Destiny 2: Lightfall + Annual Pass (DLC)
Lightfall bundles a full expansion plus four seasons of content, but whether Bungie delivered on the promise is the real question worth answering before you spend.
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About Destiny 2: Lightfall + Annual Pass (DLC)
Destiny 2: Lightfall is a paid expansion for a free-to-play live-service shooter that has been running, stumbling, and occasionally soaring since 2017. This bundle packages the Lightfall story campaign, access to the Neomuna destination on Neptune, the Root of Nightmares raid, two dungeons, and Season Passes covering Seasons 20 through 23. If you are pricing out your entry point into a year of Destiny 2 content, this is the all-in option for that particular chapter of the game. The Strand subclass is the mechanical centerpiece of Lightfall. It is a grapple-hook, web-slinging, momentum-based power fantasy that genuinely changes how movement feels in endgame content. Hunters, Titans, and Warlocks each get their own Strand expression, and for a game that had been running on Stasis as its newest subclass for two years, Strand felt like a real injection of build-crafting energy. The Quicksilver Storm auto rifle and its catalyst are included, which is a meaningful bonus since exotic weapons gated behind season passes are usually the kind of thing that costs extra if you come in late. Here is where the long-timer skepticism has to come in. Lightfall's main campaign was criticized at launch for narrative incoherence. The story promised a pivotal moment in the Light versus Darkness saga and delivered something closer to a side quest with good aesthetics. Neomuna looks great, the Cloudstriders are interesting characters introduced and then largely abandoned, and the villain Calus had years of lore buildup that the campaign spent awkwardly. The Root of Nightmares raid, by contrast, was well-received mechanically, though its encounter design was considered more accessible than previous raids, which is either a good or bad thing depending on your guild's tolerance for puzzle density. The two dungeons bundled in, Spire of the Watcher and Ghosts of the Deep, are the stronger pieces of endgame content in this package. The four-season Annual Pass structure means you are buying seasonal narrative chapters that have a shelf life. Seasons in Destiny 2 expire and their story content eventually gets deprecated. If you are reading this after the relevant seasons have rotated out, some of the live-service layer of this bundle is already gone. The seasonal model in this era of Destiny 2 was a treadmill with decent loot but uneven storytelling. Some weeks respected your time, some weeks sent you into a six-step quest chain for a mid-tier weapon roll. Guild tooling remains whatever it has always been in Destiny 2, meaning clans exist, raid reporting works, but the social infrastructure never caught up to what a game with this much endgame coordination actually needs. Who should consider this bundle: players who want a complete year-one Lightfall experience in one purchase, or returning Guardians who skipped this era and want the Strand unlock, the dungeons, and the raid. Who should skip it: anyone who only wants the Lightfall campaign story, since the seasonal content is time-dependent and the narrative payoff was broadly considered underwhelming at launch. For the dungeons and Strand alone, there is a case to be made. For the full package as a live-service value proposition, that window was 2023. Yuki, Scout Team
Tags
System Requirements
Minimum
- os
- Windows 10
- cpu
- Intel Core i5-8400
- ram
- 12 GB RAM
- gpu
- GTX 1060 3GB
- storage
- 60 GB
Recommended
- os
- Windows 10/11
- cpu
- Intel Core i7-8700K
- ram
- 16 GB RAM
- gpu
- GTX 1070 8GB
- storage
- 60 GB SSD
Reviews & Ratings
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Game Info
- Developer
- Bungie
- Publisher
- Bungie
- Release Date
- Feb 28, 2023