Compare CHESS CROWN prices across 50+ stores and find the best deal. Developed by Murafka games. Published by Murafka games. Released on 11/30/2021. Available on PC, Linux. Genres: Indie, Strategy.

If your chess itch needs a medieval coat of paint and a live opponent to beat, Chess Crown offers exactly that and almost nothing else. Manage expectations accordingly.

I went in expecting something that would pull me away from Lichess for a weekend. What I got was a functional, stripped-back chess client wrapped in a 3D medieval fantasy skin - no frills, no ranked ladder worth obsessing over, no post-game engine analysis to make you feel bad about blundering your queen on move 12. That's the whole proposition, honestly assessed. The setup is straightforward. You pick a side, pick a board location - a dead-tree valley or a flooded castle ruin, depending on which environment the game throws at you - set a time control, choose your piece style, and find an opponent either by skill level or by deliberately punching up. There is also a local multiplayer option and a pass-and-play split-screen mode if you want to settle something with someone in the same room. The AI opponent is pitched at beginners, so if you know your Sicilian from your French Defence, the computer will not stress you. It exists mostly to let new players get reps in before going online. Online matchmaking is the reason you would actually pay for this over a free browser client. The level-matching system is basic - do not expect ELO brackets or a visible rating progression that means anything competitively - but it does connect you with real humans fast enough to not feel like a ghost town at the time of writing. The in-game chat is there if you want it. Whether your opponent uses it to be respectful or to talk trash is the usual lottery. Netcode has not been a publicly flagged disaster, which at this price tier is something. The medieval fantasy visual layer is the game's clearest differentiator and its most honest selling point. The 3D environments give each match a bit of atmosphere that a plain 2D board does not. The ambient soundtrack does its job quietly in the background without demanding attention. The piece designs lean into the fantasy theme without becoming hard to read - kings and knights are still immediately identifiable at a glance, which matters when you are playing on a clock. What it lacks is depth beyond the base game. There is no puzzle trainer, no opening explorer, no post-match breakdown, no replay viewer that I could find. The player community is small, which is the honest consequence of releasing a solo-dev chess client into a market where Chess.com and Lichess exist for free. If finding a live game during off-hours becomes unreliable, the only fallback is the weak AI. That is the real risk of ownership here - it is a thin wrapper around a centuries-old game, and its longevity depends entirely on a playerbase that has other free options. Fred, Scout Team

CHESS CROWN
IndieStrategy

CHESS CROWN

Nov 30, 2021Murafka games
GamerScout Says

If your chess itch needs a medieval coat of paint and a live opponent to beat, Chess Crown offers exactly that and almost nothing else. Manage expectations accordingly.

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Screenshots & Media

Screenshot

About CHESS CROWN

I went in expecting something that would pull me away from Lichess for a weekend. What I got was a functional, stripped-back chess client wrapped in a 3D medieval fantasy skin - no frills, no ranked ladder worth obsessing over, no post-game engine analysis to make you feel bad about blundering your queen on move 12. That's the whole proposition, honestly assessed. The setup is straightforward. You pick a side, pick a board location - a dead-tree valley or a flooded castle ruin, depending on which environment the game throws at you - set a time control, choose your piece style, and find an opponent either by skill level or by deliberately punching up. There is also a local multiplayer option and a pass-and-play split-screen mode if you want to settle something with someone in the same room. The AI opponent is pitched at beginners, so if you know your Sicilian from your French Defence, the computer will not stress you. It exists mostly to let new players get reps in before going online. Online matchmaking is the reason you would actually pay for this over a free browser client. The level-matching system is basic - do not expect ELO brackets or a visible rating progression that means anything competitively - but it does connect you with real humans fast enough to not feel like a ghost town at the time of writing. The in-game chat is there if you want it. Whether your opponent uses it to be respectful or to talk trash is the usual lottery. Netcode has not been a publicly flagged disaster, which at this price tier is something. The medieval fantasy visual layer is the game's clearest differentiator and its most honest selling point. The 3D environments give each match a bit of atmosphere that a plain 2D board does not. The ambient soundtrack does its job quietly in the background without demanding attention. The piece designs lean into the fantasy theme without becoming hard to read - kings and knights are still immediately identifiable at a glance, which matters when you are playing on a clock. What it lacks is depth beyond the base game. There is no puzzle trainer, no opening explorer, no post-match breakdown, no replay viewer that I could find. The player community is small, which is the honest consequence of releasing a solo-dev chess client into a market where Chess.com and Lichess exist for free. If finding a live game during off-hours becomes unreliable, the only fallback is the weak AI. That is the real risk of ownership here - it is a thin wrapper around a centuries-old game, and its longevity depends entirely on a playerbase that has other free options. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-cooptier:sub-5Medieval Fantasy SkinOnline MatchmakingLocal Split-ScreenBeginner AITime ControlsPiece Style SelectionTurn-Based PvP3D Board Game

System Requirements

Minimum

OS
windows 7 64 bit
Memory
4096 MB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
2 GB Dedicated Video Card or Greater
Processor
2.6 Dual Core Processor

Recommended

OS
windows 10 64 bit
DirectX
Version 11
Storage
1 GB available space
Graphics
4 GB Dedicated Video Card or Greater
Processor
3.2 Quad Core Processor or Greater

Reviews & Ratings

No ratings available

Game Info

Developer
Murafka games
Publisher
Murafka games
Release Date
Nov 30, 2021

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