Dragon Ball Xenoverse 2 - Extra Pass (DLC)
Twelve more fighters bolted onto Xenoverse 2's roster, including Jiren, Ultra Instinct Goku, and Broly - worth it if you're already deep in the time patrol grind.
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About Dragon Ball Xenoverse 2 - Extra Pass (DLC)
Let's be upfront: the Extra Pass is not a standalone product. It's an expansion ticket for people who already bought into Dragon Ball Xenoverse 2 and want more bodies to throw around in the Conton City hub. What you get is twelve additional playable characters - Dabra, Buu (Gohan absorbed), Tapion, Android 13, Jiren, Fu, Android 17 (DB Super), Goku (Ultra Instinct), Kefla, Super Baby 2, SSGSS Gogeta, and Broly (Full Power). That's a respectable roster drop by fighting game DLC standards, and the character selection leans heavily into Dragon Ball Super territory, which makes sense given the timing of the releases. From a pure mechanics standpoint, the additions are a mixed bag in the best possible way. Characters like Ultra Instinct Goku and SSGSS Gogeta bring flashy super move animations and distinct enough playstyles to justify lab time, while others like Tapion and Android 13 are more niche picks that primarily serve fans who wanted those characters specifically. The game's combat - fast, aerial, super-heavy - gives each fighter room to feel different even if the underlying input logic stays consistent. If you've been grinding the Expert Missions or PQ content online with friends, new characters mean new loadout possibilities and that matters more than it sounds. Where the Extra Pass gets complicated is in value assessment relative to what base Xenoverse 2 already offers. The core game ships with a massive roster. You're buying this because you want these specific fighters, not because the game was thin to begin with. Jiren and Ultra Instinct Goku are the headline acts here - both are strong in competitive lobbies and heavily requested - but the remaining ten characters have varying degrees of "must-have" energy depending on how attached you are to the source material. If you're a casual player who drops in for story content occasionally, the pass is a tough sell. If you run ranked matches regularly and want the full toolbox, it makes more sense. On the technical side, QLOC's port work on PC has held up reasonably well over the years, and the added characters integrate cleanly without obvious performance hitches. The game's netcode remains the same rollback-light setup that Xenoverse 2 shipped with - functional but not best-in-class by modern fighting game standards. If you're playing with high latency connections, that's a base game issue, not something the Extra Pass makes worse or better. Frame parity across the roster is broadly acceptable, though this is not the kind of game where frame-perfect inputs are regularly the difference between winning and losing. Bottom line on the Extra Pass: it delivers exactly what it says on the label. Twelve characters, fully integrated, no content beyond that. If Broly or Ultra Instinct Goku specifically made you hesitate on the base game purchase, this pass is your answer. If you're on the fence about Xenoverse 2 itself, start there before looking at expansions. Fred, Scout Team
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Game Info
- Developer
- QLOC
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Oct 27, 2016

