Compare DEAD OR ALIVE 5 Last Round: Core Fighters prices across 50+ stores and find the best deal. Developed by Team NINJA. Published by KOEI TECMO GAMES CO., LTD.. Released on 3/30/2015. Available on PC. Genres: Action. Metacritic score: 69/100.

A free entry point into one of the better 3D fighters on PC - but four starting characters and a DLC wall mean your wallet will feel the real hits.

I respect a free-to-play fighter that actually plays well, but DOA5 Last Round on PC is a complicated case study in a publisher almost sabotaging a solid game. The Core Fighters version gives you access to most game modes including online play, but locks you into just four characters - Kasumi, Ayane, Hayate, and Ryu Hayabusa - with every additional fighter sold separately. The rest of a 34-plus character roster, including guests from the Virtua Fighter series and the returning boss Raidou, sits behind individual DLC purchases. Story Mode is gated behind a separate transaction too. Go in with eyes open on that, because the monetization structure is the single biggest reason this version carries a mixed reputation. Set that aside for a moment and the fighting itself holds up. DOA5's core triangle - strikes beat throws, throws beat holds, holds beat strikes - sounds simple on paper but gets genuinely deep fast. Counter holds that reverse incoming attacks, interactive stage hazards that shift momentum mid-round, Power Blows, Critical Bursts, and a tag mode that adds a whole layer of team-pressure timing. The parry and hold system is among the more tactical in the 3D fighter space, more reactive and read-based than your typical execution-heavy brawler. If Tekken's movement labbing or Street Fighter's frame-data obsession puts you off, this is a more immediate but still substantive alternative. The AI has a decent reputation for difficulty scaling, and a full tutorial is present to get newcomers up to speed. The PC port itself is a downgrade from the console versions in a couple of ways worth knowing. It is based on the PS3 build rather than the PS4 one, which means no Soft Engine and two stages that exist only on console are absent here. The video settings menu is barebones - you change display options through a separate config tool rather than in-game. Controller mapping has some quirks, particularly with Xbox One and Series controllers routed through DirectInput, so budget time for that setup if you are not using a dedicated fight stick or a legacy pad. Online ranked did eventually ship via a patch, but the PC version never received proper online lobbies that the PlayStation version has, meaning finding casual matches or playing with specific friends is harder than it should be. The online situation is the honest dealbreaker for competitive players. The netcode itself runs peer-to-peer and has been described positively compared to some older PC fighters, but the lack of lobbies is a real structural problem that was never fixed. The population is thin. Ranked works if you are patient and apply the community network fix guide floating around Steam, but do not expect to grind a ladder at volume. Local versus and offline modes are a different story - if you have a couch partner or just want to learn the game and beat up the AI, this is a comfortable, good-looking fighter with plenty of single-player content to chew through once you unlock it. The modding community is also genuinely active, which extends longevity in ways Koei Tecmo's own support did not. Bottom line for online-focused players: the online infrastructure is too incomplete to recommend this as your main competitive fighter. For everyone else, especially those curious about DOA or wanting a technically interesting 3D fighter to learn offline, Core Fighters is a low-risk sample that will cost you nothing to try. Just know that fully unlocking the roster will add up. Fred, Scout Team

DEAD OR ALIVE 5 Last Round: Core Fighters
Action

DEAD OR ALIVE 5 Last Round: Core Fighters

Mar 30, 2015Team NINJAKOEI TECMO GAMES CO., LTD.
GamerScout Says

A free entry point into one of the better 3D fighters on PC - but four starting characters and a DLC wall mean your wallet will feel the real hits.

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About DEAD OR ALIVE 5 Last Round: Core Fighters

I respect a free-to-play fighter that actually plays well, but DOA5 Last Round on PC is a complicated case study in a publisher almost sabotaging a solid game. The Core Fighters version gives you access to most game modes including online play, but locks you into just four characters - Kasumi, Ayane, Hayate, and Ryu Hayabusa - with every additional fighter sold separately. The rest of a 34-plus character roster, including guests from the Virtua Fighter series and the returning boss Raidou, sits behind individual DLC purchases. Story Mode is gated behind a separate transaction too. Go in with eyes open on that, because the monetization structure is the single biggest reason this version carries a mixed reputation. Set that aside for a moment and the fighting itself holds up. DOA5's core triangle - strikes beat throws, throws beat holds, holds beat strikes - sounds simple on paper but gets genuinely deep fast. Counter holds that reverse incoming attacks, interactive stage hazards that shift momentum mid-round, Power Blows, Critical Bursts, and a tag mode that adds a whole layer of team-pressure timing. The parry and hold system is among the more tactical in the 3D fighter space, more reactive and read-based than your typical execution-heavy brawler. If Tekken's movement labbing or Street Fighter's frame-data obsession puts you off, this is a more immediate but still substantive alternative. The AI has a decent reputation for difficulty scaling, and a full tutorial is present to get newcomers up to speed. The PC port itself is a downgrade from the console versions in a couple of ways worth knowing. It is based on the PS3 build rather than the PS4 one, which means no Soft Engine and two stages that exist only on console are absent here. The video settings menu is barebones - you change display options through a separate config tool rather than in-game. Controller mapping has some quirks, particularly with Xbox One and Series controllers routed through DirectInput, so budget time for that setup if you are not using a dedicated fight stick or a legacy pad. Online ranked did eventually ship via a patch, but the PC version never received proper online lobbies that the PlayStation version has, meaning finding casual matches or playing with specific friends is harder than it should be. The online situation is the honest dealbreaker for competitive players. The netcode itself runs peer-to-peer and has been described positively compared to some older PC fighters, but the lack of lobbies is a real structural problem that was never fixed. The population is thin. Ranked works if you are patient and apply the community network fix guide floating around Steam, but do not expect to grind a ladder at volume. Local versus and offline modes are a different story - if you have a couch partner or just want to learn the game and beat up the AI, this is a comfortable, good-looking fighter with plenty of single-player content to chew through once you unlock it. The modding community is also genuinely active, which extends longevity in ways Koei Tecmo's own support did not. Bottom line for online-focused players: the online infrastructure is too incomplete to recommend this as your main competitive fighter. For everyone else, especially those curious about DOA or wanting a technically interesting 3D fighter to learn offline, Core Fighters is a low-risk sample that will cost you nothing to try. Just know that fully unlocking the roster will add up. Fred, Scout Team

Tags

singleplayermultiplayerachievementstier:aaaRock-Paper-Scissors CombatCounter Hold SystemStage HazardsTag ModeFree-to-Play FighterThin Online PopulationActive Modding SceneOffline-Best Experience

System Requirements

Minimum

OS
Windows® (32bit/64bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
1280×720 pixel over
Processor
Core i7 870 over
Sound Card
DirectX 9.0c over

Recommended

OS
Windows® (32bit/64bit)
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
1920×1080 pixel over True Color ※4K Compatible
Processor
Core i7 2600 over
Sound Card
DirectX 9.0c over

Reviews & Ratings

Metacritic
69

Game Info

Developer
Team NINJA
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Mar 30, 2015

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