DC League of Super-Pets: The Adventures of Krypto and Ace
Superman's dog and Batman's dog team up for a Star Fox-style on-rails shooter across fifteen levels of Metropolis. Budget movie tie-in energy, but the core loop actually works for its target crowd.
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About DC League of Super-Pets: The Adventures of Krypto and Ace
Here is the honest pitch: DC League of Super-Pets: The Adventures of Krypto and Ace is a third-person on-rails shooter aimed squarely at younger players, built in the same spirit as Star Fox or Space Harrier but stripped down to a level kids aged roughly six to ten can manage without help. You pick either Krypto (Superman's dog, heat vision and arctic bark) or Ace (Batman's bat-hound, batarangs and homing shots), get dropped into the skies above Metropolis, and fly a fixed path blasting Lex Luthor's LexBots while dodging incoming fire. Each of the fifteen levels lets you choose your hero and swap in a sidekick ally before launch: PB the pig (Wonder Woman's pet) throws up a protective shield, Merton the tortoise (Flash's sidekick) grants a burst of unlimited agility for barrel rolls and acceleration, and Chip the Green Lantern cat summons a spectral duplicate for double firepower. Stars earned in levels feed a simple skill tree to boost health, stamina, or ally ability duration. There is also a light adoption minigame where you rehome the stray animals you rescue mid-flight, matching them to food and toys based on clues on their cards. It is low-key charming and kids tend to love it as much as the main levels. Now for the honest cons, because there are real ones. The level design is repetitive in a way that taxes adult patience fast: all fifteen stages sit in Metropolis at midday, same skyline, same building shapes, cycling through a thin roster of enemy types. Enemy variety is a genuine problem - a new bot type shows up roughly every five levels, so by the end you have met maybe three or four distinct threats. QTE sections interrupt the action in each stage but add nothing meaningful. The camera has an annoying habit of snapping back to centre when you try to target enemies at the screen edges, which turns fringe threats into a game of patience rather than skill. Crashes have been reported across platforms, and the PC version in particular feels like a console-and-Switch port that landed on Steam somewhat reluctantly, with controller strongly recommended over keyboard. The playtime is honest at two to three hours for a full run, which is short even by kids-game standards. For the "is it fun for the Saturday crowd" test: this one is solo only, no split-screen, no local co-op, no multiplayer of any kind. If you were planning a couch session with four people, this is not that game. Pass the controller around, sure, but it was not designed for shared play. The flip side is that it works well as a hand-off game for a younger sibling or child - pick a dog, shoot some robots, earn some stars, rehome a pixel dog. The loop is short enough that kids cycle through naturally without tantrums about screen time. Bottom line on who this is actually for: a DC-fan kid who has seen the movie, owns a controller, and just wants to fly around as Superdog blasting bad guys will have a good time. The gameplay loop is genuinely fun in short bursts and the difficulty curve ramps at a pace younger players can follow. Everyone else - adults, older teens, people without a relevant child nearby - will hit the repetition wall inside thirty minutes and wonder why they are not just playing Star Fox 64 instead. Riley, Scout Team
Tags
System Requirements
Minimum
- Memory
- 8 GB RAM
- DirectX
- 11
- Storage
- 8 GB
- Graphics
- AMD Radeon RX 550 4GB / Nvidia GTX 750
- Processor
- AMD Ryzen 3 1200 /Intel Core i3-7100
- 64bit support
- Yes
- System requirements
- Windows 10
Reviews & Ratings
No ratings available
Game Info
- Developer
- PHL Collective
- Publisher
- Outright Games LTD.
- Release Date
- Jul 15, 2022