Dead by Daylight: Silent Hill Chapter (Windows)
The Silent Hill DLC drops Pyramid Head and Cheryl Mason into Dead by Daylight's asymmetric horror. Iconic IP, real mechanical additions, same DbD you already know.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Dead by Daylight: Silent Hill Chapter (Windows)
Dead by Daylight is not a shooter, and I will admit upfront that covering asymmetric survival horror is a stretch for me. But DbD's online ecosystem has the same bones I care about in any live PvP game: matchmaking quality, balance patches, ranked anxiety, and whether new content actually shifts the meta or just looks good in a trailer. The Silent Hill Chapter, which launched in June 2020, adds The Executioner (yes, that Pyramid Head), Survivor Cheryl Mason, and a new map to the base game as a paid DLC chapter. Let me break down what that actually means if you are considering buying it. The Executioner is the main draw here, and he plays differently enough from the existing killer roster to justify his slot. His Rites of Judgment power lets him carve trails of corrupted ground across the map, which apply Torment to any survivor who walks through them. Tormented survivors can be sent to a Cage of Atonement instead of hooked, which disrupts the standard hook-rescue loop that coordinated survivor teams exploit relentlessly. His Punishment of the Damned is a long-range ground attack that punishes survivors trying to play safe at distance. Against an inexperienced killer player he telegraphs enough to dodge, but at higher MMR the trail placement creates real pressure. That interaction with the hook economy is the most interesting design wrinkle in this chapter, and it does change how both sides play around saves. Cheryl Mason brings three perks: Repressed Alliance, Soul Guard, and Counterforce. Counterforce speeds up totem cleansing and reveals the aura of the most-progress totem periodically, which is practically useful rather than just thematic flavour. Soul Guard gives a brief endurance effect after being unhooked while cursed, pairing directly with the Executioner's Torment mechanic in a way that feels intentional. Repressed Alliance is more situational, blocking a generator temporarily to deny killer grabs. None of these perks are busted, but Counterforce in particular sees real use in builds focused on hex denial. The Silent Hill map, Midwich Elementary School, is the other piece. It is an indoor map with tight corridors and multiple floors, which heavily influences chase dynamics and line-of-sight. Killers with ranged or area attacks (including The Executioner) can funnel survivors in ways that outdoor maps do not allow. Survivor mains will find it more claustrophobic and punishing than most map pools. That is either a selling point or a dealbreaker depending on which side you play. What does not change: DbD's underlying netcode issues, matchmaking inconsistencies, and the general frustration of playing killer solo against a four-stack are not addressed by any chapter DLC. This chapter is content, not infrastructure. If the base game's moment-to-moment feel already frustrates you, Pyramid Head's hat will not fix that. But if you are active in the DbD ecosystem and want a mechanically interesting killer with genuine IP weight behind him, this chapter delivers what it promises without obvious padding. Fred, Scout Team
Tags
System Requirements
Reviews & Ratings
No ratings available
Game Info
- Developer
- Behaviour Interactive Inc.
- Publisher
- Behaviour Interactive Inc.
- Release Date
- Jun 16, 2020