DRAGON BALL XENOVERSE 2 - Super Pack 2 (DLC)
Vados alone is worth the curiosity tax. Champa tags along for the ride, but this Universe 6 drop is a lean, focused slice of Dragon Ball Super content with just enough new moves to shake up your custom build.
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About DRAGON BALL XENOVERSE 2 - Super Pack 2 (DLC)
I'll be straight with you: I came into Super Pack 2 expecting the usual Xenoverse filler treatment, two reskin characters and a handful of recycled animations stapled to a thin excuse for story missions. That's roughly what Pack 1 delivered, so the bar was low. Pack 2 clears it, but not by a mile. The headlining addition is Champa and Vados, the Universe 6 counterparts to Beerus and Whis. The obvious concern going in is that you're just getting palette-swap fighters with identical move logic to characters already on the roster. That concern is mostly unfounded. Champa plays differently enough to feel like a distinct character, and Vados is the genuine standout here, sporting her own moveset that rewards players who like a more technical, staff-based playstyle over pure brawling. If you build around her kit, there's real experimentation to be done. The eight new attacks added to the pool include moves pulled straight from the Universe 6 vs. Universe 7 tournament arc, and a couple of them have found their way into competitive custom builds. The story content is three missions set around the Champa Arc tournament, using the new Nameless Planet stage as the arena. Total runtime for the quests is short, maybe thirty minutes clean, but the enemies are notably tanky compared to base-game content, so bringing a tuned damage setup matters. The missions do support co-op play, and that's where they stretch their legs. Solo, you clear them once and they're done. With a friend, the difficulty spike becomes a fun puzzle rather than a friction point. The Space Pod vehicle for Conton City traversal is cosmetic padding, the kind of thing you either appreciate as fanservice or ignore entirely. Where Pack 2 slots in the broader DLC hierarchy is worth being honest about. Community consensus is that Super Pack 4 and the Extra Pack 2 content are the stronger purchases if you're picking individual packs. Super Pack 2 is specifically the Universe 6 tournament arc drop, not the meatier Zamasu content. If the U6 characters and their moves don't mean much to you from a build-crafting standpoint, the value proposition gets thin fast. But if you're working through the Super Pass bundle, Pack 2 is a solid mid-tier entry that improves on Pack 1 in almost every dimension without pretending to be something it isn't: a compact, anime-accurate content drop for people who are already invested in the Xenoverse 2 ecosystem. Fred, Scout Team
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Game Info
- Developer
- QLOC
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Oct 27, 2016

