Compare Call of Duty®: Black Ops III prices across trusted key stores and find the best deal. Developed by Treyarch. Published by Activision. Released on 11/5/2015. Available on PC, Mac. Genres: Action, Adventure. Metacritic score: 73/100.

Three modes, one package: the campaign is messy, but the multiplayer and Zombies here are good enough to justify a Saturday night session with friends, no debate required.

I've put time into most of the Black Ops catalogue, and III sits in that awkward spot where two-thirds of the game are genuinely great and one-third feels like it was written by a committee that had watched too many sci-fi films back-to-back. Set in 2065 and built around a momentum-chained movement system, the core feel of shooting in this game is excellent. Wall runs, thrust jumps, ground slides, and mantling chain together fluidly, and the maps are clearly designed around that verticality. Guns pop and crack with real weight behind them. If you just want to run and gun at speed, very few shooters from its era match it for sheer feel. Multiplayer is where Treyarch earns its keep. The Specialists system gives you eight character classes, each with a unique power weapon or active ability. The Outrider carries a Sparrow compound bow that fires exploding arrows; Seraph rocks the single-shot Annihilator handgun. You pick between the power weapon or the ability at loadout, which forces a genuine decision rather than letting you stack everything. Unlock Tokens let you customise your 10-slot loadout from early on, and the progression loop holds up well for the first stretch of playtime. Map design is a high point, full of competing sightlines, elevated positions, and tight choke points that reward learning the layout. For fast-paced CoD multiplayer, this era represents the formula close to its ceiling. Zombies is the second win. The mode ships with its own distinct storyline, a full XP-based progression system, and enough mechanical depth to keep dedicated players busy long after the multiplayer novelty fades. The Zombies Chronicles expansion (included in the Zombies Chronicles Edition) adds classic remastered maps from earlier games, which is a serious value add for anyone who remembers grinding those original runs. Dead Ops Arcade and Freerun round out the bonus content, and while neither is a main event, they are solid palette cleansers. Now for the honest part. The campaign is a structural mess. It runs around seven hours on hardened difficulty and the whole thing can be played solo or with up to four players online co-op, which sounds ideal until you hit the save system: co-op missions cannot be saved mid-session, meaning you commit to finishing each one in a single sitting or you restart from scratch. Unskippable cutscenes compound this. The story itself is ambitious but loses the thread badly by the midpoint. On PC specifically, local split-screen tops out at two players rather than the four available on console, which is genuinely disappointing for couch co-op situations. Split-screen on PC can also be inconsistent to set up, requiring controllers and some patience. Online co-op for the campaign and Zombies supports four players and works well, but the sofa crowd gets a downgraded experience compared to the console version. The supply drop system for bonus weapons is worth flagging too. Cosmetic and weapon variants are locked behind randomised drops, and completionists will find the system quietly maddening. It does not affect core gameplay balance in a way that breaks the experience, but it is a persistent irritant. At a Metacritic score of 73, the professional consensus reflects that split verdict: multiplayer and Zombies land, campaign stumbles. If your primary reason for buying is the online competitive modes and wave-based co-op with friends, you will get plenty of hours out of this. If you are buying for the story, temper expectations hard. Riley, Scout Team

Call of Duty®: Black Ops III

Call of Duty®: Black Ops III

Nov 5, 2015TreyarchActivision
GamerScout Says

Three modes, one package: the campaign is messy, but the multiplayer and Zombies here are good enough to justify a Saturday night session with friends, no debate required.

PCMac
Steam Deck PlayableProtonDB Gold
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About Call of Duty®: Black Ops III

I've put time into most of the Black Ops catalogue, and III sits in that awkward spot where two-thirds of the game are genuinely great and one-third feels like it was written by a committee that had watched too many sci-fi films back-to-back. Set in 2065 and built around a momentum-chained movement system, the core feel of shooting in this game is excellent. Wall runs, thrust jumps, ground slides, and mantling chain together fluidly, and the maps are clearly designed around that verticality. Guns pop and crack with real weight behind them. If you just want to run and gun at speed, very few shooters from its era match it for sheer feel. Multiplayer is where Treyarch earns its keep. The Specialists system gives you eight character classes, each with a unique power weapon or active ability. The Outrider carries a Sparrow compound bow that fires exploding arrows; Seraph rocks the single-shot Annihilator handgun. You pick between the power weapon or the ability at loadout, which forces a genuine decision rather than letting you stack everything. Unlock Tokens let you customise your 10-slot loadout from early on, and the progression loop holds up well for the first stretch of playtime. Map design is a high point, full of competing sightlines, elevated positions, and tight choke points that reward learning the layout. For fast-paced CoD multiplayer, this era represents the formula close to its ceiling. Zombies is the second win. The mode ships with its own distinct storyline, a full XP-based progression system, and enough mechanical depth to keep dedicated players busy long after the multiplayer novelty fades. The Zombies Chronicles expansion (included in the Zombies Chronicles Edition) adds classic remastered maps from earlier games, which is a serious value add for anyone who remembers grinding those original runs. Dead Ops Arcade and Freerun round out the bonus content, and while neither is a main event, they are solid palette cleansers. Now for the honest part. The campaign is a structural mess. It runs around seven hours on hardened difficulty and the whole thing can be played solo or with up to four players online co-op, which sounds ideal until you hit the save system: co-op missions cannot be saved mid-session, meaning you commit to finishing each one in a single sitting or you restart from scratch. Unskippable cutscenes compound this. The story itself is ambitious but loses the thread badly by the midpoint. On PC specifically, local split-screen tops out at two players rather than the four available on console, which is genuinely disappointing for couch co-op situations. Split-screen on PC can also be inconsistent to set up, requiring controllers and some patience. Online co-op for the campaign and Zombies supports four players and works well, but the sofa crowd gets a downgraded experience compared to the console version. The supply drop system for bonus weapons is worth flagging too. Cosmetic and weapon variants are locked behind randomised drops, and completionists will find the system quietly maddening. It does not affect core gameplay balance in a way that breaks the experience, but it is a persistent irritant. At a Metacritic score of 73, the professional consensus reflects that split verdict: multiplayer and Zombies land, campaign stumbles. If your primary reason for buying is the online competitive modes and wave-based co-op with friends, you will get plenty of hours out of this. If you are buying for the story, temper expectations hard.

Riley
Riley · Scout Team

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Tags

Single-playerMulti-playerCo-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopValve Anti-Cheat enabledSteam LeaderboardsRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily SharingSpecialists SystemWave-Based ZombiesWall-RunningFour-Player Online Co-opMomentum MovementZombies ChroniclesLocal Split-Screen (2-Player)Supply Drop ProgressionFreerun Mode

System Requirements

Minimum

Processor
Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
Memory
6 GB RAM
Graphics
NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Ra…

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Reviews & Ratings

Metacritic
73

Game Info

Developer
Treyarch
Publisher
Activision
Release Date
Nov 5, 2015
Age Rating
PEGI 18

Game Modes

singleplayer
multiplayer
coop
local coop
Online Co-op
Local Co-op

Languages

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil
Subtitles (11)
EnglishFrenchItalianGermanSpanish - SpainSimplified Chinese+5 more

Features

AchievementsController Support

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What platforms is Call of Duty®: Black Ops III available on?

Call of Duty®: Black Ops III is available on PC, Mac.

When was Call of Duty®: Black Ops III released?

Call of Duty®: Black Ops III was released on 5 November 2015.

Who developed Call of Duty®: Black Ops III?

Call of Duty®: Black Ops III was developed by Treyarch and published by Activision.

Is Call of Duty®: Black Ops III worth buying?

Call of Duty®: Black Ops III holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.