Compare Borderlands - The Secret Armory of General Knoxx (DLC) prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by 2K Games. Released on 2/25/2010. Available on PC. Genres: Action, Single Player, Multiplayer, Local Co-op, First Person, FPS / TPS, RPG.

The best of Borderlands 1's DLC drops you into a dried-up lakebed full of Crimson Lance soldiers, three new vehicles, a raid boss, and more guns than you can carry in three minutes.

The Secret Armory of General Knoxx is the third and largest expansion for the original Borderlands, set in the Parched Fathoms, a sun-bleached dried lakebed riddled with bombed-out freeways, military checkpoints, and a prison full of inmates who have already taken care of the guards. You arrive via fast-travel to T-Bone Junction, the DLC's sole hub and its only fast-travel point, which tells you almost everything you need to know about the expansion's central flaw and its central charm in one breath. The story hook is straightforward: Athena, a rogue Lance Assassin who has defected from the Crimson Lance, recruits your Vault Hunter to crack open Atlas Corporation's massive weapon cache and blow it sky-high. It is not a narrative that will make you lose sleep over its branching choices, because there are none. The writing is not here for dramatic weight. It is here for General Knoxx himself, a deeply tired military commander who interrupts your mission with ECHO transmissions to complain about being alive. His deadpan nihilism lands better than almost any character in the base game, and hearing him grumble his way toward a final confrontation he never actually wanted is genuinely funny. Athena is solid too, and Mad Moxxi makes her first appearance in the franchise here. The supporting cast does more work than the plot deserves. Combat-wise, this is Borderlands running closer to its potential than either of the two previous DLC packs managed. The level cap pushes from 50 all the way to 61, a number that is a deliberate Spinal Tap reference. A new pearlescent (cyan) weapon rarity sits above even legendary orange gear, making endgame loot hunting feel meaningful again. Three new vehicles join Scooter's garage: the Monster (a heavy homing-rocket truck), the Lancer APC (four seats, a two-stage laser turret, a minelayer seat, and a blast seat for co-op), and the Racer (fastest thing on Pandora, one rocket launcher, questionable survival rate). The Circle of Duty arena adds a wave-combat mode against Crimson Lance forces, and Crawmerax the Invincible serves as the expansion's proper raid boss, a giant crab-spider thing that will kill you repeatedly until you respect your elemental weaknesses. Post-story missions from Marcus send you back into the Crimson Armory itself for timed loot runs, a three-minute scramble through hundreds of weapon chests that the community eventually learned to bypass with a geometry glitch. That glitch, intentional-feeling or not, became its own beloved ritual. The honest downside is real and cannot be hand-waved: there is one fast-travel station in the entire DLC, and the highways connecting its zones are long, enemy-vehicle-dense, and structurally boring. Combat drones follow you indefinitely, side quests send you backtracking across those same featureless stretches of freeway, and the game's multiplayer level-scaling problems carry over unchanged. If you find Borderlands' driving serviceable rather than exciting, whole stretches of this expansion will feel like padding in motion. The quest design leans hard on fetch-and-assassinate templates, and while the destinations are usually worth reaching, the commute is not. Still, for anyone who burned through the base game and wanted the loot loop to actually feel rewarding again, General Knoxx delivers it. The challenge scales properly, the post-game content has genuine teeth, and Crawmerax remains one of the more satisfying raid bosses the franchise ever produced. It is the expansion that proved Gearbox understood what Borderlands 1 actually was. Monika, Scout Team

Borderlands - The Secret Armory of General Knoxx (DLC)
ActionSingle PlayerMultiplayerLocal Co-opFirst PersonFPS / TPSRPG

Borderlands - The Secret Armory of General Knoxx (DLC)

Add-on / DLC for Borderlands — view full game
Feb 25, 2010Gearbox Software2K Games
GamerScout Says

The best of Borderlands 1's DLC drops you into a dried-up lakebed full of Crimson Lance soldiers, three new vehicles, a raid boss, and more guns than you can carry in three minutes.

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Lowest tracked: €6.01
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GamerScout Verdict

Essential for Borderlands 1 completionists who want a real endgame, frustrating for anyone allergic to highway backtracking.

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Price History

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€6.0114 Jun 2026
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€6.78
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About Borderlands - The Secret Armory of General Knoxx (DLC)

The Secret Armory of General Knoxx is the third and largest expansion for the original Borderlands, set in the Parched Fathoms, a sun-bleached dried lakebed riddled with bombed-out freeways, military checkpoints, and a prison full of inmates who have already taken care of the guards. You arrive via fast-travel to T-Bone Junction, the DLC's sole hub and its only fast-travel point, which tells you almost everything you need to know about the expansion's central flaw and its central charm in one breath. The story hook is straightforward: Athena, a rogue Lance Assassin who has defected from the Crimson Lance, recruits your Vault Hunter to crack open Atlas Corporation's massive weapon cache and blow it sky-high. It is not a narrative that will make you lose sleep over its branching choices, because there are none. The writing is not here for dramatic weight. It is here for General Knoxx himself, a deeply tired military commander who interrupts your mission with ECHO transmissions to complain about being alive. His deadpan nihilism lands better than almost any character in the base game, and hearing him grumble his way toward a final confrontation he never actually wanted is genuinely funny. Athena is solid too, and Mad Moxxi makes her first appearance in the franchise here. The supporting cast does more work than the plot deserves. Combat-wise, this is Borderlands running closer to its potential than either of the two previous DLC packs managed. The level cap pushes from 50 all the way to 61, a number that is a deliberate Spinal Tap reference. A new pearlescent (cyan) weapon rarity sits above even legendary orange gear, making endgame loot hunting feel meaningful again. Three new vehicles join Scooter's garage: the Monster (a heavy homing-rocket truck), the Lancer APC (four seats, a two-stage laser turret, a minelayer seat, and a blast seat for co-op), and the Racer (fastest thing on Pandora, one rocket launcher, questionable survival rate). The Circle of Duty arena adds a wave-combat mode against Crimson Lance forces, and Crawmerax the Invincible serves as the expansion's proper raid boss, a giant crab-spider thing that will kill you repeatedly until you respect your elemental weaknesses. Post-story missions from Marcus send you back into the Crimson Armory itself for timed loot runs, a three-minute scramble through hundreds of weapon chests that the community eventually learned to bypass with a geometry glitch. That glitch, intentional-feeling or not, became its own beloved ritual. The honest downside is real and cannot be hand-waved: there is one fast-travel station in the entire DLC, and the highways connecting its zones are long, enemy-vehicle-dense, and structurally boring. Combat drones follow you indefinitely, side quests send you backtracking across those same featureless stretches of freeway, and the game's multiplayer level-scaling problems carry over unchanged. If you find Borderlands' driving serviceable rather than exciting, whole stretches of this expansion will feel like padding in motion. The quest design leans hard on fetch-and-assassinate templates, and while the destinations are usually worth reaching, the commute is not. Still, for anyone who burned through the base game and wanted the loot loop to actually feel rewarding again, General Knoxx delivers it. The challenge scales properly, the post-game content has genuine teeth, and Crawmerax remains one of the more satisfying raid bosses the franchise ever produced. It is the expansion that proved Gearbox understood what Borderlands 1 actually was.

Monika
Monika · Scout Team

RPGs

Tags

steamRaid BossLoot FarmingLevel Cap ExpansionVehicle CombatCo-op ArenaPost-Game ContentPearlescent WeaponsTimed Loot Run

System Requirements

Minimum

Memory
1GB System RAM (2GB Vista)
Storage
8 GB
Graphics
256mb ram (GeForce 7/Radeon HD3000)
Processor
2.4 Ghz SSE2
System requirements
Windows XP/Vista

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Game Info

Developer
Gearbox Software
Publisher
2K Games
Release Date
Feb 25, 2010

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Frequently asked questions about Borderlands - The Secret Armory of General Knoxx (DLC)

How much does Borderlands - The Secret Armory of General Knoxx (DLC) cost?

As of 18 August 2026, the cheapest in-stock offer for Borderlands - The Secret Armory of General Knoxx (DLC) is €6.78 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Borderlands - The Secret Armory of General Knoxx (DLC) cheapest?

The lowest in-stock price we track for Borderlands - The Secret Armory of General Knoxx (DLC) is €6.78 at Eneba (18 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Borderlands - The Secret Armory of General Knoxx (DLC) available on?

Borderlands - The Secret Armory of General Knoxx (DLC) is available on PC.

When was Borderlands - The Secret Armory of General Knoxx (DLC) released?

Borderlands - The Secret Armory of General Knoxx (DLC) was released on 25 February 2010.

Who developed Borderlands - The Secret Armory of General Knoxx (DLC)?

Borderlands - The Secret Armory of General Knoxx (DLC) was developed by Gearbox Software and published by 2K Games.