Compare Deep Rock Galactic prices across trusted key stores and find the best deal. Developed by Ghost Ship Games. Published by Coffee Stain Publishing. Released on 5/13/2020. Available on PC, PlayStation, Xbox. Genres: Action. Metacritic score: 85/100.

97% positive across 375,000+ reviews tells you everything: this is the co-op horde shooter other studios keep failing to clone, and it keeps earning that reputation every session.

I've pushed well past the point where I can call myself objective about Deep Rock Galactic, and honestly that's the point. Ghost Ship Games built a 1-4 player co-op FPS around four deeply distinct dwarf classes, fully destructible cave systems, and procedurally generated missions on the bug-infested planet Hoxxes IV, and the whole package clicks in a way that's almost unfair to every similar game released since. If you've been bouncing between Helldivers and Darktide looking for something that hits different, this is probably what you're actually after. The four classes, Gunner, Scout, Driller, and Engineer, are not just reskins with different guns. The Gunner hauls a minigun and fires ziplines across chasms. The Scout grapple-hooks to ceilings and lights dark caverns with a flare gun. The Driller carves through rock with arm-mounted drills and a flamethrower, literally reshaping the battlefield mid-fight. The Engineer drops sentry turrets, then builds platforms out of wall-dirt to reach mineral deposits that would otherwise be unreachable. Each class carries three selectable primary and secondary weapons, a mobility tool, and a role gadget, and the way those kits complement each other is where the real depth lives. Higher difficulty missions, which ramp up enemy density and add hazard modifiers, genuinely require you to lean on each other's specialisations. A well-coordinated four-dwarf lobby on Hazard 5 feels like a tiny tactical masterpiece. A chaotic random-lobby run on Hazard 3 with two strangers and a Greenbeard (that's DRG slang for a newcomer) is still a fantastic time. Solo play is functional rather than ideal. Ghost Ship added Bosco, an upgradable drone companion, to cover the reviving and secondary fire duties your absent squadmates would normally handle. You don't feel like the game is broken when you play alone, but you do miss the moments that make DRG legendary: a teammate's Driller quietly carving a perfect staircase into a rock wall while you held off a swarm, or an Engineer's sentry turret saving the extraction sequence at the last possible second. Those moments don't happen with a drone. The game's matchmaking is fast and the community is genuinely, almost suspiciously, welcoming to new players. The "Rock and Stone" salute, triggered with one button, has become a cultural touchstone, and the broader player base has a well-earned reputation for helping rather than berating Greenbeards. The progression is generous by modern live-service standards. Seasonal content rolls out free of charge, weapon upgrades called Overclocks add real mechanical variety rather than just stat bumps, and the DLC packs that exist are cosmetic. Nothing that affects gameplay is locked behind a paywall. The cave biomes, from Crystalline Caverns to Fungus Bogs, each bring different visibility challenges and enemy compositions, and because layouts are procedurally generated, no two dives feel like the same tunnel. Mission types range from straight mining quotas to egg hunts, point extraction, and escort duties, so the verb loop stays varied well into the hundreds of hours. The only honest complaints worth flagging: newcomers can spend their early sessions genuinely lost, both spatially and in terms of understanding what each class should be doing. The 3D cave map helps but takes time to read fluently. Class selection in public lobbies runs on a first-come basis, so if someone grabbed your preferred dwarf, you either adapt or make your own lobby. Neither is a dealbreaker, but both are worth knowing before you drop in. Riley, Scout Team

Deep Rock Galactic

Deep Rock Galactic

May 13, 2020Ghost Ship GamesCoffee Stain Publishing
GamerScout Says

97% positive across 375,000+ reviews tells you everything: this is the co-op horde shooter other studios keep failing to clone, and it keeps earning that reputation every session.

PCPlayStationXbox
Steam Deck PlayableProtonDB Platinum
✓ Game Pass
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Historical low: €3.88

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Price History

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€3.8827 Jun 2026
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Screenshots & Media

About Deep Rock Galactic

I've pushed well past the point where I can call myself objective about Deep Rock Galactic, and honestly that's the point. Ghost Ship Games built a 1-4 player co-op FPS around four deeply distinct dwarf classes, fully destructible cave systems, and procedurally generated missions on the bug-infested planet Hoxxes IV, and the whole package clicks in a way that's almost unfair to every similar game released since. If you've been bouncing between Helldivers and Darktide looking for something that hits different, this is probably what you're actually after. The four classes, Gunner, Scout, Driller, and Engineer, are not just reskins with different guns. The Gunner hauls a minigun and fires ziplines across chasms. The Scout grapple-hooks to ceilings and lights dark caverns with a flare gun. The Driller carves through rock with arm-mounted drills and a flamethrower, literally reshaping the battlefield mid-fight. The Engineer drops sentry turrets, then builds platforms out of wall-dirt to reach mineral deposits that would otherwise be unreachable. Each class carries three selectable primary and secondary weapons, a mobility tool, and a role gadget, and the way those kits complement each other is where the real depth lives. Higher difficulty missions, which ramp up enemy density and add hazard modifiers, genuinely require you to lean on each other's specialisations. A well-coordinated four-dwarf lobby on Hazard 5 feels like a tiny tactical masterpiece. A chaotic random-lobby run on Hazard 3 with two strangers and a Greenbeard (that's DRG slang for a newcomer) is still a fantastic time. Solo play is functional rather than ideal. Ghost Ship added Bosco, an upgradable drone companion, to cover the reviving and secondary fire duties your absent squadmates would normally handle. You don't feel like the game is broken when you play alone, but you do miss the moments that make DRG legendary: a teammate's Driller quietly carving a perfect staircase into a rock wall while you held off a swarm, or an Engineer's sentry turret saving the extraction sequence at the last possible second. Those moments don't happen with a drone. The game's matchmaking is fast and the community is genuinely, almost suspiciously, welcoming to new players. The "Rock and Stone" salute, triggered with one button, has become a cultural touchstone, and the broader player base has a well-earned reputation for helping rather than berating Greenbeards. The progression is generous by modern live-service standards. Seasonal content rolls out free of charge, weapon upgrades called Overclocks add real mechanical variety rather than just stat bumps, and the DLC packs that exist are cosmetic. Nothing that affects gameplay is locked behind a paywall. The cave biomes, from Crystalline Caverns to Fungus Bogs, each bring different visibility challenges and enemy compositions, and because layouts are procedurally generated, no two dives feel like the same tunnel. Mission types range from straight mining quotas to egg hunts, point extraction, and escort duties, so the verb loop stays varied well into the hundreds of hours. The only honest complaints worth flagging: newcomers can spend their early sessions genuinely lost, both spatially and in terms of understanding what each class should be doing. The 3D cave map helps but takes time to read fluently. Class selection in public lobbies runs on a first-come basis, so if someone grabbed your preferred dwarf, you either adapt or make your own lobby. Neither is a dealbreaker, but both are worth knowing before you drop in.

Riley
Riley · Scout Team

Sports & racing

Tags

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsCaptions availableCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo SoundSubtitle OptionsSteam CloudRemote Play on TabletRemote Play on TVFamily SharingsteamHorde ShooterProcedural CavesClass-BasedOverclock SystemSolo-Friendly DroneGreenbeard-FriendlySeasonal ContentNo Pay-to-Win

System Requirements

Minimum

OS
Windows 7 64 Bit
Processor
You are probably fine here :-)
Graphics
Just close your eyes...
Storage
800 MB available space
Sound Card
Creative SOUNDBLASTER

Recommended

OS
Windows 10 64 Bit
Processor
Intel i5, 7th gen (or equivalent)
Memory
8 GB RAM
Graphics
NVIDIA 970 / AMD Radeon 290
DirectX
Version 11 Network…

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Community Discussion

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Reviews & Ratings

Metacritic
85
Steam
97%(375,692)

How Long to Beat

Main + Extras50h
Completionist200h

Game Info

Developer
Ghost Ship Games
Publisher
Coffee Stain Publishing
Release Date
May 13, 2020
Age Rating
PEGI 12T

Game Modes

single player
co op
online multiplayer
online co op
Up to 4 players
Online Co-op

Languages

Audio (1)
English
Subtitles (9)
EnglishGermanFrenchSpanishPolishRussian+3 more

Features

Full Controller SupportAchievementsCloud SavesWorkshopTrading Cards

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Frequently asked questions about Deep Rock Galactic

How much does Deep Rock Galactic cost?

Deep Rock Galactic pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Deep Rock Galactic available on?

Deep Rock Galactic is available on PC, PlayStation, Xbox.

When was Deep Rock Galactic released?

Deep Rock Galactic was released on 13 May 2020.

Who developed Deep Rock Galactic?

Deep Rock Galactic was developed by Ghost Ship Games and published by Coffee Stain Publishing.

Is Deep Rock Galactic worth buying?

Deep Rock Galactic holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.