
CubeRun 2
A sub-dollar rogue-lite top-down shooter where the multiplayer is broken by the developer's own admission and no updates are coming. Go in for the solo runs or don't go in at all.
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About CubeRun 2
I want to be straight with you about what CubeRun 2 actually is before you click anything: this is a minimalist, top-down rogue-lite shooter from a solo dev, built around procedurally generated rooms, per-level bosses, and a thin layer of cosmetic progression. The pitch sounds fine on paper. The execution is uneven in ways that matter if you came here expecting a live multiplayer experience. The singleplayer loop has a basic rhythm to it. Each run drops you into procedurally generated maps, you clear rooms of enemy cubes, earn in-game currency, and then decide whether to hunt the level boss immediately or keep clearing for a bigger reward payout. That risk-reward tension is the most interesting mechanical wrinkle in the whole package. Gun customization and character cosmetics get unlocked with that currency, so there is a light drip of progression keeping short sessions from feeling completely disposable. Top-down movement and shooting is responsive enough at a surface level, though anyone used to tight TTK and snappy input feedback from proper competitive shooters will notice the simplicity fast. There is permadeath, which gives the runs some actual weight. Now for the part that should affect your purchase decision. The developer posted on the Steam community hub that the multiplayer mode is, in their own words, not implemented as intended, would need to be rewritten from scratch, and that no more updates are planned. The PvP mode exists in the build, people apparently still use it, but it is shipping in a state the dev themselves considers incomplete. For anyone buying this specifically to frag friends online, that is a significant caveat. Netcode quality on an unfinished, unfunded multiplayer layer from a sub-dollar indie title is not something I can recommend betting your evening on. The visual style is clean, minimalist pixel work. It runs on hardware going back to Windows 7, so performance is a non-issue. Achievements and cloud saves are present. The game launched out of Early Access in July 2024 after incubating since early 2023, and the community footprint is almost nonexistent, with only two Steam reviews on record. Finding an active PvP lobby organically is going to require you to bring your own friends, and even then the mode is compromised. If you are the kind of player who wants a quick, low-commitment solo rogue-lite to click through a few evenings, there is a functional loop here at a price point that barely registers. If you are a shooter player who came here for the PvP tag, the honest answer is: the product does not deliver on that. The singleplayer is the actual game. Treat it as such and your expectations will land somewhere reasonable. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 512 MB available space
- Graphics
- Intel HD Graphics or analogue
- Processor
- Intel Core 2 Quad or analogue
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- GeForce 950 or analogue
- Processor
- Intel Core i5 3gen or analogue
Reviews & Ratings
No ratings available
Game Info
- Developer
- r0kee
- Publisher
- EmptyFridge
- Release Date
- Jul 7, 2024