Darkest Dungeon Soundtrack
Add-on / DLC for Darkest Dungeon® — view full gameStuart Chatwood's gothic, oppressive score for Darkest Dungeon, 25 tracks in MP3 and FLAC, straight from the dungeon to your playlist.
GamerScout Verdict
A tight, oppressive score worth owning in FLAC if Darkest Dungeon's atmosphere meant anything to you.
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About Darkest Dungeon Soundtrack
Let's be clear about what this is: a standalone soundtrack release, not a game. If you landed here expecting to fight screaming abominations with a party of broken, stress-addled heroes, you want the Darkest Dungeon game page instead. What you get here is Stuart Chatwood's original score, 25 tracks of brooding, low-tuned strings, ominous percussion, and the kind of atmospheric dread that makes you feel like your torchlight is already running out. Chatwood built something genuinely distinctive with this score. It doesn't do the typical fantasy-epic swell. There are no triumphant brass fanfares rewarding you for surviving a tough fight. Instead, the music functions almost like a second narrator alongside Wayne June's famous gravelly monologues, it reinforces futility, weight, and the slow grind of a world that does not care about your heroes. Tracks like the estate theme and dungeon-area pieces hold up on their own outside the game context, which is not something you can say about every game OST. The release ships with both MP3 and FLAC versions, which is the correct way to release a premium soundtrack. FLAC listeners will appreciate the detail in the lower-frequency textures that define Chatwood's sound design choices here. The Steam description also notes the package was intended to grow as new tracks were added to the game over time, so buyers at launch got a living library rather than a fixed snapshot. Who is this actually for? First, existing Darkest Dungeon players who want the score offline, in high quality, without ripping it from game files. Second, people who use atmospheric game music for writing, tabletop RPG sessions, or just background listening while doing something that benefits from a sense of creeping existential doom. Third, composers and students interested in how a tight, mostly acoustic palette can generate sustained tension without relying on orchestral bombast. It is a focused, coherent listen rather than a greatest-hits collection. What doesn't land as well: 25 tracks is not a long runtime, and if you've spent dozens of hours with the base game, some pieces may feel repetitive purely because of how much loop exposure you've already had. There's also nothing here that recontextualizes the music or adds commentary, liner notes, or bonus material. It's the score, delivered cleanly, nothing more. For RPG and strategy fans who care about how music builds world tone rather than just accompanies it, this is a rare case where a game's atmosphere is almost entirely a product of its audio design. Chatwood earned his credit here.

RPGs
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System Requirements
Minimum
- Memory
- 2 GB RAM
- Graphics
- Open GL 3.2+ Compliant
- Storage
- 2 GB available space
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Game Info
- Developer
- Stuart Chatwood
- Publisher
- CD PROJEKT RED
- Release Date
- Feb 3, 2015