Compare Drift King prices across 50+ stores and find the best deal. Developed by Giorgi Abelashvili. Published by SA Industry. Released on 7/27/2022. Available on PC. Genres: Racing.

If Drift Hunters left you wanting more cars, a tuning menu, and actual online lobbies, Drift King scratches that itch - just don't expect it to scratch very deep.

My first instinct when I loaded Drift King was: okay, this is basically Drift Hunters with a price tag. That is not entirely an insult. The arcade drift formula - handbrake to initiate, hold the slide, chain combos to earn in-game cash, rinse and repeat - is functional here, and the handling model lands somewhere between loose fun and floaty frustration depending on how much you have upgraded your chosen car. Over thirty cars are available, each with a distinct feel, and the tuning system lets you touch engine output, turbo, suspension geometry, brake pressure, and gearbox ratios. For a sub-five-dollar game (often discounted heavily), that breadth of setup options is genuinely surprising. The mode list covers classic circuit drifting and a touge mountain course where higher speeds make the corners less forgiving. Free roam is available both solo and in multiplayer sessions, and the track boundaries drop out entirely so you can explore the paddock areas or run circuits backwards if you feel like it. Online public lobbies and private custom rooms for tandem runs with friends are both present. That is the correct feature list for a drifting game in 2024. The problem is that the population is thin - concurrent user counts are in the single digits on a typical day - so finding a lobby with real people in it is more luck than routine. The rough edges are real. A vocal portion of players have flagged bugs: cars that refuse to move after joining a session, loading screens that hang indefinitely, and controls that lack analog turning input, which is a notable omission for anyone using a gamepad and expecting precise steering modulation rather than binary left-right. The graphics are modest and the tracks, while varied in concept, read as bland in practice. Critics have pointed to the grind required to unlock content as a pacing problem, and they are not wrong - the early car roster feels gated longer than it needs to be. Where the game earns its mostly-positive Steam rating is in feel. The physics reward weight transfer correctly, collision detection feeds back into your score in sensible ways, and individual cars behave differently enough that trying a new chassis actually matters. Wheel support is listed and reportedly functional, which is a small but meaningful detail for anyone with a wheel sitting on their desk. The score combo system from the Drift Hunters school of design is intact, meaning cash accumulates fast once you stop crashing, and unlock pace picks up quickly after the first hour. The honest verdict is that Drift King sits in a narrow bracket: it is more featured than a browser drift game, less polished than Absolute Drift or CarX Drift Racing Online. Solo players will get a few solid hours out of it. Multiplayer is the intended centrepiece, but thin server populations undercut that promise. If you have a friend or two who will queue in at the same time, the tandem session feature makes it something worth returning to. If you are going in solo expecting ranked competition with a healthy player pool, the reality will disappoint. Play at the low price point it usually sits at, and manage expectations accordingly. Fred, Scout Team

Drift King
Racing

Drift King

Jul 27, 2022Giorgi AbelashviliSA Industry
GamerScout Says

If Drift Hunters left you wanting more cars, a tuning menu, and actual online lobbies, Drift King scratches that itch - just don't expect it to scratch very deep.

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About Drift King

My first instinct when I loaded Drift King was: okay, this is basically Drift Hunters with a price tag. That is not entirely an insult. The arcade drift formula - handbrake to initiate, hold the slide, chain combos to earn in-game cash, rinse and repeat - is functional here, and the handling model lands somewhere between loose fun and floaty frustration depending on how much you have upgraded your chosen car. Over thirty cars are available, each with a distinct feel, and the tuning system lets you touch engine output, turbo, suspension geometry, brake pressure, and gearbox ratios. For a sub-five-dollar game (often discounted heavily), that breadth of setup options is genuinely surprising. The mode list covers classic circuit drifting and a touge mountain course where higher speeds make the corners less forgiving. Free roam is available both solo and in multiplayer sessions, and the track boundaries drop out entirely so you can explore the paddock areas or run circuits backwards if you feel like it. Online public lobbies and private custom rooms for tandem runs with friends are both present. That is the correct feature list for a drifting game in 2024. The problem is that the population is thin - concurrent user counts are in the single digits on a typical day - so finding a lobby with real people in it is more luck than routine. The rough edges are real. A vocal portion of players have flagged bugs: cars that refuse to move after joining a session, loading screens that hang indefinitely, and controls that lack analog turning input, which is a notable omission for anyone using a gamepad and expecting precise steering modulation rather than binary left-right. The graphics are modest and the tracks, while varied in concept, read as bland in practice. Critics have pointed to the grind required to unlock content as a pacing problem, and they are not wrong - the early car roster feels gated longer than it needs to be. Where the game earns its mostly-positive Steam rating is in feel. The physics reward weight transfer correctly, collision detection feeds back into your score in sensible ways, and individual cars behave differently enough that trying a new chassis actually matters. Wheel support is listed and reportedly functional, which is a small but meaningful detail for anyone with a wheel sitting on their desk. The score combo system from the Drift Hunters school of design is intact, meaning cash accumulates fast once you stop crashing, and unlock pace picks up quickly after the first hour. The honest verdict is that Drift King sits in a narrow bracket: it is more featured than a browser drift game, less polished than Absolute Drift or CarX Drift Racing Online. Solo players will get a few solid hours out of it. Multiplayer is the intended centrepiece, but thin server populations undercut that promise. If you have a friend or two who will queue in at the same time, the tandem session feature makes it something worth returning to. If you are going in solo expecting ranked competition with a healthy player pool, the reality will disappoint. Play at the low price point it usually sits at, and manage expectations accordingly. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardstier:sub-5Arcade DriftTougeTuning DepthTandem OnlineScore ComboWheel SupportThin PopulationFree Roam Multiplayer

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Geforce 950GT 2GB
Processor
Intel i5
Sound Card
Sound Card
Additional Notes
Game stability isn't guaranteed on integrated(on board) video cards

Recommended

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Nvidia Geforce GTX 1050 4 Gb
Processor
Intel i5 7000 2GHZ
Sound Card
Sound Card
Additional Notes
Game stability isn't guaranteed on integrated(on board) video cards

Reviews & Ratings

No ratings available

Game Info

Developer
Giorgi Abelashvili
Publisher
SA Industry
Release Date
Jul 27, 2022

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