Compare Dagger Directive prices across trusted key stores and find the best deal. Developed by Arcane Alpacas LLC. Published by MicroProse Software. Released on 8/13/2026. Available on PC. Genres: Action.

Slow, lethal, and allergic to hand-holding. Push through a rough first hour and this retro-looking tactical shooter becomes a great three-player planning game.

My first hour with Dagger Directive was mostly me standing in a doorway, squinting at a chunky low-poly hallway, and getting dropped by something I never actually saw. That friction is the point, not a bug in the design. This is a tactical FPS that hands you an equipment screen and a time-of-day toggle, then more or less leaves you alone. No objective arrow dragging you by the collar, no bright paint on the climbable ledges, no regenerating health to rescue a sloppy push. If you arrive with modern military shooter muscle memory, you will bounce off it hard somewhere around minute twenty. Stick it out to the two hour mark and something clicks. You start slicing corners instead of sprinting past them, you start picking a night approach over a midday one because you genuinely thought about the trade, and the whole thing turns into one of the more quietly satisfying shooters I have played this year. The loop itself is small and repeats well. Every mission opens with you choosing what you carry and when you go in, and both of those choices matter more than your aim does. Going in dark means less visibility for you and less for them, so it rewards patience and punishes anyone who wants to clear a compound in four minutes. Going in during daylight means you can read a room from distance but so can the people in it. The mission set moves you across a decent spread of environments, and the old school visuals do more work than you would expect. Sightlines stay readable, enemy silhouettes stay legible, and there is none of the modern post-processing soup that makes contacts at 80 metres a guessing game. Modern feel, deliberately dated look, and it is the right call. On the multiplayer side, this is where I want to set expectations honestly. The co-op is online, and there is no split-screen option, so my usual Saturday night test of four people crammed onto one couch simply does not apply. That is a genuine loss for a game with this much shared-planning DNA, and PC-only means there is no console living room version to fall back on either. What you get instead is a game that lives or dies on voice chat. Three people who agreed on an entry point before the timer started will have a fantastic evening. Four people talking over each other while one of them wanders off to flank will get everyone killed in under ninety seconds, and yes, I have run that experiment. It is co-op for people who like being organised, which is a real audience, just not the drinks-and-chaos crowd. What holds it back is onboarding and polish. There is no meaningful tutorial layer easing you into loadout theory or how much noise costs you, so the first few missions double as an unpaid research project. The retro art style is charming but it does mean interiors start blurring together after a stretch, and a few missions read as variations on a layout you have already solved. Controller support is present and works fine in the field, but the kit and planning menus clearly grew up around a mouse, and I kept drifting back to keyboard for anything involving loadout tweaking. Steam Workshop support is here, which is a big deal for a game like this since community missions are exactly what stretches its lifespan, though how well that pays off depends entirely on whether the modding scene sticks around. Cloud saves and achievements are in, which is unglamorous but appreciated. So who is this for. If you like shooters where the pre-mission decisions carry as much weight as the shooting, and you have one or two friends who will actually listen when you call an angle, this is an easy recommendation and the Very Positive Steam standing is well earned. If you want something you can drop into for fifteen loud minutes, or you were hoping to fill a couch with mates and controllers, look elsewhere, because the first hour will feel like homework and the co-op will not seat your whole group in the same room. I came in expecting to bounce off a slow shooter and stayed for the planning. Just budget that first hour as tuition rather than entertainment. Riley, Scout Team

Dagger Directive

Dagger Directive

Aug 13, 2026Arcane Alpacas LLCMicroProse Software
GamerScout Says

Slow, lethal, and allergic to hand-holding. Push through a rough first hour and this retro-looking tactical shooter becomes a great three-player planning game.

PC
Best Price Available
€14.49
at Kinguin
Lowest tracked: €19.50
Track this price

GamerScout Verdict

Best for patient shooter fans with two friends on voice chat, not for anyone hoping to fill a couch on a Saturday night.

Compare Prices(2 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€14.49
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€19.5029 Aug 2026
Current best
€14.49
Lowest since we started tracking
Official stores
€17.94€18.98€20.02€21.0629 Aug31 Aug2 Sept4 Sept6 Sept
Tracking prices since 29 Aug 2026
Create alert

Screenshots & Media

About Dagger Directive

My first hour with Dagger Directive was mostly me standing in a doorway, squinting at a chunky low-poly hallway, and getting dropped by something I never actually saw. That friction is the point, not a bug in the design. This is a tactical FPS that hands you an equipment screen and a time-of-day toggle, then more or less leaves you alone. No objective arrow dragging you by the collar, no bright paint on the climbable ledges, no regenerating health to rescue a sloppy push. If you arrive with modern military shooter muscle memory, you will bounce off it hard somewhere around minute twenty. Stick it out to the two hour mark and something clicks. You start slicing corners instead of sprinting past them, you start picking a night approach over a midday one because you genuinely thought about the trade, and the whole thing turns into one of the more quietly satisfying shooters I have played this year. The loop itself is small and repeats well. Every mission opens with you choosing what you carry and when you go in, and both of those choices matter more than your aim does. Going in dark means less visibility for you and less for them, so it rewards patience and punishes anyone who wants to clear a compound in four minutes. Going in during daylight means you can read a room from distance but so can the people in it. The mission set moves you across a decent spread of environments, and the old school visuals do more work than you would expect. Sightlines stay readable, enemy silhouettes stay legible, and there is none of the modern post-processing soup that makes contacts at 80 metres a guessing game. Modern feel, deliberately dated look, and it is the right call. On the multiplayer side, this is where I want to set expectations honestly. The co-op is online, and there is no split-screen option, so my usual Saturday night test of four people crammed onto one couch simply does not apply. That is a genuine loss for a game with this much shared-planning DNA, and PC-only means there is no console living room version to fall back on either. What you get instead is a game that lives or dies on voice chat. Three people who agreed on an entry point before the timer started will have a fantastic evening. Four people talking over each other while one of them wanders off to flank will get everyone killed in under ninety seconds, and yes, I have run that experiment. It is co-op for people who like being organised, which is a real audience, just not the drinks-and-chaos crowd. What holds it back is onboarding and polish. There is no meaningful tutorial layer easing you into loadout theory or how much noise costs you, so the first few missions double as an unpaid research project. The retro art style is charming but it does mean interiors start blurring together after a stretch, and a few missions read as variations on a layout you have already solved. Controller support is present and works fine in the field, but the kit and planning menus clearly grew up around a mouse, and I kept drifting back to keyboard for anything involving loadout tweaking. Steam Workshop support is here, which is a big deal for a game like this since community missions are exactly what stretches its lifespan, though how well that pays off depends entirely on whether the modding scene sticks around. Cloud saves and achievements are in, which is unglamorous but appreciated. So who is this for. If you like shooters where the pre-mission decisions carry as much weight as the shooting, and you have one or two friends who will actually listen when you call an angle, this is an easy recommendation and the Very Positive Steam standing is well earned. If you want something you can drop into for fifteen loud minutes, or you were hoping to fill a couch with mates and controllers, look elsewhere, because the first hour will feel like homework and the co-op will not seat your whole group in the same room. I came in expecting to bounce off a slow shooter and stayed for the planning. Just budget that first hour as tuition rather than entertainment.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportworkshopcloud-savesTactical ShooterMission-BasedLoadout CustomizationTime of Day ChoiceStealth ApproachHigh LethalityLow-Poly VisualsSquad CoordinationCommunity Missions

System Requirements

Minimum

OS
Windows 10 or Windows 11
Memory
8 GB RAM
Storage
20 GB available space
Graphics
Amd RX Vega 7
Processor
Amd Ryzen 5600g

Recommended

Windows 10 or Windows 11

Keep exploring

Community Discussion

Be the first to comment on Dagger Directive.

Reviews & Ratings

Steam
83%(679)

Game Info

Developer
Arcane Alpacas LLC
Publisher
MicroProse Software
Release Date
Aug 13, 2026

Game Modes

Online Co-op

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€14.49
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Dagger Directive →

Frequently asked questions about Dagger Directive

How much does Dagger Directive cost?

As of 6 September 2026, the cheapest in-stock offer for Dagger Directive is €14.49 at Kinguin, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dagger Directive cheapest?

The lowest in-stock price we track for Dagger Directive is €14.49 at Kinguin (6 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dagger Directive available on?

Dagger Directive is available on PC.

When was Dagger Directive released?

Dagger Directive was released on 13 August 2026.

Who developed Dagger Directive?

Dagger Directive was developed by Arcane Alpacas LLC and published by MicroProse Software.