Compare DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) prices across trusted key stores and find the best deal. Developed by QLOC. Published by BANDAI NAMCO Entertainment. Released on 10/27/2016. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure, Casual, Massively Multiplayer. Metacritic score: 78/100.

Super Pack 1 drops Cabba, Frost, and Hit into XENOVERSE 2 with new attacks and master training. Slim but focused DLC for fans already deep in the roster grind.

Let me be straight with you: this is DLC for a live-service-adjacent arena fighter, which means the value question is entirely dependent on how many hours you already have logged in XENOVERSE 2. If the answer is under twenty, close this tab and go buy the base game first. If you are sitting at a hundred-plus hours and still grinding the Conton City hub for new skills and parallel quests, then Super Pack 1 is exactly the kind of incremental content drop you have been waiting for. The headlining additions are two new playable characters, Cabba (with his Super Saiyan transformation unlockable through play) and Frost in his Final Form. Neither of these is going to reshape the competitive meta in any dramatic way, but both are clean additions that feel properly represented rather than half-baked. Cabba plays close to what you would expect from a Saiyan archetype, and Frost brings enough visual flair from the Universe 6 arc to scratch that Dragon Ball Super itch for fans who picked up the game specifically because of that content wave. The real draw for serious players is Hit as a new master. Hit is one of the more distinctive fighters from Super, and his training missions add a layer of purpose to the progression loop that the base roster sometimes lacks. Five new attacks round out the package, and while the exact skill list matters a lot for build optimization, the additions here are serviceable for custom character builds. This is not a transformation of the game. It is more gear for the gear-obsessed, which is fine if you know what you are buying. What does not work here is the same thing that never fully works with XENOVERSE 2 DLC packs: the value-per-dollar calculation is always a little uncomfortable when you compare it to how much content ships in the base game. You are paying for a narrow slice, and if those specific characters do not resonate with you from the Dragon Ball Super storyline, the five attacks alone are unlikely to justify the purchase. The game itself runs well on Xbox hardware, the online lobbies in the hub world hold up reasonably at this point in the game's life cycle, and the core combat loop is still satisfying in short sessions. But none of that is this DLC's doing. Bottom line: Super Pack 1 is for XENOVERSE 2 players who watched the Universe 6 Tournament arc and immediately wanted to run Hit's training missions. If that sentence describes you, you already know whether to buy this. Fred, Scout Team

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC)

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC)

Add-on / DLC for Dragon Ball: Xenoverse — view full game
Oct 27, 2016QLOCBANDAI NAMCO Entertainment
GamerScout Says

Super Pack 1 drops Cabba, Frost, and Hit into XENOVERSE 2 with new attacks and master training. Slim but focused DLC for fans already deep in the roster grind.

Xbox Series XXbox OneXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
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Historical low: €6.65

GamerScout Verdict

Worth it only for committed XENOVERSE 2 players who want Hit as a master and care about the Dragon Ball Super roster.

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Price History

Historical low
€6.6511 Jul 2026
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€6.30€6.66€7.03€7.395 Jun16 Jun27 Jun7 Jul18 Jul
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About DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC)

Let me be straight with you: this is DLC for a live-service-adjacent arena fighter, which means the value question is entirely dependent on how many hours you already have logged in XENOVERSE 2. If the answer is under twenty, close this tab and go buy the base game first. If you are sitting at a hundred-plus hours and still grinding the Conton City hub for new skills and parallel quests, then Super Pack 1 is exactly the kind of incremental content drop you have been waiting for. The headlining additions are two new playable characters, Cabba (with his Super Saiyan transformation unlockable through play) and Frost in his Final Form. Neither of these is going to reshape the competitive meta in any dramatic way, but both are clean additions that feel properly represented rather than half-baked. Cabba plays close to what you would expect from a Saiyan archetype, and Frost brings enough visual flair from the Universe 6 arc to scratch that Dragon Ball Super itch for fans who picked up the game specifically because of that content wave. The real draw for serious players is Hit as a new master. Hit is one of the more distinctive fighters from Super, and his training missions add a layer of purpose to the progression loop that the base roster sometimes lacks. Five new attacks round out the package, and while the exact skill list matters a lot for build optimization, the additions here are serviceable for custom character builds. This is not a transformation of the game. It is more gear for the gear-obsessed, which is fine if you know what you are buying. What does not work here is the same thing that never fully works with XENOVERSE 2 DLC packs: the value-per-dollar calculation is always a little uncomfortable when you compare it to how much content ships in the base game. You are paying for a narrow slice, and if those specific characters do not resonate with you from the Dragon Ball Super storyline, the five attacks alone are unlikely to justify the purchase. The game itself runs well on Xbox hardware, the online lobbies in the hub world hold up reasonably at this point in the game's life cycle, and the core combat loop is still satisfying in short sessions. But none of that is this DLC's doing. Bottom line: Super Pack 1 is for XENOVERSE 2 players who watched the Universe 6 Tournament arc and immediately wanted to run Hit's training missions. If that sentence describes you, you already know whether to buy this.

Fred
Fred · Scout Team

Shooters

Tags

xboxArena FighterDLC Content PackRoster ExpansionDragon Ball SuperSkill CustomizationHub WorldCharacter Master SystemUniverse 6

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-3570 / AMD Ryzen 5 1600
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 1030 / AMD Radeon HD 7770
DirectX
Version 11…

Recommended

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 3 3100 / Intel Core i5-6400
Memory
4 GB RAM
Graphics
Nvidia GeForce 750 Ti / AMD Radeon HD 7850 / Inte…

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Reviews & Ratings

Metacritic
78
Steam
90%(56,562)

Game Info

Developer
QLOC
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 27, 2016

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Frequently asked questions about DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC)

How much does DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) cost?

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) available on?

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) is available on Xbox Series X, Xbox One, Xbox.

When was DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) released?

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) was released on 27 October 2016.

Who developed DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC)?

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) was developed by QLOC and published by BANDAI NAMCO Entertainment.

Is DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) worth buying?

DRAGON BALL XENOVERSE 2 - Super Pack 1 (DLC) holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.