungeon Alchemist prices across 50+ stores and find the best deal. Developed by Briganti. Published by Briganti. Released on 3/31/2022. Available on PC, Mac, Linux. Genres: RPG, Early Access.

If you run TTRPGs and still hand-draw your battlemaps at the table, this procedural map-builder will make you feel like you wasted years of your life.

I came to Dungeon Alchemist as a shameless DM who has always spent more time agonizing over dungeon layouts than actually running sessions, and within twenty minutes I had a fully-lit, furnished tavern brawl map ready to export into Foundry VTT. That alone tells you most of what you need to know about the pitch here. Dungeon Alchemist is a procedural mapmaking tool aimed squarely at tabletop RPG players and Dungeon Masters. You pick a room theme, draw a shape, and the app auto-populates walls, floors, furniture, lighting, and objects in real time. Themes range from classic dungeon rooms and alchemist laboratories to castle kitchens, forests, and outdoor terrain. The object library sits north of 6,000 assets, all hand-crafted by the developer's own artists, with no generative AI or LLM content in the pipeline. The Steam Workshop extends that library further with community-created assets, and the active DAM Challenge community runs bi-weekly mapmaking contests that keep the Workshop genuinely busy. Export options cover print-ready high-resolution output as well as seamless VTT integration for Roll20 and Foundry, with walls, doors, line-of-sight data, and lighting all baking into the export file automatically. That last point is the killer feature for anyone who has spent forty minutes manually drawing walls in Foundry. The tool has improved meaningfully since its 2022 Early Access launch. The "Magic" update in mid-2024 added curved and diagonal walls, which addressed one of the most common complaints: that every map felt like a series of rectangular boxes stapled together. Multi-level buildings are now supported too, solving another long-standing limitation that frustrated players who wanted castle towers or two-story inns. A "Room for Improvement" patch followed to sharpen the procedural room-filling logic, fixing cases where the auto-populate feature went overboard and crammed a room with furniture like a hoarder's attic. The community sentiment on Steam sits at 93 percent positive across roughly 1,800 reviews, which is a healthy signal for a still-developing product. The main criticism you will encounter is that development cadence can feel slow between major updates, and the fantasy-only theme scope leaves sci-fi and cyberpunk DMs without a native solution. The honest caveat is that this is still Early Access, and Briganti has stated the full release is targeted for late 2026. The remaining roadmap includes stretch goals from the original Kickstarter campaign: Waterworlds, Tricks and Traps, Instant Dungeons, and The High Seas are all still outstanding. That is a real consideration if you want a finished product today. But the current build is stable, feature-rich for fantasy campaigns, and the procedural generation hits a genuinely useful sweet spot between speed and customizability. You can drop a pre-built map from the Workshop mid-session while your players are still resolving the previous combat, which is exactly the kind of practical DM tool that makes the difference at the table. If your home games live and die by visual aids and VTT immersion, this tool earns its place in the kit well before it crosses the 1.0 finish line. Monika, Scout Team

Dungeon Alchemist
RPGEarly Access

Dungeon Alchemist

Mar 31, 2022Briganti
GamerScout Says

If you run TTRPGs and still hand-draw your battlemaps at the table, this procedural map-builder will make you feel like you wasted years of your life.

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About Dungeon Alchemist

I came to Dungeon Alchemist as a shameless DM who has always spent more time agonizing over dungeon layouts than actually running sessions, and within twenty minutes I had a fully-lit, furnished tavern brawl map ready to export into Foundry VTT. That alone tells you most of what you need to know about the pitch here. Dungeon Alchemist is a procedural mapmaking tool aimed squarely at tabletop RPG players and Dungeon Masters. You pick a room theme, draw a shape, and the app auto-populates walls, floors, furniture, lighting, and objects in real time. Themes range from classic dungeon rooms and alchemist laboratories to castle kitchens, forests, and outdoor terrain. The object library sits north of 6,000 assets, all hand-crafted by the developer's own artists, with no generative AI or LLM content in the pipeline. The Steam Workshop extends that library further with community-created assets, and the active DAM Challenge community runs bi-weekly mapmaking contests that keep the Workshop genuinely busy. Export options cover print-ready high-resolution output as well as seamless VTT integration for Roll20 and Foundry, with walls, doors, line-of-sight data, and lighting all baking into the export file automatically. That last point is the killer feature for anyone who has spent forty minutes manually drawing walls in Foundry. The tool has improved meaningfully since its 2022 Early Access launch. The "Magic" update in mid-2024 added curved and diagonal walls, which addressed one of the most common complaints: that every map felt like a series of rectangular boxes stapled together. Multi-level buildings are now supported too, solving another long-standing limitation that frustrated players who wanted castle towers or two-story inns. A "Room for Improvement" patch followed to sharpen the procedural room-filling logic, fixing cases where the auto-populate feature went overboard and crammed a room with furniture like a hoarder's attic. The community sentiment on Steam sits at 93 percent positive across roughly 1,800 reviews, which is a healthy signal for a still-developing product. The main criticism you will encounter is that development cadence can feel slow between major updates, and the fantasy-only theme scope leaves sci-fi and cyberpunk DMs without a native solution. The honest caveat is that this is still Early Access, and Briganti has stated the full release is targeted for late 2026. The remaining roadmap includes stretch goals from the original Kickstarter campaign: Waterworlds, Tricks and Traps, Instant Dungeons, and The High Seas are all still outstanding. That is a real consideration if you want a finished product today. But the current build is stable, feature-rich for fantasy campaigns, and the procedural generation hits a genuinely useful sweet spot between speed and customizability. You can drop a pre-built map from the Workshop mid-session while your players are still resolving the previous combat, which is exactly the kind of practical DM tool that makes the difference at the table. If your home games live and die by visual aids and VTT immersion, this tool earns its place in the kit well before it crosses the 1.0 finish line. Monika, Scout Team

Tags

singleplayerworkshoptier:aaaTTRPG ToolBattlemap MakerVTT ExportProcedural RoomsDM UtilitySteam Workshop AssetsFoundry VTT CompatibleFantasy Cartography

System Requirements

Minimum

OS
Windows 7+
Memory
8 GB RAM
Storage
8 GB available space
Graphics
Geforce GTS 450 or Radeon HD 5770
Processor
Intel i5-650 or AMD Phenom II X4 973
Additional Notes
Requires a 64-bit processor and operating system

Reviews & Ratings

No ratings available

Game Info

Developer
Briganti
Publisher
Briganti
Release Date
Mar 31, 2022

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