Compare Call of Duty: Ghosts - Season Pass (DLC) prices across trusted key stores and find the best deal. Developed by Infinity Ward. Published by Activision. Released on 3/25/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 68/100.

Four map packs for Ghosts multiplayer, plus the Extinction alien co-op episodes. More content for a game that already divided its playerbase.

Call of Duty: Ghosts Season Pass bundles all four multiplayer map packs - Onslaught, Devastation, Invasion, and Nemesis - along with the four episodes of the Extinction alien co-op mode. If you bought into Ghosts at launch and stuck around, this is the rest of what Infinity Ward built for it. That context matters a lot before you spend anything here. The multiplayer maps across the four packs are a mixed bag, which is honestly the politest way to put it. Some of the Onslaught and Devastation layouts are competent - tight sight lines, decent flow for the game's slower, campy TTK. Invasion adds Departed, which is probably the best map in the entire Ghosts package. But the game's movement system and hit detection were never clean enough to reward aggressive play the way MW2 or even Black Ops 2 did. You are mostly playing long-angle, crouch-heavy, slow-push CoD here. If that suits you, the maps do their job. If you came from Titanfall or were already bored by launch, more maps will not fix the core feel. Extinction is the more interesting conversation. The alien co-op mode is structurally closer to a horde-objective hybrid than Zombies - you are pushing forward through areas, destroying hives, managing currency for upgrades across four character classes. It is not Zombies. It is not trying to be. Episode 1 through 4 across the season pass form a connected campaign with some actual momentum, and playing it with three friends who are paying attention is a decent time. Playing it with randoms who ignore objectives is a miserable crawl. The mechanic works; the matchmaking does not support it well. The hard number to reckon with here is the 65 percent positive Steam review score on over 30,000 reviews. That is a mixed verdict on a franchise entry, not just the DLC. The PC playerbase for Ghosts thinned out fast after launch, and DLC releases in live shooters tend to split the community further. Paying for map packs means you are counting on enough concurrent players to get into lobbies that actually use them. On PC, that is a gamble. Console players historically had a better time here, but the Steam version is the product being evaluated. Bottom line on whether the Season Pass adds value: only if you already own Ghosts, already like Ghosts, and have friends who will join you for Extinction co-op. Buying this to recapture something you did not enjoy at launch is not going to work. The maps are fine, Extinction has moments, and the package is complete - but Ghosts never fixed what was frustrating about it at the base level, and no amount of DLC changes that. Fred, Scout Team

Call of Duty: Ghosts - Season Pass (DLC)

Call of Duty: Ghosts - Season Pass (DLC)

Mar 25, 2014Infinity WardActivision
GamerScout Says

Four map packs for Ghosts multiplayer, plus the Extinction alien co-op episodes. More content for a game that already divided its playerbase.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €28.75

GamerScout Verdict

Worth it only if you are already committed to Ghosts and have friends lined up for Extinction - otherwise skip it.

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About Call of Duty: Ghosts - Season Pass (DLC)

Call of Duty: Ghosts Season Pass bundles all four multiplayer map packs - Onslaught, Devastation, Invasion, and Nemesis - along with the four episodes of the Extinction alien co-op mode. If you bought into Ghosts at launch and stuck around, this is the rest of what Infinity Ward built for it. That context matters a lot before you spend anything here. The multiplayer maps across the four packs are a mixed bag, which is honestly the politest way to put it. Some of the Onslaught and Devastation layouts are competent - tight sight lines, decent flow for the game's slower, campy TTK. Invasion adds Departed, which is probably the best map in the entire Ghosts package. But the game's movement system and hit detection were never clean enough to reward aggressive play the way MW2 or even Black Ops 2 did. You are mostly playing long-angle, crouch-heavy, slow-push CoD here. If that suits you, the maps do their job. If you came from Titanfall or were already bored by launch, more maps will not fix the core feel. Extinction is the more interesting conversation. The alien co-op mode is structurally closer to a horde-objective hybrid than Zombies - you are pushing forward through areas, destroying hives, managing currency for upgrades across four character classes. It is not Zombies. It is not trying to be. Episode 1 through 4 across the season pass form a connected campaign with some actual momentum, and playing it with three friends who are paying attention is a decent time. Playing it with randoms who ignore objectives is a miserable crawl. The mechanic works; the matchmaking does not support it well. The hard number to reckon with here is the 65 percent positive Steam review score on over 30,000 reviews. That is a mixed verdict on a franchise entry, not just the DLC. The PC playerbase for Ghosts thinned out fast after launch, and DLC releases in live shooters tend to split the community further. Paying for map packs means you are counting on enough concurrent players to get into lobbies that actually use them. On PC, that is a gamble. Console players historically had a better time here, but the Steam version is the product being evaluated. Bottom line on whether the Season Pass adds value: only if you already own Ghosts, already like Ghosts, and have friends who will join you for Extinction co-op. Buying this to recapture something you did not enjoy at launch is not going to work. The maps are fine, Extinction has moments, and the package is complete - but Ghosts never fixed what was frustrating about it at the base level, and no amount of DLC changes that.

Fred
Fred · Scout Team

Shooters

Tags

Single-playerMulti-playerSteam AchievementsFull controller supportSteam CloudValve Anti-Cheat enabledSteam LeaderboardsRemote Play on TVFamily SharingAlien Co-opMap PacksHorde-ObjectiveSlow TTKClass Upgrade SystemSeason PassCommunity Splitxbox

System Requirements

Minimum

Minimum OS: Windows 7 64-Bit / Windows 8 64-Bit CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better RAM: 6 GB RAM HDD : 40 GB HD space Video: NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 o…

Recommended

Recommended OS: Windows 7 64-Bit / Windows 8 64-Bit CPU: Intel® Core™ i5 – 680 @ 3.6GHz RAM: 8 GB RAM HDD : 40 GB HD space Video: NVIDIA® GeForce™ GTX 760 @ 4GB Sound: DirectX® compatible sound card DirectX®: DirectX®…

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Reviews & Ratings

Metacritic
68
Steam
65%(31,809)

Game Info

Developer
Infinity Ward
Publisher
Activision
Release Date
Mar 25, 2014

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Frequently asked questions about Call of Duty: Ghosts - Season Pass (DLC)

How much does Call of Duty: Ghosts - Season Pass (DLC) cost?

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What platforms is Call of Duty: Ghosts - Season Pass (DLC) available on?

Call of Duty: Ghosts - Season Pass (DLC) is available on PC, Xbox.

When was Call of Duty: Ghosts - Season Pass (DLC) released?

Call of Duty: Ghosts - Season Pass (DLC) was released on 25 March 2014.

Who developed Call of Duty: Ghosts - Season Pass (DLC)?

Call of Duty: Ghosts - Season Pass (DLC) was developed by Infinity Ward and published by Activision.

Is Call of Duty: Ghosts - Season Pass (DLC) worth buying?

Call of Duty: Ghosts - Season Pass (DLC) holds a Metacritic score of 68/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.