Compare Borderlands 3: Bounty of Blood (DLC) prices across 50+ stores and find the best deal. Developed by Gearbox Software. Published by 2K Games. Released on 6/25/2020. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Single Player, Multiplayer, Co-op, First Person, RPG.

A Wild West-meets-feudal-Japan shooter-looter DLC that drops your Vault Hunter on planet Gehenna to wipe out a dinosaur-riding gang, with a gravel-voiced narrator and around 20 new Legendaries in tow.

Bounty of Blood is the third campaign add-on for Borderlands 3, and by most accounts the one that finally got the formula right. You land on Gehenna, a desert planet that blends Wild West frontier grit with Japanese-influenced architecture in ways that are either charming or jarring depending on your tolerance for tonal whiplash. The central mission is simple: take out the Devil Riders, a vicious gang that rides genetically modified beast-creatures across the dusty wastes. What starts as a bounty job spirals into several hours of unraveling what a long-gone corporation did to this planet before abandoning it. The story is more serious than the typical Borderlands romp, which is both a compliment and a mild warning if you showed up for the usual reference-comedy fireworks. The standout narrative addition is The Liar, a gravel-voiced narrator who runs commentary on every mission, main or side. Think of a weathered Western storyteller who occasionally gets into arguments with the choices your Vault Hunter makes. It is a clever structural device that draws favorable comparisons to Borderlands 2's Tiny Tina DLC, though some reviewers note the voice can start to grate if you are not won over early. The new cast, led by Rose and Juno, ditches the franchise's habit of leaning on returning fan-favorites. Rose gets the meatier arc; Juno is serviceable but thinner. The main antagonist's backstory holds up and the final boss fight is built around the DLC's new mechanics in a way that feels earned rather than bolted on. On the gameplay side, Bounty of Blood introduces the most environmental interaction the franchise has seen. Four new combat objects change how you approach firefights: shoot a Traitorweed to charm nearby enemies into attacking each other for several seconds, melee a Core Spider to trigger a shrapnel burst, use a Breezebloom as a vertical launch pad to reach high ground, or step on a Telezapper to instantly reposition. None of these are deep systems, but they add texture to arenas that would otherwise be pure shoot-and-loot autopilot. The JetBeast hoverbike is the other big addition, a customizable vehicle you can outfit with dual machine guns or mortar weapons for traversal across Gehenna's open plains. The level cap also bumps up to 60, adding three skill points to redistribute. On the loot side, the DLC ships with around 22 new Legendary weapons spanning assault rifles, pistols, SMGs, shotguns, heavy weapons, and snipers. Standouts include the Light Show (a Vladof pistol that fires a rotating circle of four rounds at a high rate), the Complex Root (a sniper with ricocheting shots that can stack damage on a single boss target repeatedly), and the Robin's Call shotgun (which refunds ammo and ricochets a bullet on a critical hit). Notably absent: new Class Mods, Artifacts, and Grenade Mods, which limits loot-build experimentation more than it should. The honest criticism is that the mid-section drags. The pacing flattens out around hour three or four before the ending snaps things back into focus, and the sidequests are largely forgettable fetch work that the game's better critics have rightly called out across the whole franchise. At a runtime of roughly 7 to 8 hours for a completionist run, there is not much fat to spare, so the slow middle hurts proportionally more. Launch-window players also reported crashes and NPC pathing bugs, though patch cadence has improved stability considerably since release. If you are already deep in Mayhem Mode scaling, keep in mind that your builds need to be tightly optimized to handle enemies with multiplied health pools; the new Legendaries are fun tools but not free wins. Monika, Scout Team

Borderlands 3: Bounty of Blood (DLC)
ActionSingle PlayerMultiplayerCo-opFirst PersonRPG

Borderlands 3: Bounty of Blood (DLC)

Jun 25, 2020Gearbox Software2K Games
GamerScout Says

A Wild West-meets-feudal-Japan shooter-looter DLC that drops your Vault Hunter on planet Gehenna to wipe out a dinosaur-riding gang, with a gravel-voiced narrator and around 20 new Legendaries in tow.

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About Borderlands 3: Bounty of Blood (DLC)

Bounty of Blood is the third campaign add-on for Borderlands 3, and by most accounts the one that finally got the formula right. You land on Gehenna, a desert planet that blends Wild West frontier grit with Japanese-influenced architecture in ways that are either charming or jarring depending on your tolerance for tonal whiplash. The central mission is simple: take out the Devil Riders, a vicious gang that rides genetically modified beast-creatures across the dusty wastes. What starts as a bounty job spirals into several hours of unraveling what a long-gone corporation did to this planet before abandoning it. The story is more serious than the typical Borderlands romp, which is both a compliment and a mild warning if you showed up for the usual reference-comedy fireworks. The standout narrative addition is The Liar, a gravel-voiced narrator who runs commentary on every mission, main or side. Think of a weathered Western storyteller who occasionally gets into arguments with the choices your Vault Hunter makes. It is a clever structural device that draws favorable comparisons to Borderlands 2's Tiny Tina DLC, though some reviewers note the voice can start to grate if you are not won over early. The new cast, led by Rose and Juno, ditches the franchise's habit of leaning on returning fan-favorites. Rose gets the meatier arc; Juno is serviceable but thinner. The main antagonist's backstory holds up and the final boss fight is built around the DLC's new mechanics in a way that feels earned rather than bolted on. On the gameplay side, Bounty of Blood introduces the most environmental interaction the franchise has seen. Four new combat objects change how you approach firefights: shoot a Traitorweed to charm nearby enemies into attacking each other for several seconds, melee a Core Spider to trigger a shrapnel burst, use a Breezebloom as a vertical launch pad to reach high ground, or step on a Telezapper to instantly reposition. None of these are deep systems, but they add texture to arenas that would otherwise be pure shoot-and-loot autopilot. The JetBeast hoverbike is the other big addition, a customizable vehicle you can outfit with dual machine guns or mortar weapons for traversal across Gehenna's open plains. The level cap also bumps up to 60, adding three skill points to redistribute. On the loot side, the DLC ships with around 22 new Legendary weapons spanning assault rifles, pistols, SMGs, shotguns, heavy weapons, and snipers. Standouts include the Light Show (a Vladof pistol that fires a rotating circle of four rounds at a high rate), the Complex Root (a sniper with ricocheting shots that can stack damage on a single boss target repeatedly), and the Robin's Call shotgun (which refunds ammo and ricochets a bullet on a critical hit). Notably absent: new Class Mods, Artifacts, and Grenade Mods, which limits loot-build experimentation more than it should. The honest criticism is that the mid-section drags. The pacing flattens out around hour three or four before the ending snaps things back into focus, and the sidequests are largely forgettable fetch work that the game's better critics have rightly called out across the whole franchise. At a runtime of roughly 7 to 8 hours for a completionist run, there is not much fat to spare, so the slow middle hurts proportionally more. Launch-window players also reported crashes and NPC pathing bugs, though patch cadence has improved stability considerably since release. If you are already deep in Mayhem Mode scaling, keep in mind that your builds need to be tightly optimized to handle enemies with multiplied health pools; the new Legendaries are fun tools but not free wins. Monika, Scout Team

Tags

xboxNarrator-Driven StoryLoot FarmingEnvironmental CombatHoverbike TraversalMayhem ModeNew Legendary WeaponsWestern AestheticEast-West WorldbuildingBoss FarmingDLC Campaign

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Game Info

Developer
Gearbox Software
Publisher
2K Games
Release Date
Jun 25, 2020

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