Destiny 2: The Witch Queen (DLC)
Destiny 2's campaign peak: a Hive queen who stole the Light, a mystery worth solving, and a raid that the community still talks about.
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About Destiny 2: The Witch Queen (DLC)
The Witch Queen is the expansion that reminded everyone why Destiny 2 still has a pulse. You are dropped into Savathun's Throne World, a location that is equal parts swamp cathedral and fever dream, and tasked with figuring out how the Witch Queen and her Lucent Hive managed to wield the Light, the power that is supposed to be the exclusive domain of Guardians. That central question is not a bait-and-switch. The campaign actually answers it, through cutscenes and environmental storytelling that Bungie had not managed to land this cleanly since the original Destiny's Taken King era. The campaign's Legendary difficulty mode was a genuine addition to the formula. Playing through it solo on the harder setting gave the whole thing a tension that Destiny's story missions rarely have. Enemies hit back. Buildcrafting started to matter before you even reached the endgame. The Glaive, a new melee-ranged hybrid weapon archetype introduced here, felt properly novel rather than the usual "here is another Auto Rifle with a different perk." Strand was not yet in the game at this point, so Void 3.0 was fresh and the reworks to Void subclasses carried a lot of the sandbox weight. If you have ever mainlined a season and felt like the subclass tuning was an afterthought, Void 3.0 was a direct counterargument. Vow of the Disciple, the raid that shipped with The Witch Queen, is among the best raids Bungie has built. The encounter design is built around a symbol-reading communication mechanic that forces actual callouts between fireteam members. You cannot autopilot through it on raid four of the week the way you could with older lairs. Whether that stays satisfying after your fortieth clear is a personal question, but structurally it is one of the tightest six-player experiences the game has produced. The Throne World destination also gave patrol zones something to do again, with hidden secrets and Deepsight Resonance weapons feeding into the crafting system, which launched alongside this expansion and finally gave weapon grinders a deterministic path to god rolls instead of pure RNG prayer. The honest accounting: The Witch Queen shipped the weapon crafting system in a state that was compelling but unbalanced. Crafted weapons quickly outpaced everything else, which flattened loot excitement for a portion of the playerbase. Some of the seasonal content that ran alongside this expansion year varied significantly in quality. The live-service model around it still demands a separate season pass purchase for the quarterly story beats, and if you have ever watched an MMO die, you know how quickly that pipeline can feel hollow when the studio's priorities shift. Bungie has had turbulent years since this release, and that context is relevant when you are deciding how deep to invest in the ecosystem around any single expansion. For whom does this work best: players who want a focused, well-directed campaign with genuine lore payoff, who have a regular fireteam for raid nights, and who are not chasing this as their first Destiny 2 entry point. New players will hit a lore wall fast. Returning players who stepped away after Forsaken or Shadowkeep will find this is the version of Destiny 2 that came closest to delivering on the original promise. It is not a standalone game, it is not a casual drop-in, and it will ask more of your Tuesday evenings than you may expect. But if you are already living in that weekly ritual, The Witch Queen is the expansion that made that ritual feel worth defending. Yuki, Scout Team
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Game Info
- Developer
- Bungie
- Publisher
- Bungie
- Release Date
- Feb 22, 2022