
CurryKitten FPV Simulator
A solo dev's passion project that out-vibes pricier gate-racing sims by letting you actually do something fun with a quad. Thin content, thick charm.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About CurryKitten FPV Simulator
I came into CurryKitten FPV Simulator expecting the usual gate-spam that fills this niche, and the first thing that stood out is that this sim deliberately sidesteps that formula. The whole point here is freestyle and play, not lap times. You get a mountainous open environment, a partly-constructed building site to thread through, moving cranes, wind turbines, AI cars you can chase around circuits, and a beach ball sitting on a mountain that you can smack and then pursue down the slope. It sounds lightweight because it is, but the design philosophy is honest: this is a sandbox for learning to fly and messing around, not a tournament trainer. Flight feel is where it holds up better than the price suggests. The sim runs in Acro mode by default, which is the correct call if you want to build real muscle memory for stick inputs. Angle mode is available for absolute beginners who need stabilisation. The throttle multiplier system is a smart stand-in for motor and battery configuration: dial it down to around 0.30 for a gentle 3S feel, push it to 0.60 for a 4S race quad pace, or crank past 1.0 if you want the thing to be genuinely unhinged. Rate settings follow Betaflight-style values with presets available so newcomers are not immediately buried in PID theory. Camera FOV is adjustable across multiple simulated lens widths, from tight 2.8mm to fisheye 1.66mm, which is a detail that matters when you are trying to mirror a real-world flying setup. Hobby-grade RC radios via USB are supported, and that is where the experience genuinely sharpens up. Controller calibration is reportedly fiddly, and some radios, including certain DJI and BetaFPV units, have had recognition issues that the community is still working around. Multiplayer is a genuine inclusion rather than a checkbox. Online sessions support up to four players, you can create a named room, restrict it to quads or planes or both, and jump into Quad Ball, which is effectively drone football: you use your quad to ram a ball toward a goal without overcooking the hit and losing it out of bounds. It is a gimmick in the best sense, the kind of thing you show a friend who has never touched a drone sim and they are immediately interested. The developer has also pushed plane support into online multiplayer, so mixed sessions are possible. The honest caveats: this is a one-person project and the content is slim. The environment count is modest, the active player base at any given moment is small, and anyone looking for proper race structure, global leaderboards, or the kind of physics fidelity that Velocidrone or Liftoff chase is going to feel the ceiling quickly. Some users have flagged that experienced pilots coming over from Liftoff actually found this easier to learn on, which says something about how approachable the tuning is, but also suggests it is not the destination for people who already fly acro comfortably in other sims. Designed to run on low-end hardware, which is a real advantage for anyone not sitting on a gaming rig. For an FPV curious gamer or a real-world pilot wanting low-stakes sandbox time without paying for a feature-bloated competitor, it works. Manage expectations on scene variety and online population, plug in a proper radio if you have one, and it delivers what it promises. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Processor
- Intel Core i3 or above
- Additional Notes
- Designed to run on low-end systems. Broadband Internet required for online play
Reviews & Ratings
No ratings available
Game Info
- Developer
- Wayne Andrews
- Publisher
- CurryKitten
- Release Date
- Jun 12, 2020