Compare CRAZY BIGHEADS prices across 50+ stores and find the best deal. Developed by Delirio. Published by Delirio. Released on 3/13/2018. Available on PC. Genres: Action, Indie, Early Access.

Bring your own friends or bring nothing at all. This abandoned Early Access party brawler has zero active online population and developer updates that stopped over eight years ago.

I went looking for a lobby and found tumbleweeds. That about sums up CRAZY BIGHEADS in 2024, a four-player online party game that entered Early Access back in March 2018 and has not received a developer update since. The premise is simple enough: up to four players compete across 15 minigames using a roster of over 34 unlockable characters, all sporting the oversized cartoon heads the title promises. Two modes are on offer, a solo training mode and an online competitive mode where two to four players square off directly. The character unlock loop and the minigame variety are the only real hooks here. The core idea is not without charm. Fast, low-stakes competitive minigames with a silly aesthetic have worked before, and the 15-minigame count gives the format at least some theoretical rotation. If you load this up with three friends who all buy in together, you can probably wring an evening out of it. The unlock progression gives a light reason to keep queuing, and the cartoon style is inoffensive enough that nobody at the keyboard is going to object to the visuals. Here is the problem I keep hitting with games like this: the online mode lives or dies by population, and CRAZY BIGHEADS has effectively none. The developer's last activity on Steam is dated over eight years ago. The Early Access label was never retired, which means you are technically paying for an unfinished product that the studio walked away from quietly. There is no ranked system, no matchmaking depth, no communication about server status. A Russian-language review surfaced on the Steam page noting essentially that the online is dead and the game is only worth touching with your own group at a steep discount. That tracks exactly with what the data shows. For a shooter-focused player like me, none of the performance-critical details I care about are even discussable here. There is no ranked ladder, no netcode documentation, no competitive framework. The minigame format means TTK and movement tech are not the point anyway. This is a party game, and as a party game its only viable use case in 2025 is as a private-lobby title that requires you to bring a full group. Flying solo or hoping to find strangers online is a waste of time by any current measure. If you have three friends who are actively willing to launch this together, you might get a session out of it. That is the ceiling. For anyone else, the dead servers and frozen development make this a hard pass. Fred, Scout Team

CRAZY BIGHEADS
ActionIndieEarly Access

CRAZY BIGHEADS

Mar 13, 2018Delirio
GamerScout Says

Bring your own friends or bring nothing at all. This abandoned Early Access party brawler has zero active online population and developer updates that stopped over eight years ago.

PC
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Screenshots & Media

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About CRAZY BIGHEADS

I went looking for a lobby and found tumbleweeds. That about sums up CRAZY BIGHEADS in 2024, a four-player online party game that entered Early Access back in March 2018 and has not received a developer update since. The premise is simple enough: up to four players compete across 15 minigames using a roster of over 34 unlockable characters, all sporting the oversized cartoon heads the title promises. Two modes are on offer, a solo training mode and an online competitive mode where two to four players square off directly. The character unlock loop and the minigame variety are the only real hooks here. The core idea is not without charm. Fast, low-stakes competitive minigames with a silly aesthetic have worked before, and the 15-minigame count gives the format at least some theoretical rotation. If you load this up with three friends who all buy in together, you can probably wring an evening out of it. The unlock progression gives a light reason to keep queuing, and the cartoon style is inoffensive enough that nobody at the keyboard is going to object to the visuals. Here is the problem I keep hitting with games like this: the online mode lives or dies by population, and CRAZY BIGHEADS has effectively none. The developer's last activity on Steam is dated over eight years ago. The Early Access label was never retired, which means you are technically paying for an unfinished product that the studio walked away from quietly. There is no ranked system, no matchmaking depth, no communication about server status. A Russian-language review surfaced on the Steam page noting essentially that the online is dead and the game is only worth touching with your own group at a steep discount. That tracks exactly with what the data shows. For a shooter-focused player like me, none of the performance-critical details I care about are even discussable here. There is no ranked ladder, no netcode documentation, no competitive framework. The minigame format means TTK and movement tech are not the point anyway. This is a party game, and as a party game its only viable use case in 2025 is as a private-lobby title that requires you to bring a full group. Flying solo or hoping to find strangers online is a waste of time by any current measure. If you have three friends who are actively willing to launch this together, you might get a session out of it. That is the ceiling. For anyone else, the dead servers and frozen development make this a hard pass. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Abandoned Early AccessPrivate Lobby OnlyDead OnlineMinigame CollectionCharacter Unlocks4-Player MaxParty BrawlerNo Ranked Mode

System Requirements

Minimum

OS
Windows 7, 8, or 10 - 64 bit
Memory
4 GB RAM
Storage
8 GB available space
Graphics
Dedicated GPU Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Delirio
Publisher
Delirio
Release Date
Mar 13, 2018

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