Compare Borderlands 3 Ultimate Edition Upgrade (DLC) prices across 50+ stores and find the best deal. Developed by Gearbox Software. Published by 2K. Released on 11/12/2020. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, First Person, FPS / TPS, Adventure, RPG.

All six Borderlands 3 content add-ons plus a heap of cosmetics in one upgrade pack. Guns, planets, heists, and an arms-race mode await.

This is the full content upgrade for Borderlands 3, the cel-shaded looter-shooter from Gearbox Software. It bundles every piece of post-launch content into one package: four campaign add-ons from Season Pass 1 (Moxxi's Heist of the Handsome Jackpot, Guns Love and Tentacles, Bounty of Blood, and Psycho Krieg and the Fantastic Fustercluck), plus the Designer's Cut and Director's Cut from Season Pass 2, and a collection of cosmetic packs including all four Multiverse Final Form skins for FL4K, Moze, Zane, and Amara. If you already own the base game and want everything in one shot, this is the path. Let's be honest about what Borderlands 3 is: a loot-engine dressed up as an FPS RPG, with four Vault Hunters who each carry three skill trees and a distinct action skill philosophy. Amara the Siren punches faces with psychic fists. Moze the Gunner pilots a mech called Iron Bear. FL4K the Beastmaster commands pets and crits everything. Zane the Operative juggles gadgets and clones. The gunplay itself is the franchise's best iteration, punchier and more tactile than prior entries, with legendary drops generous enough that you'll actually cycle your loadout instead of hoarding the same shotgun for thirty hours. The Mayhem Mode endgame layers escalating difficulty modifiers that keep build-crafting relevant well past the campaign credits. Now, the writing. I say this as someone who cares deeply about narrative: the main game's villain duo, the Calypso Twins, are one of the weaker antagonist designs in the series, and they cannot hold a torch to Handsome Jack's shadow. The humor leans heavily on toilet jokes and internet-era references that were already aging at launch, and some players find the constant radio chatter more grating than charming. The side quest writing is a mixed bag: a few threads are genuinely funny, most are fetch quests wearing a funny hat. If branching narrative depth and meaningful player choice are your primary criteria, this is not your CRPG. Where the DLC content earns its keep is in tonal variety. Bounty of Blood swaps the cel-shaded chaos for a western frontier setting on planet Gehenna, with beast-riding gangs and a more grounded story structure that critics singled out as the strongest of the four campaign expansions. Guns, Love, and Tentacles brings back Gaige and her robot companion Deathtrap for an Eldritch horror-themed engagement party. Moxxi's Heist is essentially a gleaming space casino caper. Psycho Krieg dives into the fractured mindscape of a Pandoran psycho. The Designer's Cut adds Arms Race, a roguelite-adjacent mode that strips your gear and drops you into a map to scavenge, which is a genuinely fresh wrinkle for a series that rarely experiments with its loop. The Director's Cut adds Vault Cards (a seasonal challenge reward system) and a raid boss encounter for players hunting endgame power. The cosmetic packs are fine. The Final Form skins offer full model replacements for each Vault Hunter, which matters in co-op where other players see your character. Standalone they would be hard to justify at their original individual prices, but bundled here they are a reasonable bonus rather than the point of the purchase. Drop-in co-op still works seamlessly, with per-player loot drops and independent level scaling meaning a level-cap friend can carry a newcomer without either party feeling cheated. If you are buying this upgrade to play through it solo from start to finish, budget something in the range of 60 to 80 hours for a thorough run. Build variety holds up across that runtime, though the skill trees have been criticized for favoring passive number buffs over genuinely distinct playstyle pivots, especially in the base game trees. The Season Pass 2 additions of a fourth skill tree per character do add some welcome complexity late. Monika, Scout Team

Borderlands 3 Ultimate Edition Upgrade (DLC)
ActionSingle PlayerMultiplayerCo-opFirst PersonFPS / TPSAdventureRPG

Borderlands 3 Ultimate Edition Upgrade (DLC)

Nov 12, 2020Gearbox Software2K
GamerScout Says

All six Borderlands 3 content add-ons plus a heap of cosmetics in one upgrade pack. Guns, planets, heists, and an arms-race mode await.

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About Borderlands 3 Ultimate Edition Upgrade (DLC)

This is the full content upgrade for Borderlands 3, the cel-shaded looter-shooter from Gearbox Software. It bundles every piece of post-launch content into one package: four campaign add-ons from Season Pass 1 (Moxxi's Heist of the Handsome Jackpot, Guns Love and Tentacles, Bounty of Blood, and Psycho Krieg and the Fantastic Fustercluck), plus the Designer's Cut and Director's Cut from Season Pass 2, and a collection of cosmetic packs including all four Multiverse Final Form skins for FL4K, Moze, Zane, and Amara. If you already own the base game and want everything in one shot, this is the path. Let's be honest about what Borderlands 3 is: a loot-engine dressed up as an FPS RPG, with four Vault Hunters who each carry three skill trees and a distinct action skill philosophy. Amara the Siren punches faces with psychic fists. Moze the Gunner pilots a mech called Iron Bear. FL4K the Beastmaster commands pets and crits everything. Zane the Operative juggles gadgets and clones. The gunplay itself is the franchise's best iteration, punchier and more tactile than prior entries, with legendary drops generous enough that you'll actually cycle your loadout instead of hoarding the same shotgun for thirty hours. The Mayhem Mode endgame layers escalating difficulty modifiers that keep build-crafting relevant well past the campaign credits. Now, the writing. I say this as someone who cares deeply about narrative: the main game's villain duo, the Calypso Twins, are one of the weaker antagonist designs in the series, and they cannot hold a torch to Handsome Jack's shadow. The humor leans heavily on toilet jokes and internet-era references that were already aging at launch, and some players find the constant radio chatter more grating than charming. The side quest writing is a mixed bag: a few threads are genuinely funny, most are fetch quests wearing a funny hat. If branching narrative depth and meaningful player choice are your primary criteria, this is not your CRPG. Where the DLC content earns its keep is in tonal variety. Bounty of Blood swaps the cel-shaded chaos for a western frontier setting on planet Gehenna, with beast-riding gangs and a more grounded story structure that critics singled out as the strongest of the four campaign expansions. Guns, Love, and Tentacles brings back Gaige and her robot companion Deathtrap for an Eldritch horror-themed engagement party. Moxxi's Heist is essentially a gleaming space casino caper. Psycho Krieg dives into the fractured mindscape of a Pandoran psycho. The Designer's Cut adds Arms Race, a roguelite-adjacent mode that strips your gear and drops you into a map to scavenge, which is a genuinely fresh wrinkle for a series that rarely experiments with its loop. The Director's Cut adds Vault Cards (a seasonal challenge reward system) and a raid boss encounter for players hunting endgame power. The cosmetic packs are fine. The Final Form skins offer full model replacements for each Vault Hunter, which matters in co-op where other players see your character. Standalone they would be hard to justify at their original individual prices, but bundled here they are a reasonable bonus rather than the point of the purchase. Drop-in co-op still works seamlessly, with per-player loot drops and independent level scaling meaning a level-cap friend can carry a newcomer without either party feeling cheated. If you are buying this upgrade to play through it solo from start to finish, budget something in the range of 60 to 80 hours for a thorough run. Build variety holds up across that runtime, though the skill trees have been criticized for favoring passive number buffs over genuinely distinct playstyle pivots, especially in the base game trees. The Season Pass 2 additions of a fourth skill tree per character do add some welcome complexity late. Monika, Scout Team

Tags

Looter-ShooterMayhem ModeArms RaceVault CardsFour-Player Co-opSkill Tree BuildsPost-Game ContentCampaign DLCLegendary Loot

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Game Info

Developer
Gearbox Software
Publisher
2K
Release Date
Nov 12, 2020

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