Compare Bound By Blades prices across 50+ stores and find the best deal. Developed by Zeth. Published by Assemble Entertainment. Released on 11/15/2022. Available on PC. Genres: Action, Adventure, Indie, RPG.

A cozy indie action-RPG built almost entirely around boss fights, loot, and gear crafting, solo or with a friend in 2-player co-op.

Bound By Blades is a boss-rush action-RPG from solo developer Zeth, published by Assemble Entertainment. The concept is straightforward and honest about what it is: skip the filler, skip the open world, skip the twenty-hour preamble before anything interesting happens. You are here to fight large, dangerous creatures, strip them for parts, craft better gear from those parts, and then fight something worse. If that loop sounds like your weekend, welcome home. The game positions itself somewhere between a stripped-down Monster Hunter and a cozy indie RPG, which is a weird combination that mostly works. The "cozy" side shows up in the pacing and the hand-drawn aesthetic rather than in the combat, which is genuinely demanding. Boss patterns require attention. You will die reading a new enemy's moveset for the first time, and that is the intended experience. The gear crafting system is built around materials dropped by each boss, so progression is tightly tied to your kill history rather than a generic XP grind. That is the right call, and it keeps the moment-to-moment loop feeling purposeful rather than padded. Build variety is present but modest. You have weapon types and gear stats to mix around, and different loadouts will noticeably affect how a boss fight plays out. It is not BG3-level systemic depth, but for a game developed largely by one person, the combat options hold up for a reasonable number of hours. The 2-player co-op adds a worthwhile second dimension: boss encounters scale and gain new behaviors, which means playing with a friend is not just an easier version of the solo experience but a mechanically distinct one. That is appreciated. The weaknesses are real and worth naming. At 150 Steam reviews, the community is small, which means the modding scene is thin and finding a co-op partner outside your immediate circle requires some effort. The content volume is also limited compared to genre benchmarks. If you are the kind of player who expects 60 hours of boss variety, you will hit the ceiling. The narrative framing is light, which is the polite way of saying the story is a vehicle for fights rather than a reason to care between them. As someone who evaluates RPGs partly on whether the writing rewards re-reads, I will be direct: the writing does not reward re-reads. That is fine given what the game is actually selling, but it is worth knowing before you go in expecting a layered world. At its best, Bound By Blades delivers what it promises cleanly: intense, readable boss fights with a satisfying gear loop and a co-op mode that adds real value. It is a good choice for players who find traditional RPGs bloated and want their action concentrated into memorable encounters. It is a harder sell for anyone who needs narrative momentum or a sprawling build system to stay engaged past the first few hours. Monika, Scout Team

Bound By Blades
ActionAdventureIndieRPG

Bound By Blades

Nov 15, 2022ZethAssemble Entertainment
GamerScout Says

A cozy indie action-RPG built almost entirely around boss fights, loot, and gear crafting, solo or with a friend in 2-player co-op.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Bound By Blades

Bound By Blades is a boss-rush action-RPG from solo developer Zeth, published by Assemble Entertainment. The concept is straightforward and honest about what it is: skip the filler, skip the open world, skip the twenty-hour preamble before anything interesting happens. You are here to fight large, dangerous creatures, strip them for parts, craft better gear from those parts, and then fight something worse. If that loop sounds like your weekend, welcome home. The game positions itself somewhere between a stripped-down Monster Hunter and a cozy indie RPG, which is a weird combination that mostly works. The "cozy" side shows up in the pacing and the hand-drawn aesthetic rather than in the combat, which is genuinely demanding. Boss patterns require attention. You will die reading a new enemy's moveset for the first time, and that is the intended experience. The gear crafting system is built around materials dropped by each boss, so progression is tightly tied to your kill history rather than a generic XP grind. That is the right call, and it keeps the moment-to-moment loop feeling purposeful rather than padded. Build variety is present but modest. You have weapon types and gear stats to mix around, and different loadouts will noticeably affect how a boss fight plays out. It is not BG3-level systemic depth, but for a game developed largely by one person, the combat options hold up for a reasonable number of hours. The 2-player co-op adds a worthwhile second dimension: boss encounters scale and gain new behaviors, which means playing with a friend is not just an easier version of the solo experience but a mechanically distinct one. That is appreciated. The weaknesses are real and worth naming. At 150 Steam reviews, the community is small, which means the modding scene is thin and finding a co-op partner outside your immediate circle requires some effort. The content volume is also limited compared to genre benchmarks. If you are the kind of player who expects 60 hours of boss variety, you will hit the ceiling. The narrative framing is light, which is the polite way of saying the story is a vehicle for fights rather than a reason to care between them. As someone who evaluates RPGs partly on whether the writing rewards re-reads, I will be direct: the writing does not reward re-reads. That is fine given what the game is actually selling, but it is worth knowing before you go in expecting a layered world. At its best, Bound By Blades delivers what it promises cleanly: intense, readable boss fights with a satisfying gear loop and a co-op mode that adds real value. It is a good choice for players who find traditional RPGs bloated and want their action concentrated into memorable encounters. It is a harder sell for anyone who needs narrative momentum or a sprawling build system to stay engaged past the first few hours. Monika, Scout Team

Tags

steamBoss RushGear Crafting2-Player Co-opMonster Hunter-likeLoot-DrivenCozy AestheticSingle Developer

System Requirements

System requirements for Bound By Blades aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
83%(150)

Game Info

Developer
Zeth
Publisher
Assemble Entertainment
Release Date
Nov 15, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert