Compare Breaking Fast prices across 50+ stores and find the best deal. Developed by Tale Studios. Published by Tale Studios. Released on 6/8/2017. Available on PC, Mac, Linux. Genres: Action, Casual, Indie, Racing.

Couch-party chaos with a food theme - fine for a lazy Sunday with siblings, but don't expect any depth if you show up looking for a serious competitive ladder.

I came to Breaking Fast expecting a quick, throwaway party racer and that's more or less what it delivers - though the gap between what it promises and what actually holds up over time is worth talking about honestly. This is a 2D action-racer from a tiny two-person Spanish studio, Tale Studios, where the playable characters are pieces of breakfast food: strips of bacon, cartons of milk, cookies, and whatever else was left in the kitchen. The core loop is straightforward - race to the finish line while throwing attacks at the other players - and at its best it captures that frantic couch-energy that the Mario Kart comparisons are reaching for. The multiplayer structure is the game's main argument for existing. Local play supports up to four players on one machine, and online extends that to eight with cross-platform support across PC, Mac, and Linux. There's also a hybrid mode where you mix local and online players in the same race, which is genuinely useful for a low-cost party game. You earn experience points per race and unlock new food characters, stages, and tournaments as you go - so there is a light progression loop keeping the solo runs from feeling completely empty. Nine short tutorials walk you through the basics, including jumping and counterattacks, which signals the devs wanted a little more mechanical depth than pure button-mashing. Here's where I get impatient though. The online playerbase is essentially zero years after launch. Steam shows only about 20 user reviews total - 90% positive, which is genuinely good, but that sample size tells you the server lobbies are going to look like a ghost town on any given night. The game's entire value proposition is multiplayer, and finding strangers online in 2024 requires either luck or a pre-arranged group. The CPU opponents fill the gap, but they are not a substitute for human chaos. There is no ranked mode, no matchmaking infrastructure worth discussing, and no ranked ladder to grind - so the performance-minded player has nowhere to go after the first few sessions. For the audience this actually fits - families, younger players, people who want something cheap and functional for game nights - it works fine. The controls are responsive enough with a controller, the visual theme is harmless and cheerful, and short-race mode keeps sessions tight. The caveat about macOS compatibility is real: the game officially doesn't support macOS 10.15 Catalina or above, so Mac buyers should check their OS version before committing. On PC and Linux it runs without drama. Bottom line: this is a narrow-purpose game. Pull it out when you have three people on one couch who don't want to read instructions. If you're hoping for a living online community or anything resembling competitive depth, you will be done with it in an afternoon. Fred, Scout Team

Breaking Fast
ActionCasualIndieRacing

Breaking Fast

Jun 8, 2017Tale Studios
GamerScout Says

Couch-party chaos with a food theme - fine for a lazy Sunday with siblings, but don't expect any depth if you show up looking for a serious competitive ladder.

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Screenshots & Media

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About Breaking Fast

I came to Breaking Fast expecting a quick, throwaway party racer and that's more or less what it delivers - though the gap between what it promises and what actually holds up over time is worth talking about honestly. This is a 2D action-racer from a tiny two-person Spanish studio, Tale Studios, where the playable characters are pieces of breakfast food: strips of bacon, cartons of milk, cookies, and whatever else was left in the kitchen. The core loop is straightforward - race to the finish line while throwing attacks at the other players - and at its best it captures that frantic couch-energy that the Mario Kart comparisons are reaching for. The multiplayer structure is the game's main argument for existing. Local play supports up to four players on one machine, and online extends that to eight with cross-platform support across PC, Mac, and Linux. There's also a hybrid mode where you mix local and online players in the same race, which is genuinely useful for a low-cost party game. You earn experience points per race and unlock new food characters, stages, and tournaments as you go - so there is a light progression loop keeping the solo runs from feeling completely empty. Nine short tutorials walk you through the basics, including jumping and counterattacks, which signals the devs wanted a little more mechanical depth than pure button-mashing. Here's where I get impatient though. The online playerbase is essentially zero years after launch. Steam shows only about 20 user reviews total - 90% positive, which is genuinely good, but that sample size tells you the server lobbies are going to look like a ghost town on any given night. The game's entire value proposition is multiplayer, and finding strangers online in 2024 requires either luck or a pre-arranged group. The CPU opponents fill the gap, but they are not a substitute for human chaos. There is no ranked mode, no matchmaking infrastructure worth discussing, and no ranked ladder to grind - so the performance-minded player has nowhere to go after the first few sessions. For the audience this actually fits - families, younger players, people who want something cheap and functional for game nights - it works fine. The controls are responsive enough with a controller, the visual theme is harmless and cheerful, and short-race mode keeps sessions tight. The caveat about macOS compatibility is real: the game officially doesn't support macOS 10.15 Catalina or above, so Mac buyers should check their OS version before committing. On PC and Linux it runs without drama. Bottom line: this is a narrow-purpose game. Pull it out when you have three people on one couch who don't want to read instructions. If you're hoping for a living online community or anything resembling competitive depth, you will be done with it in an afternoon. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:sub-5Party RacerCouch Co-opFood ThemeXP Unlock SystemHybrid Local-OnlineController RequiredCasual PvP

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
Dedicated GPU recommended
Processor
If it's a laptop with no dedicated GPU, CPU should be less than 2 years old.

Reviews & Ratings

No ratings available

Game Info

Developer
Tale Studios
Publisher
Tale Studios
Release Date
Jun 8, 2017

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