Compare Call of Duty: Modern Warfare 3 - Collection 4 (DLC) prices across 50+ stores and find the best deal. Developed by Infinity Ward. Published by Activision Blizzard. Released on 10/11/2013. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, First Person, FPS / TPS, Adventure.

Five extra multiplayer maps for MW3 - Gulch, Boardwalk, Parish, Off Shore, and Decommission. Pure map content, no campaign, no frills, strictly for players still running lobbies.

Collection 4, subtitled Final Assault, is the last of four DLC packs released for Call of Duty: Modern Warfare 3 (2011). It is purely a multiplayer map drop - five arenas, no Special Ops missions, no Chaos Mode, no bonus modes of any kind. If you need that spelled out before buying: this is not Collection 3. What you get is five distinct combat zones, each built around a different engagement philosophy, and that variety is genuinely the pack's strongest argument. Gulch drops you into an abandoned mountain mining town where red rock canyon walls force mid-range rifle fights through mine shafts and equipment sheds - decent sightlines, strong flank routes, plays well for both run-and-gun assault rifles and patient SMG players holding corners. Boardwalk takes the fight to a Jersey shore amusement park: an elevated central path flanked by tight indoor cuts, which means your TTK awareness matters more here than anywhere else in the base game. Parish is the smallest of the five, a bombed-out New Orleans French Quarter map that rewards fast movement and punishes anyone still rocking a bolt-action. Off Shore puts you on a deep-water oil rig with multi-tiered platforms, helipad sightlines, and genuine drop-off risk - the kind of geometry that either clicks with you immediately or gets you killed in embarrassing ways for two matches before it clicks. Decommission is the standout for anyone who likes ship-graveyard aesthetics and dominant overwatch positions; long corridors interrupted by aggressive flank routes make it the map most likely to get vetoed in a coordinated team lobby. Here is the honest problem: MW3's PC player base had already thinned out significantly by the time Collection 4 landed, and it has only continued to thin in the years since. Community feedback is blunt - finding populated DLC lobbies on PC is genuinely difficult outside of TDM, and even TDM can be a wait. The maps themselves are considered solid but unremarkable by the MW3 community, not the iconic standouts you remember from the base game's rotation. Nobody is calling Parish the new Dome. If you are an active MW3 PC regular who already owns Collections 1 and 2, this extends your map pool with five competent, varied arenas that each play differently enough to justify the rotation. If you are coming back to MW3 cold after a long gap, check whether your friends are actually running these lobbies before committing - a great map nobody queues for is a loading screen, not a game. Fred, Scout Team

Call of Duty: Modern Warfare 3 - Collection 4 (DLC)
ActionSingle PlayerMultiplayerCo-opFirst PersonFPS / TPSAdventure

Call of Duty: Modern Warfare 3 - Collection 4 (DLC)

Oct 11, 2013Infinity WardActivision Blizzard
GamerScout Says

Five extra multiplayer maps for MW3 - Gulch, Boardwalk, Parish, Off Shore, and Decommission. Pure map content, no campaign, no frills, strictly for players still running lobbies.

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About Call of Duty: Modern Warfare 3 - Collection 4 (DLC)

Collection 4, subtitled Final Assault, is the last of four DLC packs released for Call of Duty: Modern Warfare 3 (2011). It is purely a multiplayer map drop - five arenas, no Special Ops missions, no Chaos Mode, no bonus modes of any kind. If you need that spelled out before buying: this is not Collection 3. What you get is five distinct combat zones, each built around a different engagement philosophy, and that variety is genuinely the pack's strongest argument. Gulch drops you into an abandoned mountain mining town where red rock canyon walls force mid-range rifle fights through mine shafts and equipment sheds - decent sightlines, strong flank routes, plays well for both run-and-gun assault rifles and patient SMG players holding corners. Boardwalk takes the fight to a Jersey shore amusement park: an elevated central path flanked by tight indoor cuts, which means your TTK awareness matters more here than anywhere else in the base game. Parish is the smallest of the five, a bombed-out New Orleans French Quarter map that rewards fast movement and punishes anyone still rocking a bolt-action. Off Shore puts you on a deep-water oil rig with multi-tiered platforms, helipad sightlines, and genuine drop-off risk - the kind of geometry that either clicks with you immediately or gets you killed in embarrassing ways for two matches before it clicks. Decommission is the standout for anyone who likes ship-graveyard aesthetics and dominant overwatch positions; long corridors interrupted by aggressive flank routes make it the map most likely to get vetoed in a coordinated team lobby. Here is the honest problem: MW3's PC player base had already thinned out significantly by the time Collection 4 landed, and it has only continued to thin in the years since. Community feedback is blunt - finding populated DLC lobbies on PC is genuinely difficult outside of TDM, and even TDM can be a wait. The maps themselves are considered solid but unremarkable by the MW3 community, not the iconic standouts you remember from the base game's rotation. Nobody is calling Parish the new Dome. If you are an active MW3 PC regular who already owns Collections 1 and 2, this extends your map pool with five competent, varied arenas that each play differently enough to justify the rotation. If you are coming back to MW3 cold after a long gap, check whether your friends are actually running these lobbies before committing - a great map nobody queues for is a loading screen, not a game. Fred, Scout Team

Tags

steamMap PackMultiplayer-Only DLCClose QuartersMid-Range CombatVertical Map DesignTDM-FocusedLegacy Shooter

System Requirements

Minimum

Memory
2 GB RAM
Storage
16 GB
Graphics
256 MB VRAM - NVIDIA GeForce 8600GT / ATI Radeon X1950
Processor
Intel Core 2 Duo E6600 / AMD Phenom X3 8750
System requirements
Windows XP

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Game Info

Developer
Infinity Ward
Publisher
Activision Blizzard
Release Date
Oct 11, 2013

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