Compare Destiny 2: The Witch Queen (DLC) prices across trusted key stores and find the best deal. Developed by Bungie. Published by Bungie. Released on 2/22/2022. Available on PC, Xbox. Genres: Action, Adventure, Free To Play.

Destiny 2's campaign peak: a Hive queen who stole the Light, a mystery worth solving, and a raid that the community still talks about.

The Witch Queen is the expansion that reminded everyone why Destiny 2 still has a pulse. You are dropped into Savathun's Throne World, a location that is equal parts swamp cathedral and fever dream, and tasked with figuring out how the Witch Queen and her Lucent Hive managed to wield the Light, the power that is supposed to be the exclusive domain of Guardians. That central question is not a bait-and-switch. The campaign actually answers it, through cutscenes and environmental storytelling that Bungie had not managed to land this cleanly since the original Destiny's Taken King era. The campaign's Legendary difficulty mode was a genuine addition to the formula. Playing through it solo on the harder setting gave the whole thing a tension that Destiny's story missions rarely have. Enemies hit back. Buildcrafting started to matter before you even reached the endgame. The Glaive, a new melee-ranged hybrid weapon archetype introduced here, felt properly novel rather than the usual "here is another Auto Rifle with a different perk." Strand was not yet in the game at this point, so Void 3.0 was fresh and the reworks to Void subclasses carried a lot of the sandbox weight. If you have ever mainlined a season and felt like the subclass tuning was an afterthought, Void 3.0 was a direct counterargument. Vow of the Disciple, the raid that shipped with The Witch Queen, is among the best raids Bungie has built. The encounter design is built around a symbol-reading communication mechanic that forces actual callouts between fireteam members. You cannot autopilot through it on raid four of the week the way you could with older lairs. Whether that stays satisfying after your fortieth clear is a personal question, but structurally it is one of the tightest six-player experiences the game has produced. The Throne World destination also gave patrol zones something to do again, with hidden secrets and Deepsight Resonance weapons feeding into the crafting system, which launched alongside this expansion and finally gave weapon grinders a deterministic path to god rolls instead of pure RNG prayer. The honest accounting: The Witch Queen shipped the weapon crafting system in a state that was compelling but unbalanced. Crafted weapons quickly outpaced everything else, which flattened loot excitement for a portion of the playerbase. Some of the seasonal content that ran alongside this expansion year varied significantly in quality. The live-service model around it still demands a separate season pass purchase for the quarterly story beats, and if you have ever watched an MMO die, you know how quickly that pipeline can feel hollow when the studio's priorities shift. Bungie has had turbulent years since this release, and that context is relevant when you are deciding how deep to invest in the ecosystem around any single expansion. For whom does this work best: players who want a focused, well-directed campaign with genuine lore payoff, who have a regular fireteam for raid nights, and who are not chasing this as their first Destiny 2 entry point. New players will hit a lore wall fast. Returning players who stepped away after Forsaken or Shadowkeep will find this is the version of Destiny 2 that came closest to delivering on the original promise. It is not a standalone game, it is not a casual drop-in, and it will ask more of your Tuesday evenings than you may expect. But if you are already living in that weekly ritual, The Witch Queen is the expansion that made that ritual feel worth defending. Yuki, Scout Team

Destiny 2: The Witch Queen (DLC)
ActionAdventureFree To Play

Destiny 2: The Witch Queen (DLC)

Add-on / DLC for Destiny 2 — view full game
Feb 22, 2022Bungie
GamerScout Says

Destiny 2's campaign peak: a Hive queen who stole the Light, a mystery worth solving, and a raid that the community still talks about.

PCXbox
Best Price Available
€0.82-97%
at Eneba
Lowest tracked: €0.60
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GamerScout Verdict

The strongest Destiny 2 expansion in years, built for invested Guardians with a regular fireteam and patience for the live-service loop.

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The Witch Queen (DLC) Steam KeyGlobalSteam KeyKey
€0.82-97%
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The Witch Queen (DLC) Steam KeyEurope (EU)Steam KeyKey
€0.91-95%
Priced in EUR by the store
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Price History

Lowest tracked
€0.605 Jun 2026
Current best
€0.82
Keyshops
€0.56€0.70€0.85€0.995 Jun23 Jun11 Jul29 Jul16 Aug
5 Jun — 16 Aug
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Screenshots & Media

About Destiny 2: The Witch Queen (DLC)

The Witch Queen is the expansion that reminded everyone why Destiny 2 still has a pulse. You are dropped into Savathun's Throne World, a location that is equal parts swamp cathedral and fever dream, and tasked with figuring out how the Witch Queen and her Lucent Hive managed to wield the Light, the power that is supposed to be the exclusive domain of Guardians. That central question is not a bait-and-switch. The campaign actually answers it, through cutscenes and environmental storytelling that Bungie had not managed to land this cleanly since the original Destiny's Taken King era. The campaign's Legendary difficulty mode was a genuine addition to the formula. Playing through it solo on the harder setting gave the whole thing a tension that Destiny's story missions rarely have. Enemies hit back. Buildcrafting started to matter before you even reached the endgame. The Glaive, a new melee-ranged hybrid weapon archetype introduced here, felt properly novel rather than the usual "here is another Auto Rifle with a different perk." Strand was not yet in the game at this point, so Void 3.0 was fresh and the reworks to Void subclasses carried a lot of the sandbox weight. If you have ever mainlined a season and felt like the subclass tuning was an afterthought, Void 3.0 was a direct counterargument. Vow of the Disciple, the raid that shipped with The Witch Queen, is among the best raids Bungie has built. The encounter design is built around a symbol-reading communication mechanic that forces actual callouts between fireteam members. You cannot autopilot through it on raid four of the week the way you could with older lairs. Whether that stays satisfying after your fortieth clear is a personal question, but structurally it is one of the tightest six-player experiences the game has produced. The Throne World destination also gave patrol zones something to do again, with hidden secrets and Deepsight Resonance weapons feeding into the crafting system, which launched alongside this expansion and finally gave weapon grinders a deterministic path to god rolls instead of pure RNG prayer. The honest accounting: The Witch Queen shipped the weapon crafting system in a state that was compelling but unbalanced. Crafted weapons quickly outpaced everything else, which flattened loot excitement for a portion of the playerbase. Some of the seasonal content that ran alongside this expansion year varied significantly in quality. The live-service model around it still demands a separate season pass purchase for the quarterly story beats, and if you have ever watched an MMO die, you know how quickly that pipeline can feel hollow when the studio's priorities shift. Bungie has had turbulent years since this release, and that context is relevant when you are deciding how deep to invest in the ecosystem around any single expansion. For whom does this work best: players who want a focused, well-directed campaign with genuine lore payoff, who have a regular fireteam for raid nights, and who are not chasing this as their first Destiny 2 entry point. New players will hit a lore wall fast. Returning players who stepped away after Forsaken or Shadowkeep will find this is the version of Destiny 2 that came closest to delivering on the original promise. It is not a standalone game, it is not a casual drop-in, and it will ask more of your Tuesday evenings than you may expect. But if you are already living in that weekly ritual, The Witch Queen is the expansion that made that ritual feel worth defending.

Yuki
Yuki · Scout Team

MMOs & live service

Tags

steamExpansionWeapon CraftingRaid ContentBuildcraftingSeasonal ModelFireteam RequiredLore-HeavyGlaive MechanicExpansion PassDungeon CrawlerSeasonal ContentLoot CraftingGlaive CombatLFG-FriendlyStory CampaignEndgame Grind

System Requirements

Minimum

Requires a 64-bit processor and operating system OS *: Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack) Processor: Intel® Core™ i3 3250 3.5 GHz or Intel Pentium G4560 3.5 GHz / AMD FX-4350…

Recommended

Requires a 64-bit processor and operating system OS *: System Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack) Processor: Processor Intel® Core™ i5 2400 3.4 GHz or i5 7400 3.5 GHz / AM…

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Game Info

Developer
Bungie
Publisher
Bungie
Release Date
Feb 22, 2022

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpDownloadable ContentSteam Achievements+5 more

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Frequently asked questions about Destiny 2: The Witch Queen (DLC)

How much does Destiny 2: The Witch Queen (DLC) cost?

As of 16 August 2026, the cheapest in-stock offer for Destiny 2: The Witch Queen (DLC) is €0.82 at Eneba, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Destiny 2: The Witch Queen (DLC) cheapest?

The lowest in-stock price we track for Destiny 2: The Witch Queen (DLC) is €0.82 at Eneba (16 August 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Destiny 2: The Witch Queen (DLC) available on?

Destiny 2: The Witch Queen (DLC) is available on PC, Xbox.

When was Destiny 2: The Witch Queen (DLC) released?

Destiny 2: The Witch Queen (DLC) was released on 22 February 2022.

Who developed Destiny 2: The Witch Queen (DLC)?

Destiny 2: The Witch Queen (DLC) was developed by Bungie.